Somebody the Dungeon (18, 0, D) the Incunabulum of Sinister Rites and Summoning Spells Type Level Pain Necromancy 1 Summon Small Mammal Summoning 1 Vampiric Draining Necromancy 3 Excruciating Wounds Charms/Necromancy 5 Summon Demon Summoning 5 (20, 0, D) an ornate deck of wonders (54, 0, D) a disc of storms (57, 0, D) a +2 cutlass of draining (10, 1, D) a +0 robe (still there?) a +0 robe (still there?) the +6 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the ring of Ascent {rC+ EV+3 Int-3} [ring of evasion] It affects your evasion (+3). It affects your intelligence (-3). It protects you from cold. (22, 1, D) a scroll of fog (24, 1, D) an uncursed staff of summoning (25, 1, D) an uncursed staff of summoning (26, 1, D) a +0 robe (27, 1, D) Sif Muna's Volume of Flight Spells Type Level Shock Conjuration/Air 1 Summon Lightning Spire Summoning/Air 4 Deflect Missiles Charms/Air 6 (28, 1, D) a +0 falchion of holy wrath (30, 1, D) a +0 trident (36, 1, D) a +2 plate armour of cold resistance (37, 1, D) an uncursed staff of energy (38, 1, D) a +2 flail of holy wrath (39, 1, D) a +2 longbow of flaming (40, 1, D) a crystal ball of energy (41, 1, D) 2 large rocks (unseen) (42, 1, D) an uncursed staff of fire (48, 1, D) the Guide on Talismans Spells Type Level Shroud of Golubria Charms/Translocation 2 Warp Weapon Charms/Translocation 5 Excruciating Wounds Charms/Necromancy 5 (49, 1, D) a +0 cutlass of draining (50, 1, D) a +0 trident (51, 1, D) a phial of floods (53, 1, D) a book of Unlife (54, 1, D) a +0 trident (55, 1, D) a fan of gales (61, 1, D) a book of Ice (62, 1, D) a manual of Air Magic (63, 1, D) a +3 lightning rod (14/14) (67, 1, D) a +1 plate armour of cold resistance (68, 1, D) the Almanac of Feathers Spells Type Level Shock Conjuration/Air 1 Flight Charms/Air 3 Deflect Missiles Charms/Air 6 (69, 1, D) a +2 long sword of holy wrath (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) a +0 cutlass (21, 2, D) a +0 trident (22, 2, D) a book of Power (23, 2, D) a sack of spiders (24, 2, D) a book of the Tempests (25, 2, D) a lamp of fire (28, 2, D) the cursed +4 crossbow of the Vaults {penet, Int+1} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+1). It has a curse placed upon it. (29, 2, D) a plain deck of defence (35, 2, D) 4 large rocks (unseen) (36, 2, D) a tome of Destruction (37, 2, D) a +0 giant spiked club a +0 giant club a manual of Staves (38, 2, D) a +0 giant club a +0 giant spiked club a book of Changes (39, 2, D) a +4 great sword of protection (40, 2, D) a +1 great sword of flaming a cursed staff of cold (41, 2, D) a +0 giant club a potion of might (42, 2, D) a lamp of fire (49, 2, D) a book of Fire (50, 2, D) a +0 spear of piercing (51, 2, D) a +4 flail of holy wrath a book of Envenomations (52, 2, D) a cursed +0 trident 4 tomahawks a +1 chain mail of poison resistance (53, 2, D) a +1 battleaxe of freezing 16 poisoned javelins a +0 leather armour a +0 spear of venom 6 tomahawks of returning the Grimoire of Assistive Hexes Spells Type Level Confusing Touch Hexes 2 Slow Hexes 2 Sure Blade Hexes/Charms 2 Summon Guardian Golem Hexes/Summoning 4 Iskenderun's Battlesphere Conjuration/Charms 5 (54, 2, D) a scroll of fog (55, 2, D) a +1 vampiric great sword (73, 2, D) a plain deck of destruction (75, 2, D) Seulargh's Incunabulum of Cold Spells Type Level Freeze Ice 1 Ensorcelled Hibernation Hexes/Ice 2 Bolt of Cold Conjuration/Ice 6 Simulacrum Ice/Necromancy 6 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (19, 3, D) a +0 trident (37, 3, D) 5 large rocks (39, 3, D) 3 large rocks (still there?) 3 large rocks (still there?) (40, 3, D) a +0 battleaxe of freezing (still there?) a +0 battleaxe of freezing (still there?) (50, 3, D) a +4 flail of pain (still there?) a +4 flail of pain (still there?) (51, 3, D) a +4 cutlass of freezing (unseen) (52, 3, D) 16 stones (unseen) (57, 3, D) the +8 long sword of Trogij {antimagic, rPois Str+3 Dex-5 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It affects your dexterity (-5). It protects you from poison. It makes you more stealthy. