Somebody the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Hinderance (62, 1, D) the cursed -1 ring mail "Nuixt" {Str-3 Dex+2} It affects your strength (-3). It affects your dexterity (+2). It has a curse placed upon it. (63, 1, D) a +5 lajatang of protection (67, 1, D) the Tome of Shifting Curses Spells Type Level Ensorcelled Hibernation Hexes/Ice 2 Slow Hexes 2 Sure Blade Hexes/Charms 2 Fulminant Prism Conjuration/Hexes 4 Alistair's Intoxication Transmutation/Poison 4 Statue Form Transmutation/Earth 6 (68, 1, D) Sif Muna's Tome of Transformation Spells Type Level *Stoneskin Transmutation/Earth 2 Ignite Poison Fire/Transmutation 5 Blade Hands Transmutation 5 (69, 1, D) an uncursed staff of air (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 plate armour of cold resistance (73, 2, D) a +3 ring of protection (75, 2, D) a book of Changes (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a water moccasin corpse (rotten by now) (68, 3, D) an ugly thing corpse (rotten by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed amulet of warding (62, 9, D) a +2 flail of holy wrath (63, 9, D) the Almanac of Changing Spells Type Level *Stoneskin Transmutation/Earth 2 Blade Hands Transmutation 5 Statue Form Transmutation/Earth 6 (70, 9, D) a +0 dagger a +0 robe the +4 longbow of Overwhelming Force {freeze, MR+} It turns projectiles fired from it into bolts of frost. It affects your resistance to hostile enchantments. an orc corpse (71, 9, D) a +0 hand axe the +6 hand axe of Trial by Ordeal {vamp, rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. an orc corpse (72, 9, D) a cursed -1 club an orc corpse (62, 10, D) the ring of the Nine Tales {EV+1 Dex+3 Int+1} [ring of evasion] It affects your evasion (+1). It affects your intelligence (+1). It affects your dexterity (+3). (70, 10, D) a +0 hand axe a +0 chain mail a sack of spiders (71, 10, D) a +2 hand axe (72, 10, D) the +3 scythe of Shral {elec, +Rage rElec rC+ MR++ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. (63, 17, D) a +0 bardiche (64, 17, D) a scroll of holy word (71, 17, D) a +3 dagger of venom (72, 17, D) a book of Enchantments (73, 17, D) a +2 leather armour of poison resistance (62, 18, D) a +0 halberd of venom (63, 18, D) a +2 longbow of flaming (64, 18, D) a +1 short sword of freezing (71, 18, D) a +4 longbow of flaming (72, 18, D) a +2 cutlass of venom (73, 18, D) a +2 leather armour of fire resistance (71, 27, D) a disc of storms (72, 27, D) a book of Death (73, 27, D) the Almanac of Execration Spells Type Level Confusing Touch Hexes 2 Dazzling Spray Conjuration/Hexes 3 Invisibility Hexes 6 (71, 28, D) 4 scrolls of enchant weapon (72, 28, D) a +1 morningstar of draining (73, 28, D) a book of Callings