Somebody the Dungeon (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +0 Sword of Power the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" (61, 1, D) a tome of Destruction (62, 1, D) an uncursed amulet of rage (63, 1, D) a +0 ice dragon armour (67, 1, D) a +0 short sword a +4 falchion of electrocution (69, 1, D) the cursed +1 hand axe "Tecyllan" {elec, -Cast rF+ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It enhances your eyesight. It prevents spellcasting. It has a curse placed upon it. (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (68, 2, D) a +0 scimitar a +0 scale mail (73, 2, D) the cursed -3 buckler "Raelimam" {Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It has a curse placed upon it. (75, 2, D) the ring "Thraukab" {SustAb Stlth++} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It makes you much more stealthy. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) a +6 ring of intelligence an uncursed ring of flight a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 robe (63, 9, D) a +0 trident of flaming (70, 9, D) a +0 trident (71, 9, D) a +0 whip of venom (62, 10, D) a +1 war axe of chopping (70, 10, D) a +1 trident of flaming (72, 10, D) a +0 trident (71, 11, D) a +5 demon trident (70, 12, D) a +0 mace of holy wrath 2 tomahawks (71, 12, D) a tomahawk (49, 13, D) a +0 leather armour of cold resistance (50, 13, D) a +0 short sword (51, 13, D) a +0 flail of protection (70, 13, D) a +2 falchion of holy wrath (50, 14, D) a +1 shortbow of flaming (51, 14, D) an uncursed ring of wizardry (52, 14, D) 4 scrolls of enchant weapon (53, 14, D) a +4 dagger of venom (54, 14, D) a scroll of brand weapon (69, 14, D) a cursed -2 trident 6 tomahawks (71, 14, D) a +0 trident (still there?) a throwing net (still there?) (52, 15, D) a +0 short sword (unseen) (50, 16, D) a +0 dagger (unseen) (48, 17, D) a +0 scimitar (unseen) (61, 17, D) a box of beasts (62, 17, D) a +1 hand crossbow of flaming (64, 17, D) a disc of storms (71, 17, D) a +4 scale mail of fire resistance (73, 17, D) the cursed -5 robe "Heiwa" {rElec} It insulates you from electricity. It has a curse placed upon it. (63, 18, D) a +1 whip of distortion (64, 18, D) an uncursed ring of magical power (71, 18, D) the cursed +0 long sword "Cicras Ikuy" {antimagic, rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It has a curse placed upon it. (72, 18, D) an uncursed staff of cold (73, 18, D) the +8 shortbow of Intimidation {venom, +Blink +Inv rPois} It poisons the ammo it fires. It protects you from poison. It lets you turn invisible. It lets you blink. (47, 20, D) 2 arrows (48, 21, D) an arrow (50, 21, D) an arrow (71, 21, D) a +0 giant club (unseen) (48, 22, D) 2 arrows (72, 22, D) a +0 giant spiked club (73, 22, D) a +0 giant club (unseen) (72, 23, D) a +0 giant club (unseen) (54, 24, D) an uncursed ring of sustain abilities (55, 24, D) a poisoned javelin (49, 25, D) a book of Beasts (50, 25, D) the Guide on the Dusty Volcanoes Spells Type Level Sandblast Earth 1 Throw Flame Conjuration/Fire 2 Stoneskin Transmutation/Earth 2 Inner Flame Hexes/Fire 3 Fireball Conjuration/Fire 5 Lee's Rapid Deconstruction Earth 5 (51, 25, D) a +2 trident of protection (52, 25, D) a poisoned javelin Sif Muna's Last Secrets of Secret Knowledge Spells Type Level Ring of Flames Charms/Fire 7 Darkness Hexes 7 Summon Hydra Summoning 7 Dragon Form Transmutation 7 (53, 25, D) a +2 spear of freezing (54, 25, D) a +2 chain mail of poison resistance (55, 25, D) an uncursed staff of power (48, 26, D) a book of Changes (50, 26, D) an uncursed ring of protection from fire (51, 26, D) a book of Transfigurations (52, 26, D) a poisoned javelin (still there?) a crystal ball of energy (still there?) (53, 26, D) a +1 spear of venom (54, 26, D) a +0 cutlass (48, 27, D) an uncursed staff of poison (51, 27, D) a cursed staff of death (54, 27, D) a +4 falchion of draining (still there?) a +4 falchion of draining (still there?) (61, 27, D) a +6 ring of intelligence (62, 27, D) an uncursed amulet of rage (63, 27, D) the cursed +2 short sword of Daff {elec, Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It has a curse placed upon it. (65, 27, D) a +3 halberd of venom (71, 27, D) the +5 hand crossbow of