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (30, 4, D) a +0 cutlass of draining (35, 4, D) a +0 great sword of flaming (unseen) (47, 4, D) the cursed +0 scale mail of Pneonn {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (57, 4, D) a +3 ring mail of fire resistance (73, 4, D) a +0 giant club a +0 giant spiked club (74, 4, D) a +0 giant club a +0 great mace (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (22, 5, D) an uncursed staff of fire (26, 5, D) an uncursed staff of fire (unseen) (27, 5, D) the Almanac of Floating Poison Spells Type Level Shock Conjuration/Air 1 Cure Poison Poison 2 Airstrike Air 4 Olgreb's Toxic Radiance Poison 4 Summon Lightning Spire Summoning/Air 4 Venom Bolt Conjuration/Poison 5 (28, 5, D) a +0 leather armour (54, 5, D) a +4 cutlass of venom a +0 robe an ornate deck of defence (10, 6, D) an uncursed staff of energy a crystal ball of energy (20, 6, D) a +0 trident 3 tomahawks an uncursed ring of fire (23, 6, D) a +1 trident of pain (still there?) a +1 trident of pain (still there?) (27, 6, D) a +0 spear a mermaid corpse (skeletalised by now) (28, 6, D) a +0 vampiric cutlass (36, 6, D) a +0 giant spiked club (51, 6, D) an uncursed ring of wizardry (52, 6, D) a +2 spear of freezing (unseen) (57, 6, D) a +1 lajatang of protection (4, 7, D) a +3 large shield (unseen) (17, 7, D) a +10 plate armour of ponderousness (18, 7, D) an ornate deck of defence (19, 7, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may recurse itself when equipped. It has a curse placed upon it. 4 tomahawks a +2 trident of venom (20, 7, D) a cursed ring of loudness a +0 steam dragon armour a +8 vampiric spear the +4 flail of Blouleam {drain, rN+ Int+1 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+1). It protects you from negative energy. It makes you more stealthy. a merfolk corpse (skeletalised by now) a mermaid corpse (skeletalised by now) (25, 7, D) a +0 trident (unseen) (26, 7, D) the +2 falchion of the Soothsayer {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). a +0 robe a +0 cutlass a +0 robe a +3 ring of protection a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (29, 7, D) a cursed +0 spear (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (23, 8, D) a +2 cutlass of holy wrath a +0 robe a +0 lajatang of distortion a +0 leather armour (24, 8, D) the +2 short sword of the Forgotten Beggars {pain, rC+ SInv Stlth--} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It enhances your eyesight. It makes you much less stealthy. a +0 robe a +2 trident of flaming a +0 leather armour a merfolk corpse (skeletalised by now) (26, 8, D) a +3 hand axe of venom (unseen) (27, 8, D) a +3 cutlass of venom (unseen) (31, 8, D) a sack of spiders (52, 8, D) a +1 trident of pain (unseen) (53, 8, D) a +4 spear of pain 16 silver javelins a +0 leather armour an uncursed amulet of clarity (57, 8, D) a +0 trident (23, 9, D) a +0 leather armour (unseen) (25, 9, D) a plain deck of changes (unseen) (29, 9, D) an uncursed amulet of rage (50, 9, D) a cursed -1 spear (unseen) (52, 9, D) a +2 vampiric lajatang (54, 9, D) 7 tomahawks (still there?) 7 tomahawks (still there?) (61, 9, D) a plain deck of destruction (62, 9, D) a +0 chain mail of cold resistance (63, 9, D) a plain deck of destruction (70, 9, D) a fan of gales (71, 9, D) a plain deck of wonders (72, 9, D) an uncursed amulet of stasis (18, 10, D) a manual of Poison Magic (23, 10, D) a +0 trident (still there?) a +6 ring of dexterity (still there?) (28, 10, D) a +0 spear (unseen) (39, 10, D) 2 large rocks (49, 10, D) a crystal ball of energy (54, 10, D) a +0 trident (still there?) a +0 trident (still there?) (62, 10, D) a cursed amulet of inaccuracy (70, 10, D) the ring "Skoczijoof" {-Tele rElec EV+3} [ring of evasion] It affects your evasion (+3). It insulates you from electricity. It prevents most forms of teleportation. (72, 10, D) a Necronomicon (23, 11, D) a +2 vampiric trident (unseen) (24, 11, D) a +0 trident (unseen) (27, 11, D) 6 large rocks (5, 12, D) a manual of Short Blades a +0 quarterstaff of distortion (10, 12, D) a +5 blowgun the +10 lajatang of Clepn {venom, rF+ rC+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. a cursed amulet of inaccuracy a polar bear corpse (rotten by now) (17, 12, D) the +0 ring mail "Epukk" {Str-4} It affects your strength (-4). 