Somebody the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a crystal ball of energy (62, 1, D) an uncursed staff of energy (63, 1, D) a +4 dagger of speed (67, 1, D) a lantern of shadows (68, 1, D) a disc of storms (69, 1, D) the +0 halberd "Serphy" {chop, Stlth++} It inflicts extra damage upon your enemies. It makes you much more stealthy. (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a lantern of shadows (73, 2, D) a +0 long sword (still there?) a +0 scale mail of poison resistance (still there?) (75, 2, D) a +0 long sword (still there?) an uncursed staff of conjuration (still there?) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) a +6 ring of strength a +6 ring of intelligence an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a tome of Destruction (62, 9, D) an uncursed staff of poison (63, 9, D) the +8 quarterstaff "Thiefeq" {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (70, 9, D) the cursed +6 plate armour "Todeb" {rF+ rC+} It protects you from fire. It protects you from cold. It has a curse placed upon it. (71, 9, D) an uncursed staff of earth (72, 9, D) a phial of floods (62, 10, D) a +2 dagger of holy wrath (70, 10, D) an uncursed staff of earth (70, 11, D) a steam dragon corpse (71, 11, D) a fire drake corpse