Somebody the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. a +0 leather armour a +0 war axe (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +0 Sword of Power the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {+Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" (36, 1, D) the +7 scale mail of Ryskohuo {Str+4 Dex+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+4). (37, 1, D) a book of Hinderance (38, 1, D) a +0 war axe (41, 1, D) an uncursed staff of air (42, 1, D) a +2 mace of distortion (50, 1, D) a +5 flail of protection (51, 1, D) an uncursed staff of summoning (52, 1, D) a +5 quarterstaff (54, 1, D) a plain deck of wonders (55, 1, D) a disc of storms (61, 1, D) the +2 buckler of Rewniaq {rF+ rC++ Dex+3 Stlth+} It affects your dexterity (+3). It protects you from fire. It greatly protects you from cold. It makes you more stealthy. (62, 1, D) a plain deck of changes (63, 1, D) a +2 broad axe of pain (67, 1, D) an uncursed amulet of resist mutation (68, 1, D) a +2 shortbow of evasion (69, 1, D) a book of the Warp (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (37, 2, D) a +0 plate armour of cold resistance (38, 2, D) a +3 longbow of velocity (39, 2, D) a lantern of shadows (40, 2, D) an ornate deck of summonings (41, 2, D) a +5 giant club (42, 2, D) a book of Maledictions (49, 2, D) an uncursed staff of wizardry (50, 2, D) a +2 quarterstaff of protection (51, 2, D) Iskenderun's Handbook of Confrontation and the Arsonist Spells Type Level Flame Tongue Conjuration/Fire 1 Throw Flame Conjuration/Fire 2 Mephitic Cloud Conjuration/Poison/Air 3 Sticky Flame Conjuration/Fire 4 Poisonous Cloud Conjuration/Poison/Air 6 (52, 2, D) a +3 blowgun (53, 2, D) a +2 long sword of holy wrath (54, 2, D) a cursed -2 ring of strength (62, 2, D) a book of Conjurations (73, 2, D) a +0 cloak the +3 plate armour of Khesyn {rF+} It protects you from fire. (75, 2, D) a +0 club (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (52, 3, D) a +3 dagger of protection (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (66, 4, D) a black bear corpse (skeletalised by now) (68, 4, D) a +1 cutlass of speed a +0 robe a spriggan corpse (skeletalised by now) (75, 4, D) an uncursed staff of air (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (unseen) (10, 6, D) an uncursed staff of energy (unseen) (38, 6, D) a +0 robe (39, 6, D) a dryad corpse (40, 6, D) a +0 antimagic cutlass (unseen) (4, 7, D) a +3 large shield (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (38, 7, D) a +2 mace of holy wrath (unseen) (40, 7, D) a +0 cutlass (unseen) (50, 7, D) an uncursed staff of fire (4, 8, D) a +5 crystal plate armour (unseen) (38, 8, D) a dryad corpse (40, 8, D) a +0 robe (61, 9, D) a book of Flames (62, 9, D) an uncursed staff of conjuration (63, 9, D) a plain deck of escape (70, 9, D) a +2 flail (71, 9, D) an uncursed ring of positive energy (72, 9, D) a +0 buckler of protection (62, 10, D) a +1 dagger of venom (70, 10, D) a +0 dagger (70, 12, D) a +1 hand axe of venom a +0 cloak (71, 12, D) a +0 club a +0 cloak (72, 12, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. a +0 cloak a draconian corpse (skeletalised by now) (49, 13, D) a +0 scimitar (50, 13, D) a +4 shortbow of velocity (52, 13, D) a +2 plate armour of poison resistance (53, 13, D) an uncursed staff of air (70, 13, D) a +2 morningstar of protection a +0 cloak a draconian corpse (skeletalised by now) (72, 13, D) a +0 cloak (unseen) (50, 14, D) the +3 mace "Noem" {speed, rElec rPois} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. (51, 14, D) a book of Fire (52, 14, D) an uncursed amulet of the gourmand (53, 14, D) a plain deck of summonings (54, 14, D) a +2 great sword of slicing (55, 14, D) a lantern of shadows (39, 16, D) a +0 trident of pain (40, 16, D) a sack of spiders (61, 17, D) the Catalogue of Unstable Curses Spells Type Level Confusing Touch Hexes 2 Passwall Transmutation/Earth 3 Enslavement Hexes 4 Summon Guardian Golem Hexes/Summoning 4 Dragon Form Transmutation 7 (62, 17, D) a +0 spear of distortion (63, 17, D) an uncursed staff of wizardry (64, 17, D) the Tome of Snow and Curses Spells Type Level Freeze Ice 1 Ensorcelled Hibernation Hexes/Ice 2 Metabolic Englaciation Hexes/Ice 5 Bolt of Cold Conjuration/Ice 6 Simulacrum Ice/Necromancy 6 (71, 17, D) a +5 giant club (72, 17, D) a plain deck of destruction (73, 17, D) a scroll of brand weapon (43, 18, D) an uncursed staff of cold (51, 18, D) a +0 dagger (unseen) (52, 18, D) a +3 morningstar of protection a +1 leather armour a +0 buckler a +0 long sword