2 large rocks (20, 12, D) a +4 chain mail of magic resistance (unseen) (23, 12, D) a +0 cutlass a +0 robe a wind drake corpse (skeletalised by now) (24, 12, D) a -1 rod of ignition (11/11) (still there?) a -1 rod of ignition (11/11) (still there?) (27, 12, D) a +0 robe (unseen) (61, 12, D) a +0 short sword (still there?) a +0 short sword (still there?) (62, 12, D) a +0 flail a +0 ring mail a +0 club a +0 leather armour (69, 12, D) a +0 short sword (unseen) (70, 12, D) a +0 scimitar (unseen) (2, 13, D) an uncursed staff of cold (4, 13, D) a disc of storms a plain deck of wonders (5, 13, D) an uncursed ring of stealth (still there?) a +0 troll leather armour (still there?) (8, 13, D) an ornate deck of wonders a +2 ring mail of fire resistance an uncursed staff of energy the +8 demon blade of Annoyance {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). the cursed -1 halberd "Dedo Nus" {speed, rC+ MR+} Attacks with this weapon are significantly faster. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. a book of Wizardry a +2 morningstar of venom (9, 13, D) a +2 crossbow of flaming a +2 helmet of see invisible (10, 13, D) the Collected Works on Sinister Rituals and the Rocks Spells Type Level Sandblast Earth 1 Animate Skeleton Necromancy 1 Stone Arrow Conjuration/Earth 3 Vampiric Draining Necromancy 3 Agony Necromancy 5 Statue Form Transmutation/Earth 6 (22, 13, D) a +0 cutlass (23, 13, D) 4 tomahawks a lantern of shadows a sea snake corpse (skeletalised by now) (49, 13, D) a plain deck of changes (50, 13, D) a lamp of fire (52, 13, D) the +1 ring mail of the Gloaming {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (53, 13, D) an uncursed staff of poison (54, 13, D) a book of Maledictions (55, 13, D) a cursed staff of cold (2, 14, D) a +3 plate armour of fire resistance (still there?) the Compendium of Confrontation and Earth (still there?) Spells Type Level Magic Dart Conjuration 1 Sandblast Earth 1 Fulminant Prism Conjuration/Hexes 4 Venom Bolt Conjuration/Poison 5 Shatter Earth 9 (3, 14, D) the +3 quarterstaff of Mneng {flame, +Inv rPois MR+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (4, 14, D) Stroeh's Volume of Weightlessness Spells Type Level Repel Missiles Charms/Air 2 Flight Charms/Air 3 Mephitic Cloud Conjuration/Poison/Air 3 Static Discharge Conjuration/Air 3 Airstrike Air 4 Silence Hexes/Air 5 a +1 battleaxe of freezing a +1 scale mail of fire resistance a polar bear corpse (rotten by now) (11, 14, D) a book of Cantrips (22, 14, D) 4 javelins of penetration (23, 14, D) a large rock (24, 14, D) a +0 cutlass (still there?) a +0 cutlass (still there?) (26, 14, D) a +0 rod of striking (13/13) (31, 14, D) a +0 cutlass of electrocution (50, 14, D) a book of Envenomations (51, 14, D) a +0 swamp dragon armour (52, 14, D) a scroll of brand weapon (53, 14, D) a +3 battleaxe of freezing (54, 14, D) a +2 leather armour of fire resistance (55, 14, D) a +0 hand axe of venom (70, 14, D) a +0 cutlass (unseen) (2, 15, D) a +1 mace of draining (4, 15, D) an uncursed amulet of resist mutation (6, 15, D) a +3 plate armour of fire resistance (7, 15, D) a Grand Grimoire (12, 15, D) the ring of Twem {Ice Str+1 Dex+1} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+1). It affects your dexterity (+1). It makes you vulnerable to fire. It protects you from cold. (35, 15, D) an uncursed staff of air (36, 15, D) the +6 crossbow "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (37, 15, D) a +1 flail of protection (38, 15, D) the Guide on Dark Rituals Spells Type Level Animate Skeleton Necromancy 1 Corpse Rot Necromancy 2 Dispel Undead Necromancy 5 Simulacrum Ice/Necromancy 6 Death Channel Necromancy 6 (40, 15, D) the Guide on Attacks and Flames Spells Type Level Throw Flame Conjuration/Fire 2 Iskenderun's Battlesphere Conjuration/Charms 5 Poisonous Cloud Conjuration/Poison/Air 6 Delayed Fireball Conjuration/Fire 7 (41, 15, D) a +2 broad axe of chopping (42, 15, D) an uncursed staff of death (43, 15, D) an uncursed ring of magical power (35, 16, D) the +10 war axe "Shruschi" {holy, Dex+1} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+1). (36, 16, D) a crystal ball of energy (37, 16, D) a +4 ring mail of cold resistance (38, 16, D) a +0 quarterstaff of protection (39, 16, D) a book of Air (40, 16, D) an uncursed amulet of resist corrosion (41, 16, D) an ornate deck of summonings (42, 16, D) the Tome of Combat Magic and Weightlessness Spells Type Level Airstrike Air 4 Fireball Conjuration/Fire 5 Force Lance Conjuration 5 Conjure Ball Lightning Conjuration/Air 6 (43, 16, D) an uncursed staff