Somebody the Dungeon (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +0 Sword of Power the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" (61, 1, D) the ring "Vojuosu" {rPois Str+3 Int+3} [ring of poison resistance] It affects your strength (+3). It affects your intelligence (+3). It protects you from poison. (63, 1, D) a plain deck of summonings (69, 1, D) a book of Frost (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 mace of holy wrath (75, 2, D) a +0 robe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the +4 quarterstaff "Yblidghoss" {crush, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (62, 9, D) a cursed staff of wizardry (70, 9, D) an uncursed staff of energy (72, 9, D) the +7 chain mail of the Thistle {+Inv rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It lets you turn invisible. (62, 10, D) the Compendium of Flames Spells Type Level Inner Flame Hexes/Fire 3 Fireball Conjuration/Fire 5 Bolt of Fire Conjuration/Fire 6 (70, 10, D) a book of the Warp (72, 10, D) the ring "Schuanny" {+cTele Int+2 Slay-5} [ring of teleport control] It can be evoked for teleport control. It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). (70, 14, D) (unseen) (61, 17, D) the +4 robe "Ghaudat" {Str-2 Int-3} It affects your strength (-2). It affects your intelligence (-3). (62, 17, D) a +0 short sword (unseen) (63, 17, D) a +3 ring mail of cold resistance (64, 17, D) the +6 halberd "Khoj" {vamp, rC+ Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It makes you more stealthy. (72, 17, D) the cursed -1 shortbow of the Dove {velocity, rF+ rN+} Any arrow fired from it inflicts extra damage. It protects you from fire. It protects you from negative energy. It has a curse placed upon it. a +0 cutlass an elf corpse (skeletalised by now) (73, 17, D) a +0 long sword a +1 scale mail a cursed staff of fire (62, 18, D) a +5 giant spiked club (64, 18, D) a +2 battleaxe of venom (72, 18, D) the +2 chain mail of Aqoint {rElec rN+} It insulates you from electricity. It protects you from negative energy. the +2 great sword of Demand {venom, rF+ Str+2 Int+2} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+2). It protects you from fire. a +0 long sword an elf corpse (skeletalised by now) (73, 19, D) a cursed -1 cutlass an elf corpse (skeletalised by now) (62, 22, D) a +0 spear (unseen) (62, 23, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (71, 23, D) a cursed +0 long sword a +0 shortbow of evasion 14 arrows of frost a +2 scale mail (72, 23, D) a +2 long sword an elf corpse (skeletalised by now) (60, 26, D) a rotting chunk of adder flesh (61, 27, D) a +2 flail of draining (62, 27, D) a plain deck of destruction (63, 27, D) the cursed +0 battleaxe "Remy" {flame, +Fly Str+4 Int-3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (-3). It lets you fly. It has a curse placed upon it. a rotting giant frog corpse (65, 27, D) a book of Maledictions (71, 27, D) a plain deck of wonders a water moccasin corpse (skeletalised by now) (72, 27, D) a +1 falchion of flaming (73, 27, D) a +2 plate armour of positive energy (still there?) a +2 plate armour of positive energy (still there?) (62, 28, D) the +7 morningstar of Bodily Harmony {crush, *Rage +Blink rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you blink. It may make you go berserk in combat. a rotting green rat corpse (63, 28, D) a +1 trident of protection a rotting giant frog corpse (64, 28, D) Sif Muna's Handbook of Shifting Ice Spells Type Level Freeze Ice 1 Beastly Appendage Transmutation 1 Blade Hands Transmutation 5 Simulacrum Ice/Necromancy 6 *Ozocubu's Refrigeration Ice 6 (71, 28, D) an uncursed ring of protection from magic (72, 28, D) an uncursed amulet of rage a spiny frog corpse (skeletalised by now) (73, 28, D) a +1 dagger of venom (65, 29, D) a rotting hippogriff corpse (69, 33, D) a yak corpse (skeletalised by now) (71, 33, D) a spiny frog corpse (skeletalised by now) (59, 37, D) an uncursed amulet of clarity (60, 37, D) a +0 spear of flaming (61, 37, D) a +3 leather armour of cold resistance (62, 37, D) a +0 trident (still there?) a +0 trident (still there?) (63, 37, D) an uncursed amulet of warding (71, 37, D) a plain deck of defence (72, 37, D) a +4 broad axe of electrocution (73, 37, D) the ring "Micaw" {Fire Int+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. (59, 38, D) the cursed +1 sling of Makhleb's Benevolence {flame, rElec rN+ MR+ SInv} It turns projectiles fired from it into bolts of flame. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. (60, 38, D) a plain deck of summonings (61, 38, D) a stone of tremors (62, 38, D) a scroll of brand weapon (63, 38, D) an uncursed ring of fire (70, 38, D) a +1 morningstar of protection (71, 38, D) a +0 short sword of freezing (73, 38, D) a +3 spear of piercing (61, 39, D) a +1 trident