Somebody the Dungeon (10, 1, D) a +0 shield a +0 scale mail the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an unholy item. (11, 1, D) a +0 flail the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the +0 Sword of Power the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. (61, 1, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It enhances your eyesight. It lets you turn invisible. (62, 1, D) a +6 ring of strength (63, 1, D) a +1 scimitar of flaming (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +3 giant spiked club (75, 2, D) a book of Control (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +2 halberd of protection an orc corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (67, 4, D) a +0 flail (68, 4, D) an orc corpse (skeletalised by now) (73, 4, D) a +0 giant club a +0 giant spiked club (74, 4, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity (61, 5, D) a +0 scimitar a +0 ring mail (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (10, 7, D) a wand of draining (5) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 shield of fire resistance (62, 9, D) the cursed -1 helmet "Bokoud" {+Blink +Rage rPois Str+2} It affects your strength (+2). It protects you from poison. It lets you blink. It lets you go berserk. It has a curse placed upon it. (63, 9, D) a legendary deck of destruction (70, 9, D) the Grimoire of Torrid Good Luck Spells Type Level Flame Tongue Conjuration/Fire 1 Conjure Flame Conjuration/Fire 3 Control Teleport Charms/Translocation 4 Excruciating Wounds Charms/Necromancy 5 Ring of Flames Charms/Fire 7 (71, 9, D) a +1 ring mail of cold resistance (72, 9, D) an uncursed staff of power (62, 10, D) a +8 rod of clouds (13/13) (70, 10, D) a book of Air (72, 10, D) a book of the Dragon (61, 17, D) a tome of Destruction (62, 17, D) a cursed ring of loudness (63, 17, D) a book of Fire (64, 17, D) a fan of gales (71, 17, D) a +2 ring of intelligence (72, 17, D) a +2 great sword of draining (73, 17, D) a +1 flail of protection (62, 18, D) an uncursed staff of fire (63, 18, D) a plain deck of changes (64, 18, D) a +0 war axe of chopping (71, 18, D) a +2 halberd of protection (63, 22, D) a +0 flail (63, 24, D) a lamp of fire the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may recurse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. the cursed -1 ring mail "Obbewkav" {Str+1 Int+3} It affects your strength (+1). It affects your intelligence (+3). It has a curse placed upon it. the +2 flail "Cuexuuth" {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). the +6 dark maul {crush} It inflicts extra damage upon your enemies. a stone of tremors 2 potions of invisibility (62, 27, D) an uncursed staff of death (63, 27, D) a +1 robe of cold resistance (64, 27, D) a plain deck of defence (65, 27, D) a lantern of shadows (71, 27, D) a +2 rod of clouds (11/11) (72, 27, D) a +0 glaive of protection (73, 27, D) an uncursed staff of earth (62, 28, D) a +5 short sword of speed (63, 28, D) an uncursed staff of energy (64, 28, D) a Young Poisoner's Handbook (72, 28, D) a +3 battleaxe of flaming (73, 28, D) a +1 bardiche of freezing (63, 32, D) a steam dragon corpse (rotten by now) (64, 32, D) a swamp drake corpse (rotten by now) (73, 32, D) a steam dragon corpse (rotten by now) (69, 37, D) a fan of gales (70, 37, D) a +2 ring mail of cold resistance (71, 37, D) a book of Flames (72, 37, D) a potion of porridge (73, 37, D) a +2 ring mail of cold resistance (70, 38, D) a disc of storms (72, 38, D) a +0 short sword (73, 38, D) a +0 flail (72, 41, D) a cursed +0 halberd (unseen) (73, 41, D) a draconian corpse (72, 42, D) a +4 trident of protection (73, 42, D) a +0 club (72, 43, D) a draconian corpse