Somebody the Dungeon (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +0 Sword of Power the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" (61, 1, D) a book of Battle (62, 1, D) a fan of gales (63, 1, D) an uncursed staff of air (68, 1, D) a +0 battleaxe of freezing (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a disc of storms (73, 2, D) an uncursed ring of stealth (75, 2, D) a book of Alchemy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +3 ring of evasion (62, 9, D) an uncursed staff of power (63, 9, D) a cursed staff of summoning (69, 9, D) a rotting adder corpse (70, 9, D) a +2 antimagic scimitar (71, 9, D) an uncursed staff of summoning an adder corpse (skeletalised by now) (72, 9, D) an uncursed staff of conjuration (62, 10, D) a +1 war axe of electrocution (70, 10, D) a +7 hand axe of electrocution (72, 10, D) a plain deck of changes (71, 11, D) a +0 hand axe a +1 robe of magic resistance a naga corpse (skeletalised by now) (61, 17, D) a plain deck of wonders (62, 17, D) a +3 plate armour of cold resistance (63, 17, D) a +1 great sword of holy wrath (71, 17, D) the +9 war axe of the Harvest {chop, rC++ Dex+3 Stlth---} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It greatly protects you from cold. It makes you much less stealthy. (72, 17, D) a plain deck of defence (73, 17, D) the Compendium of Creative Displacement Spells Type Level Apportation Translocation 1 Recall Summoning/Translocation 3 Summon Forest Summoning/Translocation 5 Dispersal Translocation 6 (63, 18, D) a +0 dagger a +0 robe a +3 crossbow of flaming (64, 18, D) a +2 halberd (72, 18, D) a +2 vampiric short sword (73, 18, D) an ornate deck of changes (63, 22, D) a +0 dire flail a +0 robe (64, 22, D) a necrophage corpse (73, 22, D) an iguana corpse (skeletalised by now) (still there?) an adder corpse (skeletalised by now) (still there?) (62, 23, D) a +3 morningstar a +2 robe (63, 23, D) the +4 lajatang of Bloodstone {freeze, +Inv Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It lets you turn invisible. a +0 robe (73, 23, D) a wolf corpse (skeletalised by now) (71, 24, D) a wolf corpse (skeletalised by now) (61, 27, D) a +0 shortbow 18 arrows of flame an uncursed amulet of the gourmand a centaur corpse (62, 27, D) the +10 scythe of Valiance {slice, +Blink +Fly} It inflicts extra damage upon your enemies. It lets you fly. It lets you blink. a +0 shortbow 22 arrows of flame (64, 27, D) the +3 halberd "Plirghama" {flame, MR+ Int-2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It affects your resistance to hostile enchantments. (65, 27, D) a +0 shortbow (unseen) (71, 27, D) a +0 short sword an uncursed staff of cold (72, 27, D) a +1 cutlass a +0 leather armour a book of Ice (73, 27, D) a +1 swamp dragon armour (62, 28, D) a stone of tremors (63, 28, D) a +4 broad axe of freezing a +0 crossbow 14 bolts an uncursed staff of summoning (64, 28, D) the +7 lajatang "Apoism" {freeze, Str+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). (73, 28, D) an uncursed ring of see invisible (65, 30, D) a chunk of cyclops flesh (63, 31, D) 3 large rocks (65, 31, D) a large rock (70, 31, D) a +0 short sword a +0 chain mail an elf corpse (rotten by now) (63, 32, D) a +0 shortbow 12 arrows a centaur corpse (70, 32, D) a +0 cutlass the amulet of Xisiufi {rMut rN+ Int-2} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (-2). It protects you from negative energy. (62, 34, D) 2 large rocks (63, 34, D) 5 large rocks 5 arrows (75, 36, D) a chunk of necrophage flesh (60, 37, D) a +3 shortbow of velocity (61, 37, D) the +1 dagger of the Skies Above {elec, rElec Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It insulates you from electricity. (62, 37, D) a book of Debilitation (63, 37, D) a phial of floods (69, 37, D) a +0 morningstar a +0 robe a +0 blowgun of evasion (70, 37, D) a +3 leather armour of cold resistance (71, 37, D) an uncursed staff of cold (72, 37, D) Kikubaaqudgha's Guide on Dark Magic Spells Type Level Animate Skeleton Necromancy 1 Corpse Rot Necromancy 2 Excruciating Wounds Charms/Necromancy 5 Bolt of Draining Conjuration/Necromancy 5 (73, 37, D) a lamp of fire (59, 38, D) 4 scrolls of enchant weapon (60, 38, D) a +0 morningstar (still there?) a +0 morningstar (still there?) (61, 38, D) the cursed -2 ring mail of the Scribe {Dex+1 Int+1} It affects your intelligence (+1). It affects your dexterity (+1). It has a curse placed upon it. (62, 38, D) a tome of Destruction (63, 38, D) an uncursed staff of earth (70, 38, D) the cursed -2 mace "Xeckoil" {crush, +Inv rF++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from fire. It lets you turn invisible. It has a curse placed upon it. (72, 38, D) a +1 trident of piercing (73, 38, D) a chunk of necrophage flesh a +2 cutlass of flaming (69, 39, D) a chunk of necrophage flesh (63, 42, D) a +0 trident (64, 42, D) a +0 battleaxe