of fire (19, 17, D) a +2 morningstar of crushing (20, 17, D) a +5 blowgun (22, 17, D) an uncursed staff of wizardry (23, 17, D) a book of Air (24, 17, D) a +3 leather armour of positive energy (26, 17, D) a +2 leather armour of cold resistance (27, 17, D) an uncursed staff of poison (28, 17, D) the +9 dagger "Ruseb" {elec, Contam Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It causes magical contamination when unequipped. (61, 17, D) a +1 glaive of holy wrath (64, 17, D) The Intricacies of Rites and Rhymes Spells Type Level Delayed Fireball Conjuration/Fire 7 Orb of Destruction Conjuration 7 Spellforged Servitor Conjuration/Summoning 7 Controlled Blink Translocation 7 (71, 17, D) an uncursed staff of conjuration (72, 17, D) a plain deck of defence (73, 17, D) a cursed staff of fire (19, 18, D) a +0 buckler of protection a +1 flail of crushing (20, 18, D) a +4 whip of electrocution (21, 18, D) the ring of Temptation {SustAb Int-1} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your intelligence (-1). (23, 18, D) an uncursed staff of air (24, 18, D) an uncursed staff of fire (25, 18, D) a +0 robe the amulet of the Four Winds {Clar rN+ MR+++} [amulet of clarity] It provides mental clarity. It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed staff of summoning a spriggan corpse (skeletalised by now) (26, 18, D) a Grand Grimoire (28, 18, D) an uncursed staff of cold (29, 18, D) a book of Fire (62, 18, D) a +1 mace of distortion (63, 18, D) a book of Transfigurations (64, 18, D) an uncursed ring of regeneration (71, 18, D) a book of Dreams (73, 18, D) a +0 chain mail of magic resistance (6, 19, D) an ice dragon corpse (rotten by now) (8, 19, D) a polar bear corpse (rotten by now) (23, 19, D) a book of Debilitation (24, 19, D) a +2 dagger of draining (73, 20, D) a +0 trident (unseen) (23, 21, D) a +0 antimagic war axe (unseen) (26, 21, D) a +2 hand axe of electrocution (unseen) (73, 21, D) a +0 short sword (unseen) (22, 22, D) the +7 long sword "Treyvuech" {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. a +0 robe a spriggan corpse (skeletalised by now) (25, 22, D) a +0 robe (unseen) (64, 22, D) a cursed -3 ring of dexterity (25, 24, D) a +1 longbow of freezing a +2 quarterstaff of speed 8 arrows a satyr corpse (skeletalised by now) (51, 25, D) a +0 short sword of freezing (52, 25, D) a plain deck of changes (53, 25, D) a +2 hand axe of chopping (23, 26, D) a +1 longbow of velocity (unseen) (24, 26, D) an arrow a raven corpse (skeletalised by now) a raven corpse (skeletalised by now) (25, 26, D) an arrow (unseen) (26, 26, D) 4 arrows (51, 26, D) a fan of gales (52, 26, D) a cursed staff of fire (53, 26, D) the ring of Finality {rF+ Str-2 Stlth+} [ring of stealth] It affects your strength (-2). It protects you from fire. It makes you more stealthy. (54, 26, D) a +0 hand axe (24, 27, D) 2 arrows (25, 27, D) a +0 cutlass (unseen) (52, 27, D) a +3 demon blade of venom 2 tomahawks a +0 leather armour (61, 27, D) the +5 quarterstaff of Eternal War {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (62, 27, D) the cursed +0 chain mail of Ploumuag {Dex+4 Int+3 Curse} It affects your intelligence (+3). It affects your dexterity (+4). It may recurse itself when equipped. It has a curse placed upon it. (63, 27, D) a +6 blowgun (64, 27, D) a +0 chain mail of cold resistance (65, 27, D) an uncursed amulet of warding (71, 27, D) a book of Flames (72, 27, D) a book of the Tempests (73, 27, D) a +0 short sword (51, 28, D) a +0 club (still there?) the ring of Robustness {AC+8} (still there?) [ring of protection] It affects your AC (+8). (52, 28, D) a +0 dagger a +0 robe (54, 28, D) the +11 halberd of Extinguishment {freeze, rPois rF- rC+ MR+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 28, D) an ornate deck of destruction (63, 28, D) a plain deck of summonings (64, 28, D) a +1 ring mail of fire resistance (72, 28, D) a +1 pair of gloves of archery (73, 28, D) an uncursed staff of earth (34, 29, D) the +5 short sword of Urgency {flame, Int+3 Stlth+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It makes you more stealthy. (35, 29, D) the +10 pearl dragon armour of Gireh {rN+ SInv} It protects you from negative energy. It enhances your eyesight. (36, 29, D) a plain deck of escape (37, 29, D) an uncursed ring of wizardry (38, 29, D) an