the Five Wonders {flame, rElec rC++ rN+} It turns projectiles fired from it into bolts of flame. It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. (73, 27, D) a +0 trident (50, 28, D) a +4 hand axe of freezing (51, 28, D) a lantern of shadows (54, 28, D) a +4 demon whip of venom (62, 28, D) a disc of storms (63, 28, D) a scroll of brand weapon (64, 28, D) an uncursed staff of earth (72, 28, D) a +1 hunting sling of flaming (47, 29, D) a plain deck of defence (57, 29, D) a fan of gales (47, 30, D) the Handbook of Calling Spells Type Level Recall Summoning/Translocation 3 Call Canine Familiar Summoning 3 Summon Ice Beast Ice/Summoning 4 Summon Lightning Spire Summoning/Air 4 (50, 30, D) an uncursed staff of death (72, 30, D) a hippogriff corpse (skeletalised by now) (47, 31, D) a plain deck of wonders (52, 31, D) an uncursed staff of cold (53, 31, D) a poisoned javelin (55, 31, D) a +2 hunting sling of flaming (63, 31, D) a crocodile corpse (rotten by now) a sheep corpse (rotten by now) (71, 31, D) a +0 shortbow an uncursed staff of summoning 18 arrows a centaur corpse (skeletalised by now) (53, 32, D) a +3 scimitar of draining (71, 32, D) a +0 trident (72, 32, D) a +0 trident a +2 arbalest of flaming (62, 33, D) an iguana corpse (rotten by now) (63, 33, D) a spiny frog corpse (rotten by now) a wolf corpse (rotten by now) (64, 33, D) a giant frog corpse (rotten by now) (72, 33, D) a +0 quarterstaff of crushing (52, 34, D) 2 javelins of penetration (72, 34, D) an arrow (51, 37, D) the Compendium of the Countless Nights Spells Type Level Shroud of Golubria Charms/Translocation 2 Confusing Touch Hexes 2 Ensorcelled Hibernation Hexes/Ice 2 Slow Hexes 2 *Phase Shift Translocation 5 (53, 37, D) a +2 ring mail of cold resistance (54, 37, D) the +5 arbalest of Midsummer {flame, Str+2} It turns projectiles fired from it into bolts of flame. It affects your strength (+2). (59, 37, D) a plain deck of summonings (60, 37, D) an ornate deck of changes (61, 37, D) the Guide on Evil Spells Type Level *Regeneration Charms/Necromancy 3 Animate Dead Necromancy 4 Bolt of Draining Conjuration/Necromancy 5 (62, 37, D) the +5 whip of Defucual {antimagic, Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). (63, 37, D) a +3 great sword of slicing (69, 37, D) a +0 long sword (70, 37, D) a book of Control (71, 37, D) a +0 short sword (73, 37, D) a +0 cutlass (49, 38, D) a plain deck of destruction (50, 38, D) a plain deck of wonders (52, 38, D) a book of Power (59, 38, D) a +0 short sword of venom (60, 38, D) the Catalogue of Translocation and the Mountains Spells Type Level Shroud of Golubria Charms/Translocation 2 Stone Arrow Conjuration/Earth 3 Teleport Other Translocation 3 Petrify Transmutation/Earth 4 Dispersal Translocation 6 (61, 38, D) a +2 robe of positive energy (62, 38, D) a +3 hunting sling of flaming (63, 38, D) an uncursed staff of wizardry (69, 38, D) a +0 shortbow (unseen) (71, 38, D) a book of Party Tricks (72, 38, D) a +0 longbow of flaming (73, 38, D) a +0 halberd (61, 39, D) a book of Necromancy a book of Conjurations (71, 39, D) a +0 long sword a cursed +0 ring mail an uncursed amulet of the gourmand an elf corpse (rotten by now) (70, 40, D) an arrow a +0 dagger an elf corpse (rotten by now) (72, 40, D) a +0 antimagic trident (unseen) (50, 41, D) 2 bolts (51, 41, D) a large rock (53, 41, D) 2 bolts 4 large rocks (71, 41, D) a +4 morningstar of venom (72, 41, D) a +0 long sword a +0 ring mail an elf corpse (rotten by now) (50, 42, D) a +0 arbalest 21 bolts (52, 42, D) a large rock a +0 arbalest 21 bolts (53, 42, D) a cursed -2 arbalest 20 bolts (71, 42, D) a +0 short sword (unseen) (72, 42, D) a +0 great sword of holy wrath (49, 43, D) an arrow of flame (51, 43, D) a large rock (51, 44, D) 3 large rocks the cursed +1 mace "Konnunousi" {distort, rElec rN+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. a +0 arbalest 13 bolts (70, 44, D) an arrow (71, 44, D) 3 arrows (50, 45, D) a +0 shortbow an uncursed staff of poison 5 arrows of flame (51, 45, D) the cursed +0 quick blade "Hellblazer" {stab, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. It has a curse placed upon it. a +0 arbalest 18 bolts 3 arrows of flame 7 large rocks (52, 45, D) a large rock