Somebody the Dungeon (62, 0, D) a bolt (10, 1, D) a +0 leather armour (still there?) a +0 leather armour (still there?) the +6 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword (61, 1, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Dex-2 Int-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. The Shining One opposes the use of such an evil item. (62, 1, D) a book of Maledictions (63, 1, D) the amulet of Pollubb {Ward rN+ Slay-3} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from negative energy. (67, 1, D) the +6 scale mail of Lies {rC++ Stlth+} It greatly protects you from cold. It makes you more stealthy. (68, 1, D) an uncursed ring of positive energy (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (6, 2, D) a wand of draining (5) 2 potions of invisibility (62, 2, D) a +3 scale mail of poison resistance (73, 2, D) a +2 ring of evasion (75, 2, D) a plain deck of destruction (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (74, 4, D) a +0 cutlass (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits 4 bread rations (9, 5, D) a +6 ring of intelligence a +6 ring of intelligence (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 long sword (63, 9, D) a +4 trident of flaming (70, 9, D) a +0 shortbow of flaming (72, 9, D) the ring of Orphaz {SustAb rElec} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It insulates you from electricity. (70, 10, D) the cursed -1 robe of Valiance {rC+ Int-1} It affects your intelligence (-1). It protects you from cold. It has a curse placed upon it. (72, 10, D) a tome of Destruction (62, 12, D) a +0 shortbow a +0 scimitar 18 arrows a +0 leather armour (49, 13, D) a +5 hand axe of chopping (50, 13, D) a book of Annihilations (51, 13, D) an uncursed staff of energy (52, 13, D) a +2 plate armour of poison resistance (53, 13, D) a sack of spiders (54, 13, D) a +2 falchion of electrocution (55, 13, D) a +2 plate armour of poison resistance (61, 13, D) a +2 dire flail of protection (50, 14, D) an ornate deck of defence (51, 14, D) an uncursed ring of positive energy (52, 14, D) a disc of storms (53, 14, D) a +2 robe of the Archmagi (54, 14, D) the +0 leather armour of Disguise {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. (62, 14, D) an arrow (51, 15, D) a bolt (61, 17, D) an uncursed staff of conjuration (62, 17, D) a book of Party Tricks (64, 17, D) Sif Muna's Tome of Gliding Changing Spells Type Level Beastly Appendage Transmutation 1 Sticks to Snakes Transmutation 2 Mephitic Cloud Conjuration/Poison/Air 3 Summon Lightning Spire Summoning/Air 4 Alistair's Intoxication Transmutation/Poison 4 Conjure Ball Lightning Conjuration/Air 6 (71, 17, D) a +0 crystal plate armour (72, 17, D) a +0 short sword of venom (62, 18, D) a plain deck of defence (63, 18, D) the cursed -2 flail "Psyug" {freeze, Contam rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (64, 18, D) a +0 blowgun of evasion (71, 18, D) the +7 short sword "Gagg" {slice, +Rage MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you go berserk. (72, 18, D) the +9 battleaxe of Defilement {holy, rPois Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It protects you from poison. (62, 22, D) a +1 demon trident of pain (49, 25, D) a +2 quarterstaff of draining (51, 25, D) a +1 long sword of draining (52, 25, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (53, 25, D) the Guide on the Escort Spells Type Level Call Imp Summoning 2 Recall Summoning/Translocation 3 Abjuration Summoning 3 Summon Forest Summoning/Translocation 5 (54, 25, D) a +3 plate armour of cold resistance (55, 25, D) an uncursed staff of fire (50, 26, D) a plain deck of summonings (51, 26, D) a book of Fire (52, 26, D) a +3 vampiric whip (53, 26, D) a +0 cloak (54, 26, D) a tome of Destruction (72, 26, D) a bolt (52, 27, D) the Catalogue of Protection Spells Type Level Swiftness Charms/Air 2 Song of Slaying