ornate deck of changes (39, 29, D) a +1 ring mail of poison resistance (40, 29, D) a scroll of holy word (41, 29, D) an uncursed staff of fire (42, 29, D) a fan of gales (43, 29, D) a +1 leather armour of cold resistance (52, 29, D) a +0 leather armour (54, 29, D) a +1 battleaxe of chopping (unseen) (35, 30, D) a crystal ball of energy (36, 30, D) the +3 falchion of Eternal Vigilance {slice, rElec rC+ MR++ SInv} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. (37, 30, D) an ornate deck of destruction (38, 30, D) a +4 blowgun (39, 30, D) the cursed +7 hand axe of Corporal Punishment {vamp, rF+ rC+ Stlth++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It protects you from cold. It makes you much more stealthy. It has a curse placed upon it. (40, 30, D) a disc of storms (41, 30, D) a book of the Dragon (42, 30, D) a manual of Short Blades (43, 30, D) an uncursed amulet of stasis (51, 30, D) a cursed -3 flail (still there?) a cursed -3 flail (still there?) (52, 30, D) an uncursed staff of death a +0 battleaxe of draining a +3 chain mail of cold resistance an uncursed ring of flight (53, 30, D) a +0 long sword (unseen) (63, 30, D) 2 large rocks (73, 30, D) the +3 glaive of Putrescence {pain, +Blink +Inv rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It lets you turn invisible. It lets you blink. a +0 robe (4, 31, D) the +4 moon troll leather armour {Spirit, MP+5 Regen} It affects your magic capacity (+5). It increases your rate of regeneration. (5, 31, D) the +3 robe "Pariuxun" {rF++ rN+} It greatly protects you from fire. It protects you from negative energy. (9, 31, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may recurse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. a +2 ring of strength a +3 morningstar of holy wrath the ring "Closm" {Wiz rPois} [ring of wizardry] It improves your spell success rate. It protects you from poison. (52, 31, D) a tomahawk (62, 31, D) a +0 giant club (unseen) (63, 31, D) a +0 giant spiked club a +0 giant club (71, 31, D) a +0 war axe (still there?) a +0 war axe (still there?) (73, 31, D) a +0 short sword (still there?) a +0 short sword (still there?) (1, 32, D) a +3 falchion of holy wrath (3, 32, D) a Young Poisoner's Handbook (10, 32, D) a scroll of brand weapon (11, 32, D) a +4 falchion of slicing (12, 32, D) an uncursed staff of wizardry (13, 32, D) a crystal ball of energy (62, 32, D) a +0 giant spiked club (unseen) (63, 32, D) a large rock (64, 32, D) a +0 giant club (unseen) (11, 33, D) an uncursed staff of cold (12, 33, D) a scroll of brand weapon (19, 33, D) a book of Party Tricks (20, 33, D) an uncursed staff of power (21, 33, D) a +2 ring mail of cold resistance (22, 33, D) a +3 morningstar of protection a +1 crossbow of velocity (23, 33, D) a +2 war axe of flaming (24, 33, D) a +2 scimitar of freezing (25, 33, D) an uncursed staff of summoning (26, 33, D) a book of Hinderance (27, 33, D) an uncursed amulet of resist corrosion (28, 33, D) a box of beasts (29, 33, D) an uncursed staff of cold (11, 34, D) a +2 hand axe of pain (13, 34, D) an uncursed staff of air (19, 34, D) an ornate deck of destruction (20, 34, D) a plain deck of changes (21, 34, D) an uncursed staff of death (22, 34, D) a book of Wizardry (24, 34, D) a +3 chain mail of cold resistance a +0 pearl dragon armour (25, 34, D) a crystal ball of energy a plain deck of wonders (26, 34, D) a plain deck of escape (27, 34, D) a stone of tremors (28, 34, D) the +4 scimitar of Freehold {slice, rElec Curse} It inflicts extra damage upon your enemies. It insulates you from electricity. It may recurse itself when equipped. (29, 34, D) a book of Hinderance (21, 35, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. a +2 cloak of magic resistance (22, 35, D) a +0 long sword of flaming a polar bear corpse (skeletalised by now) (23, 35, D) the Compendium of Augmentations Spells Type Level Song of Slaying Charms 2 Swiftness Charms/Air 2 Shroud of Golubria Charms/Translocation 2 Regeneration Charms/Necromancy 3 (24, 35, D) a +1 battleaxe of freezing a +2 vampiric whip (27, 35, D) Sif Muna's Catalogue of Blistering Arcane Weapons Spells Type Level Sting Conjuration/Poison 1 Throw Flame Conjuration/Fire 2 Mephitic Cloud Conjuration/Poison/Air 3 Ring of Flames Charms/Fire 7 Delayed Fireball Conjuration/Fire 7 (40, 35, D) a hell hog