Somebody the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +3 ring mail of the Blind Marksman {Dex+4} It affects your dexterity (+4). (62, 1, D) the +3 morningstar "Giagof" {drain, +Fly rPois rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. It lets you fly. (67, 1, D) an uncursed staff of air (69, 1, D) a book of Unlife (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +3 spear of piercing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a hell hound corpse (rotten by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (62, 5, D) an adder corpse (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of cold (62, 9, D) a +3 trident of flaming (63, 9, D) a +0 robe (70, 9, D) a +5 antimagic quarterstaff (71, 9, D) a +5 whip of pain (62, 10, D) the +4 sling of Acsaenio {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (62, 12, D) an iguana corpse (71, 17, D) a +0 glaive (72, 17, D) a +0 dagger (73, 17, D) a plain deck of changes (71, 18, D) the ring "Ujuingia" {Ice Int+2 Slay+5} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It protects you from cold. (72, 18, D) a disc of storms (73, 18, D) a book of Wizardry