Somebody the Dungeon (10, 1, D) a +3 large shield the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (63, 1, D) a +2 antimagic double sword (67, 1, D) the -1 halberd of Quxith {holy, Int+1} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+1). (68, 1, D) a +3 chain mail of positive energy (69, 1, D) a +1 pair of gloves of archery (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (67, 2, D) a +0 trident (73, 2, D) a +0 flail (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 mace of draining a +0 leather armour (75, 3, D) a cursed +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the Volume of the Oath Spells Type Level Confusing Touch Hexes 2 Ensorcelled Hibernation Hexes/Ice 2 Inner Flame Hexes/Fire 3 Fulminant Prism Conjuration/Hexes 4 Summon Guardian Golem Hexes/Summoning 4 (63, 9, D) a +2 blowgun (70, 9, D) a +0 club (71, 9, D) a +1 robe of cold resistance (72, 9, D) a +0 trident (70, 10, D) a +0 flail (72, 10, D) a +1 pair of gloves of archery (62, 11, D) a +0 club a +0 chain mail (63, 11, D) a +0 dagger a +0 robe (61, 12, D) a +0 short sword (61, 17, D) an ornate deck of destruction (62, 17, D) an uncursed staff of cold (still there?) a +0 club (still there?) (63, 17, D) a cursed -2 war axe a +0 leather armour the cursed +1 robe "Omaishis" {rF+ Slay-1} It affects your accuracy and damage with ranged weapons and melee attacks (-1). It protects you from fire. It has a curse placed upon it. (64, 17, D) a +0 dagger (still there?) a book of Air (still there?) (71, 17, D) an uncursed staff of wizardry (72, 17, D) an uncursed ring of protection from fire (73, 17, D) the +9 shortbow "Kloss" {speed, +Fly} Attacks with this weapon are significantly faster. It lets you fly. (62, 18, D) a +2 hand axe of venom (72, 18, D) a +4 trident of protection (73, 18, D) a +2 rod of shadows (10/10) (61, 22, D) a +0 broad axe a +0 plate armour (62, 22, D) a +0 long sword a +0 chain mail a +0 scimitar a +0 plate armour (60, 24, D) a +0 hand axe a +0 chain mail an uncursed ring of flight an orc skeleton (72, 26, D) a chunk of jumping spider flesh (rotten by now) (61, 27, D) a book of Spatial Translocations (62, 27, D) a lantern of shadows (63, 27, D) a +0 dagger of protection (64, 27, D) the +9 shortbow "Icigeroa" {velocity, rC+} Any arrow fired from it inflicts extra damage. It protects you from cold. (65, 27, D) an ornate deck of destruction (70, 27, D) a chunk of jumping spider flesh (rotten by now) (71, 27, D) a plain deck of changes (72, 27, D) an uncursed staff of cold (73, 27, D) a book of Dreams (62, 28, D) a lamp of fire (63, 28, D) a fan of gales (64, 28, D) an uncursed staff of death (71, 28, D) a sack of spiders (72, 28, D) a book of Fire (73, 28, D) the +3 dagger of the Vestibule of Hell {flame, +Rage MR+ Curse} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you go berserk. It may recurse itself when equipped.