corpse (skeletalised by now) (22, 36, D) a +0 battleaxe of freezing (38, 36, D) a hell hog corpse (skeletalised by now) (24, 37, D) a +0 battleaxe of freezing (49, 37, D) a +0 crossbow of velocity (50, 37, D) an uncursed staff of wizardry (51, 37, D) a sack of spiders (52, 37, D) a fan of gales (53, 37, D) a +4 spear of venom (54, 37, D) Sif Muna's Disquisition on Icy Bewitchment Spells Type Level Freeze Ice 1 Enslavement Hexes 4 Condensation Shield Ice 4 Silence Hexes/Air 5 Mass Confusion Hexes 6 (59, 37, D) a sack of spiders (60, 37, D) an uncursed ring of positive energy (61, 37, D) a +4 ring mail of poison resistance (62, 37, D) a +2 spear of venom (63, 37, D) an uncursed ring of protection from fire (69, 37, D) a book of Ice (72, 37, D) an uncursed ring of ice (73, 37, D) an uncursed staff of wizardry (50, 38, D) a +8 long sword of electrocution a +0 robe (51, 38, D) a +0 mottled dragon armour (52, 38, D) a book of the Dragon (59, 38, D) a tome of Destruction (60, 38, D) a +1 scale mail of fire resistance (61, 38, D) a tome of Destruction (62, 38, D) the amulet of Jeguycog {rMut rF+ rC++} [amulet of resist mutation] It protects you from mutation. It protects you from fire. It greatly protects you from cold. (63, 38, D) a plain deck of destruction (70, 38, D) a +1 robe of positive energy (71, 38, D) the ring of Torph {rElec rPois} [ring of poison resistance] It insulates you from electricity. It protects you from poison. (72, 38, D) an uncursed ring of see invisible (73, 38, D) a +3 leather armour of fire resistance (50, 39, D) a +0 robe (unseen) (69, 42, D) a +0 quarterstaff (unseen) (70, 42, D) a +0 dagger (still there?) a +0 dagger (still there?) (72, 42, D) a +0 dagger (unseen) (69, 43, D) a +0 short sword (unseen) (51, 44, D) a +6 quick blade a +0 robe a +0 buckler (52, 44, D) a +0 lajatang of protection a +0 robe (60, 44, D) a +0 scimitar (unseen) (62, 44, D) a +0 scimitar (71, 44, D) (unseen) (50, 45, D) a +0 war axe (still there?) a +0 war axe (still there?) (24, 48, D) an uncursed staff of power (unseen) (29, 48, D) a potion of porridge (unseen) (41, 48, D) a +3 ring mail of fire resistance (unseen) (42, 48, D) a +2 war axe of chopping a +2 robe of magic resistance a +4 scimitar of flaming an uncursed staff of power a +1 long sword of holy wrath a book of Debilitation a +0 crossbow of velocity a shapeshifter corpse (43, 48, D) a box of beasts a +0 short sword of holy wrath an uncursed staff of wizardry (48, 48, D) a book of the Tempests the cursed -2 demon trident of Disaster {flame, +Blink rElec Str+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+3). It insulates you from electricity. It lets you blink. It has a curse placed upon it. an uncursed staff of wizardry (58, 48, D) the ring "Qeqi" {rC++ Dex+2 Int+2 Slay+4} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It greatly protects you from cold. (59, 48, D) the +3 falchion "Camouludd" {slice, +Rage +Inv rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you turn invisible. It lets you go berserk. (60, 48, D) the +3 battleaxe "Piantes" {chop, rPois rC- MR++ Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (61, 48, D) a book of Maledictions (62, 48, D) a cursed staff of wizardry (63, 48, D) the Reference Book on Unholy Magic and the Frostbite Spells Type Level Animate Skeleton Necromancy 1 Regeneration Charms/Necromancy 3 Vampiric Draining Necromancy 3 Throw Icicle Conjuration/Ice 4 Animate Dead Necromancy 4 Metabolic Englaciation Hexes/Ice 5 (64, 48, D) a +0 flail (65, 48, D) the +8 chain mail "Yschiamp" {Str-2 Int+2} It affects your strength (-2). It affects your intelligence (+2). (67, 48, D) an uncursed staff of power a cursed -1 whip a +0 robe a +0 spear of freezing a +0 shield an uncursed amulet of warding a naga corpse (68, 48, D) a +2 robe of fire resistance (still there?) a +2 robe of fire resistance (still there?) (69, 48, D) an uncursed staff of fire (still there?) a lamp of fire (still there?) (70, 48, D) a +2 pair of gloves of archery (71, 48, D) a +2 morningstar of protection (72, 48, D) a +0 morningstar of venom (74, 48, D) a phial of floods (75, 48, D) a +4 mace of protection (19, 49, D) a tome of Destruction (20, 49, D) a +1 robe of fire resistance (21, 49, D) a +0 long sword (23, 49, D) a +0 quick blade a cursed +0 cloak a cursed -2 dire flail a +0 