Charms 2 Spectral Weapon Hexes/Charms 3 Haste Charms 6 Ring of Flames Charms/Fire 7 a manual of Polearms a manual of Ice Magic (53, 27, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. the +4 hunting sling "Qukept" {velocity, rElec rN+ Str-2} Any stone fired from it inflicts extra damage. It affects your strength (-2). It insulates you from electricity. It protects you from negative energy. a +1 hand crossbow a +0 short sword (61, 27, D) a +0 scimitar (62, 27, D) a +0 long sword (63, 27, D) the +5 war axe "Frocze" {chop, Noisy +Fly SInv} It inflicts extra damage upon your enemies. It enhances your eyesight. It lets you fly. It may make noises in combat. (64, 27, D) the +4 scythe "Skili" {drain, rPois Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from poison. The Shining One opposes the use of such an evil item. (71, 27, D) a +2 quarterstaff of protection (72, 27, D) a +2 plate armour of cold resistance (73, 27, D) a book of Death (62, 28, D) the +5 ice dragon armour "Ysuxixu" {rF- rC++ MR+ Str-2 Dex+2} It affects your strength (-2). It affects your dexterity (+2). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. (63, 28, D) a fan of gales (64, 28, D) a lantern of shadows (71, 28, D) the +3 long sword "Kule Nes" {pain, +Inv rC- Dex+2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It makes you vulnerable to cold. It enhances your eyesight. It lets you turn invisible. The Shining One opposes the use of such an evil item. (72, 28, D) a +0 quarterstaff of protection (73, 28, D) a +4 hand axe of freezing (50, 31, D) a +0 great mace a black draconian corpse (61, 32, D) a +1 halberd of chopping (still there?) a bolt (still there?) (62, 32, D) a +5 rod of ignition (11/11) a rotting naga corpse (61, 33, D) a rotting adder corpse (62, 33, D) a rotting adder corpse (63, 33, D) a rotting black mamba corpse (49, 37, D) a +0 robe of magic resistance (50, 37, D) a +1 arbalest of freezing (51, 37, D) a +1 pair of gloves of dexterity (52, 37, D) a legendary deck of summonings (53, 37, D) a plain deck of changes (54, 37, D) the Handbook of the Escort Spells Type Level Call Canine Familiar Summoning 3 Summon Mana Viper Hexes/Summoning 5 Shadow Creatures Summoning 5 Spellforged Servitor Conjuration/Summoning 7 (59, 37, D) a cursed ring of loudness (60, 37, D) the cursed -2 hunting sling "Xumytyr" {flame, -Tele Str+2} It turns projectiles fired from it into bolts of flame. It affects your strength (+2). It prevents most forms of teleportation. It has a curse placed upon it. (61, 37, D) a +0 battleaxe of distortion (62, 37, D) a +1 shortbow of velocity (70, 37, D) a +1 war axe of electrocution (71, 37, D) a cursed staff of death (72, 37, D) a +1 scimitar (50, 38, D) a +5 broad axe of draining (53, 38, D) a +3 scimitar of holy wrath (59, 38, D) a +1 battleaxe of chopping (60, 38, D) a potion of porridge (61, 38, D) a plain deck of wonders (62, 38, D) an uncursed staff of energy (63, 38, D) a +0 scimitar (70, 38, D) an uncursed staff of poison (71, 38, D) the cursed +0 troll leather armour of Peek-a-Boo {Str-3 Dex+2} It affects your strength (-3). It affects your dexterity (+2). It has a curse placed upon it. (72, 38, D) an uncursed ring of see invisible (73, 38, D) a +6 ring of strength (72, 39, D) a necrophage corpse (rotten by now) (49, 40, D) 2 bolts (54, 41, D) a bolt (52, 42, D) a bolt (50, 43, D) a bolt (52, 43, D) 3 bolts (60, 43, D) an adder corpse (rotten by now) (62, 43, D) a +0 antimagic halberd a +0 robe (70, 43, D) a +3 battleaxe of chopping a +0 robe (61, 44, D) a +1 dire flail of protection a ball python corpse (rotten by now) a black mamba corpse (rotten by now) (62, 44, D) a water moccasin corpse (rotten by now) (63, 44, D) a ball python corpse (rotten by now) (62, 45, D) the +4 flail of Kezxogh {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. The Shining One disapproves of the use of such an item.