a cursed -1 ring mail a +0 cutlass a +0 cutlass an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (53, 18, D) a +0 long sword (still there?) a +0 long sword (still there?) (62, 18, D) a +4 short sword of holy wrath (63, 18, D) a +1 cutlass of draining (64, 18, D) a +1 vampiric falchion (71, 18, D) a +1 spear of piercing (72, 18, D) a book of Ice (73, 18, D) a book of Power (36, 19, D) the +3 scale mail of a wizard's laboratory {rPois Stlth-} It protects you from poison. It makes you less stealthy. (44, 19, D) a +2 leather armour (51, 19, D) a +0 short sword (unseen) (53, 19, D) a +2 short sword (unseen) (35, 20, D) a book of Burglary (36, 20, D) a +2 shield of protection (53, 20, D) a +0 short sword (unseen) (41, 21, D) a cursed amulet of inaccuracy (52, 21, D) an arrow (61, 21, D) a spiny frog corpse (skeletalised by now) (64, 21, D) a yak corpse (skeletalised by now) (42, 22, D) an ornate deck of defence (72, 22, D) a wind drake corpse (skeletalised by now) (35, 23, D) a cursed -2 ring of intelligence (41, 23, D) a manual of Slings (43, 23, D) a +0 war axe of electrocution (34, 24, D) a lamp of fire (37, 24, D) 2 javelins (38, 24, D) a +0 cutlass (still there?) a +0 cutlass (still there?) (39, 24, D) a javelin a +0 cutlass a +0 robe the +1 cloak "Erialuk" {Dex+1 Int+4} It affects your intelligence (+4). It affects your dexterity (+1). a merfolk corpse (37, 25, D) 5 javelins (38, 25, D) a javelin (unseen) (39, 25, D) a javelin a +2 cutlass of electrocution a +0 robe a merfolk corpse (40, 25, D) a +0 cutlass (still there?) a +0 cutlass (still there?) (42, 25, D) a book of Wizardry (49, 25, D) a stone of tremors (50, 25, D) a +2 dire flail of crushing (51, 25, D) a +0 dire flail of protection (52, 25, D) an uncursed staff of earth (53, 25, D) an uncursed ring of wizardry (54, 25, D) a +0 hand axe of electrocution (55, 25, D) a stone of tremors (39, 26, D) 3 javelins (40, 26, D) an uncursed staff of air (unseen) (43, 26, D) an uncursed amulet of the gourmand (51, 26, D) a manual of Maces & Flails (52, 26, D) an uncursed ring of flight (53, 26, D) an ornate deck of changes (54, 26, D) the +2 scimitar "Buces" {flame, Dex+2 SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It enhances your eyesight. (61, 27, D) an uncursed ring of magical power (62, 27, D) the +1 plate armour of the Lonely Nights {rF+} It protects you from fire. (63, 27, D) a scroll of brand weapon (64, 27, D) an uncursed staff of air (65, 27, D) a +2 mace of protection (71, 27, D) a plain deck of defence (72, 27, D) a box of beasts (73, 27, D) a book of Wizardry (62, 28, D) an uncursed amulet of warding (63, 28, D) a +1 scythe of freezing (64, 28, D) a stone of tremors (71, 28, D) an uncursed staff of poison (72, 28, D) a +3 mace of crushing (73, 28, D) a +0 bastard sword of slicing (63, 30, D) a +0 long sword a +0 cloak (49, 37, D) an uncursed staff of wizardry (50, 37, D) a lantern of shadows (51, 37, D) a book of Wizardry (52, 37, D) an uncursed staff of earth (53, 37, D) a +1 helmet of intelligence (54, 37, D) an uncursed ring of wizardry (59, 37, D) an uncursed ring of flight (60, 37, D) a +3 dagger of protection (61, 37, D) a +4 trident of venom (62, 37, D) the ring "Pose" {rN+ Str+3 Dex+2} [ring of positive energy] It affects your strength (+3). It affects your dexterity (+2). It protects you from negative energy. (63, 37, D) a +1 leather armour of fire resistance (69, 37, D) a stone of tremors (70, 37, D) an uncursed staff of conjuration (71, 37, D) a cursed ring of teleport control (73, 37, D) a +3 battleaxe of distortion (49, 38, D) a plain deck of defence (50, 38, D) a +2 battleaxe of electrocution (51, 38, D) an uncursed staff of fire (52, 38, D) a book of Changes (53, 38, D) an uncursed staff of fire (59, 38, D) a plain deck of defence (60, 38, D) a +2 demon whip of electrocution (61, 38, D) a plain deck of wonders (62, 38, D) a +6 bardiche of protection (63, 38, D) a +6 antimagic executioner's axe (70, 38, D) a plain deck of war (71, 38, D) a +4 dagger of venom (72, 38, D) a plain deck of changes (73, 38, D) a box of beasts (70, 40, D) a +2 vampiric trident (73, 40, D) a cursed -1 shortbow (unseen) (70, 41, D) a hippogriff corpse (skeletalised by now) (71, 41, D) an arrow a sheep corpse (skeletalised by now) (72, 41, D) a +2 shortbow (still there?) a +2 shortbow (still there?) (71, 42, D) an arrow an arrow of flame (71, 43, D) an arrow an arrow of flame (52, 44, D) a storm dragon corpse (skeletalised by now) (53, 44, D) a wind drake corpse (skeletalised by now) (71, 44, D) a large rock an arrow of flame