cutlass a +2 cloak an uncursed staff of death a scroll of brand weapon a mottled draconian corpse (rotten by now) (24, 49, D) a book of Enchantments (still there?) a sack of spiders (still there?) (32, 49, D) a plain deck of escape (34, 49, D) the Volume of Cloudy Confrontation Spells Type Level Sting Conjuration/Poison 1 Magic Dart Conjuration 1 Iskenderun's Battlesphere Conjuration/Charms 5 Conjure Ball Lightning Conjuration/Air 6 Freezing Cloud Conjuration/Ice/Air 6 (38, 49, D) a plain deck of changes (39, 49, D) the +1 scale mail of Yraecriy {Dex+2 Int-2 Curse} It affects your intelligence (-2). It affects your dexterity (+2). It may recurse itself when equipped. (40, 49, D) a book of Callings (41, 49, D) an uncursed amulet of stasis a +3 ring of dexterity (48, 49, D) a book of the Tempests (49, 49, D) a +2 flail of protection (50, 49, D) an uncursed ring of positive energy (51, 49, D) Vab Hamm's Compendium of Lucky Weightlessness Spells Type Level Swiftness Charms/Air 2 Silence Hexes/Air 5 Freezing Cloud Conjuration/Ice/Air 6 Ring of Flames Charms/Fire 7 (52, 49, D) an uncursed staff of fire (53, 49, D) a +4 shortbow of flaming (54, 49, D) the Compendium of Flamy Confrontation Spells Type Level Magic Dart Conjuration 1 Shock Conjuration/Air 1 Flame Tongue Conjuration/Fire 1 Iskenderun's Mystic Blast Conjuration 4 Fireball Conjuration/Fire 5 Orb of Destruction Conjuration 7 (58, 49, D) a +2 robe of the Archmagi (59, 49, D) a box of beasts (60, 49, D) a +0 robe of magic resistance (63, 49, D) an uncursed staff of wizardry (unseen) (64, 49, D) an uncursed ring of protection from fire (65, 49, D) a plain deck of destruction (still there?) a +4 war axe of freezing (still there?) (66, 49, D) a +4 long sword of electrocution (still there?) the cursed +9 short sword of Exquisite Torment {venom, rC+ Stlth+} (still there?) It poisons the flesh of those it strikes. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (67, 49, D) a +0 scimitar (still there?) a +0 scimitar (still there?) (68, 49, D) a +0 club a +0 shield a naga corpse (72, 49, D) a scroll of brand weapon (73, 49, D) the cursed +2 pair of boots of the Untouchables {rElec} It insulates you from electricity. It has a curse placed upon it. (75, 49, D) a +3 chain mail of positive energy (-1, 50, D) a tome of Destruction (0, 50, D) a +2 robe of cold resistance (9, 50, D) an uncursed ring of protection from magic the +7 short sword "Vystrid" {flame, rElec MR+ SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. (11, 50, D) a fan of gales (19, 50, D) an uncursed staff of air (20, 50, D) a +0 short sword (21, 50, D) a sack of spiders (22, 50, D) the +27 Lear's hauberk a +0 short sword (23, 50, D) a +0 trident a +0 halberd a +0 cloak a +0 flail a +2 cloak of magic resistance a stone of tremors a mottled draconian corpse (rotten by now) (32, 50, D) a +0 mace (33, 50, D) a book of Necromancy (34, 50, D) an uncursed staff of death (39, 50, D) an uncursed ring of flight (40, 50, D) a potion of might a +0 mottled dragon armour (41, 50, D) a +0 glaive of freezing a +0 pearl dragon armour a glowing shapeshifter corpse (47, 50, D) a +5 blowgun (48, 50, D) a manual of Stealth a shapeshifter corpse (49, 50, D) an uncursed staff of conjuration (50, 50, D) a disc of storms (51, 50, D) a +2 flail of draining (52, 50, D) a +0 dire flail of protection (54, 50, D) a lamp of fire (58, 50, D) a plain deck of changes (59, 50, D) a +3 leather armour of cold resistance (60, 50, D) a +0 short sword (61, 50, D) a +0 lajatang of electrocution (still there?) a +0 lajatang of electrocution (still there?) (62, 50, D) a +0 blowgun (unseen) (63, 50, D) the +8 autumn katana {slice, Clar} (still there?) It inflicts extra damage upon your enemies. It protects you against confusion. the +8 autumn katana {slice, Clar} (still there?) It inflicts extra damage upon your enemies. It protects you against confusion. (64, 50, D) a +2 morningstar of flaming (65, 50, D) a +4 rod of clouds (14/14) (still there?) a +4 rod of clouds (14/14) (still there?) (71, 50, D) a +0 robe (73, 50, D) a +4 mace of crushing (74, 50, D) a +0 halberd (75, 50, D) a +2 pair of gloves of dexterity (8, 51, D) a disc of storms (10, 51, D) an uncursed staff of wizardry (11, 51, D) a +1 ring mail of cold resistance (13, 51, D) Pohuel's Volume of Displaced Conjuration