Somebody the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) the Volume of the Six Demons Spells Type Level Call Imp Summoning 2 Call Canine Familiar Summoning 3 *Spellforged Servitor Conjuration/Summoning 7 (67, 1, D) a manual of Crossbows (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a book of Summonings (73, 2, D) an uncursed amulet of stasis (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 demon trident a +5 bardiche (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a box of beasts (62, 9, D) a +1 glaive of distortion (63, 9, D) a book of Frost (70, 9, D) a +0 hand crossbow of freezing (71, 9, D) a plain deck of defence (72, 9, D) an uncursed staff of wizardry (62, 10, D) the +7 flail "Concordance" {crush, -Cast Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It prevents spellcasting. (70, 10, D) the cursed -1 morningstar of Dung {venom, rN+ SInv} It poisons the flesh of those it strikes. It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. (72, 10, D) a +0 robe (71, 11, D) a +0 dagger (unseen) (71, 12, D) a cursed -2 short sword (unseen) (62, 13, D) a +0 scimitar a +0 robe (61, 17, D) a +4 vampiric dagger (62, 17, D) a +1 plate armour of poison resistance (63, 17, D) a plain deck of defence (64, 17, D) a plain deck of changes (71, 17, D) a +2 scimitar of holy wrath (73, 17, D) an uncursed staff of air (62, 18, D) a box of beasts (64, 18, D) a +0 shortbow of evasion (71, 18, D) a plain deck of summonings (72, 18, D) a +4 greatsling of flaming (73, 18, D) a cursed staff of air (72, 22, D) a water moccasin corpse (skeletalised by now) (70, 23, D) a +0 mace a +0 robe (61, 27, D) an uncursed staff of cold (62, 27, D) a +1 long sword of distortion (64, 27, D) the ring of Pride {Str+1 Dex-3} [ring of strength] It affects your strength (+1). It affects your dexterity (-3). (65, 27, D) a +6 ring of intelligence (71, 27, D) a +2 hand axe of chopping (62, 28, D) a sack of spiders (63, 28, D) a +5 hunting sling of velocity (64, 28, D) a +5 glaive of protection (71, 28, D) the +2 morningstar of Fate {holy, rPois rN+ SInv Stlth-} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It protects you from negative energy. It enhances your eyesight. It makes you less stealthy. the +2 morningstar of Fate {holy, rPois rN+ SInv Stlth-} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It protects you from negative energy. It enhances your eyesight. It makes you less stealthy. (72, 28, D) a cursed +0 flail (still there?) a scroll of brand weapon (still there?) (72, 29, D) a +0 hand axe (unseen) (74, 31, D) a +0 mace (unseen) (63, 32, D) a +0 halberd a +0 robe (72, 33, D) a +0 long sword (unseen) (71, 34, D) 2 tomahawks (72, 34, D) a tomahawk (61, 37, D) a book of Hinderance (69, 37, D) a +1 vampiric dagger (70, 37, D) a +0 mace a +0 leather armour a +0 pair of gloves of dexterity an orc corpse (71, 37, D) an uncursed staff of summoning (72, 37, D) an uncursed staff of death (73, 37, D) an ornate deck of changes (59, 38, D) a book of Wizardry (60, 38, D) a plain deck of destruction (61, 38, D) a +0 scimitar of electrocution (62, 38, D) a Necronomicon (71, 38, D) a disc of storms (73, 38, D) a +2 ring mail of cold resistance (68, 39, D) a +0 war axe (unseen) (70, 39, D) a +0 dagger (unseen) (70, 40, D) a +1 scimitar of holy wrath (unseen) (71, 40, D) a +0 long sword (unseen) (72, 40, D) a +0 halberd (unseen) (71, 42, D) a +0 battleaxe (unseen) (69, 43, D) a +0 dagger a +0 robe (72, 44, D) a +0 dagger (unseen)