Spells Type Level Shroud of Golubria Charms/Translocation 2 Bolt of Draining Conjuration/Necromancy 5 Poisonous Cloud Conjuration/Poison/Air 6 Controlled Blink Translocation 7 (18, 51, D) a +0 hand axe (19, 51, D) an uncursed staff of power (20, 51, D) a +2 war axe of chopping a +0 cloak an uncursed ring of invisibility (21, 51, D) a +0 flail (unseen) (22, 51, D) an uncursed ring of protection from cold a +0 cloak a +0 trident a +0 long sword a grey draconian corpse (rotten by now) (28, 51, D) a +0 glaive a +0 cloak a +0 cloak a +0 flail a +0 mace a +0 cloak a Young Poisoner's Handbook (34, 51, D) an uncursed staff of conjuration (38, 51, D) a cursed staff of conjuration (39, 51, D) a box of beasts (40, 51, D) a book of Debilitation a glowing shapeshifter corpse (46, 51, D) a lantern of shadows (still there?) the +7 falchion of Eroucutu {elec, rF+ MR+ Int-1} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-1). It protects you from fire. It affects your resistance to hostile enchantments. (50, 51, D) the Catalogue of Flying Conjuration Spells Type Level Static Discharge Conjuration/Air 3 Freezing Cloud Conjuration/Ice/Air 6 Delayed Fireball Conjuration/Fire 7 (51, 51, D) a +2 vampiric glaive (52, 51, D) a book of Cantrips (54, 51, D) a +4 scale mail of fire resistance (60, 51, D) a +0 long sword (unseen) (61, 51, D) a +0 long sword (64, 51, D) a plain deck of changes (65, 51, D) a +6 vampiric halberd (unseen) (68, 51, D) the +10 morningstar of Veunn {venom, +Rage +Fly} (still there?) It poisons the flesh of those it strikes. It lets you fly. It lets you go berserk. the +10 morningstar of Veunn {venom, +Rage +Fly} (still there?) It poisons the flesh of those it strikes. It lets you fly. It lets you go berserk. (0, 52, D) a +4 flail of protection (1, 52, D) a scroll of brand weapon (5, 52, D) the +11 plate armour "Binacybb" {SInv Stlth+} It enhances your eyesight. It makes you more stealthy. (9, 52, D) an uncursed staff of wizardry (12, 52, D) the +0 ring mail of the Shining Light {rN+ SInv} It protects you from negative energy. It enhances your eyesight. (21, 52, D) a +0 long sword a +0 cloak a +0 cloak a +0 flail a +0 whip a +0 cloak a +2 morningstar of freezing a +0 cloak a white draconian corpse (rotten by now) (27, 52, D) a +0 cloak a +0 trident a +0 halberd a +0 cloak a +0 trident a +0 cloak a yellow draconian corpse (rotten by now) a pale draconian corpse (rotten by now) (31, 52, D) a +0 long sword (unseen) (48, 52, D) an uncursed staff of power (still there?) a book of Spatial Translocations (still there?) (60, 52, D) a +0 war axe (unseen) (63, 52, D) a +0 spear (unseen) (64, 52, D) a +0 flail (unseen) (65, 52, D) a black mamba corpse (66, 52, D) an anaconda corpse (20, 53, D) a +0 hand axe a +0 cloak a pale draconian corpse (rotten by now) (27, 53, D) a cursed +0 cloak a +0 battleaxe a +2 cloak of magic resistance a black draconian corpse (rotten by now) a black draconian corpse (rotten by now) (28, 53, D) a +0 cloak a +0 dire flail a +0 war axe a +0 cloak (31, 53, D) a +0 cloak a +0 glaive a +2 glaive of flaming a +0 cloak a mottled draconian corpse (rotten by now) (32, 53, D) a +0 short sword (unseen) (50, 53, D) the +2 robe of Okawaru's Benevolence {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). a glowing shapeshifter corpse (65, 53, D) a +0 spear (still there?) a +0 spear (still there?) a water moccasin corpse (still there?) a water moccasin corpse (still there?) (69, 53, D) a +0 whip (still there?) a +0 whip (still there?) (26, 54, D) a +0 hat a +0 cloak a +0 cloak a +0 hand axe a +2 cloak a +0 short sword a +1 mace of draining a +0 cloak (27, 54, D) a +0 trident (unseen) (28, 54, D) a +0 cloak a +4 war axe of flaming (64, 54, D) a water moccasin corpse (19, 55, D) the +11 scythe of the Augurer {slice, Str+2 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). a +6 crossbow of evasion a +2 cloak a mottled draconian corpse (rotten by now) (26, 55, D) a +0 dire flail a +0 cloak a red draconian corpse (rotten by now) (28, 55, D) a +0 battleaxe (unseen) (43, 55, D) a +4 mace of protection (60, 55, D) a black mamba corpse (67, 55, D) a +0 halberd (unseen) (20, 56, D) a +0 glaive (unseen) (25, 56, D) a +0 glaive (unseen) (27, 56, D) a +0 war axe (unseen) (24, 57, D) a +2 vampiric spear (unseen) (21, 59, D) a +0 dire flail (unseen)