Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) an uncursed staff of air (62, 1, D) a book of Cantrips (63, 1, D) the Disquisition on the Oath Spells Type Level Inner Flame Hexes/Fire 3 Confuse Hexes 3 Fulminant Prism Conjuration/Hexes 4 *Leda's Liquefaction Hexes/Earth 4 Invisibility Hexes 6 (69, 1, D) a +0 short sword of venom (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 cutlass a +5 dagger (61, 2, D) a cursed -3 scimitar (62, 2, D) the cursed -1 broad axe of Risk Management {flame, rElec rF+ Dex+1} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+1). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (75, 2, D) an uncursed staff of fire (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 long sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (63, 4, D) a +2 scimitar of protection (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (64, 6, D) a +0 cutlass a +0 leather armour (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a book of Death (62, 9, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (63, 9, D) a book of Fire (70, 9, D) a book of Control (71, 9, D) a cursed -3 long sword a +1 battleaxe of chopping (72, 9, D) a +0 vampiric whip (72, 10, D) a cursed -5 ring of dexterity (62, 17, D) a +1 leather armour of fire resistance (63, 17, D) a +2 hand crossbow of flaming (64, 17, D) the +2 hand axe "Imos" {flame, Dex+2 Stlth-} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It makes you less stealthy. the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. a +3 triple crossbow of flaming (73, 17, D) a +3 rod of inaccuracy (10/10) (62, 18, D) Zuuxa's Compendium of Snow Spells Type Level Freezing Cloud Conjuration/Ice/Air 6 Simulacrum Ice/Necromancy 6 Ozocubu's Refrigeration Ice 6 (71, 18, D) a +2 short sword of speed (72, 18, D) a +4 short sword of draining (73, 18, D) a +2 dagger of flaming (72, 19, D) an uncursed staff of summoning (61, 27, D) a +0 scimitar a +0 shield of reflection (62, 27, D) the +9 shortbow of Psoattog {freeze, rF++} It turns projectiles fired from it into bolts of frost. It greatly protects you from fire. an adder corpse (skeletalised by now) (63, 27, D) a +0 short sword a +0 robe a naga corpse (skeletalised by now) (64, 27, D) a book of Transfigurations (65, 27, D) an uncursed staff of fire (71, 27, D) a +2 ring mail of poison resistance (72, 27, D) a +4 war axe of venom (73, 27, D) a plain deck of defence (62, 28, D) a book of Changes (63, 28, D) a +1 gold dragon armour (64, 28, D) a +0 scimitar (still there?) a box of beasts (still there?) (71, 28, D) an uncursed staff of poison (73, 28, D) a +2 short sword of protection (66, 29, D) an adder corpse (skeletalised by now) (66, 30, D) a +0 dire flail (unseen) (49, 37, D) a +2 dagger of draining (50, 37, D) an uncursed ring of positive energy (51, 37, D) a +1 helmet of see invisible (52, 37, D) an uncursed ring of see invisible (53, 37, D) a scroll of brand weapon (54, 37, D) an uncursed ring of stealth (59, 37, D) a +1 battleaxe of chopping (60, 37, D) a +2 robe (61, 37, D) the +6 falchion of the End of Times {slice, +Blink +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. It lets you blink. the +0 cutlass "Xom's Absentmindedness" {slice, rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It makes you more stealthy. (62, 37, D) a +6 giant spiked club (63, 37, D) the ring of the Jolly Realms {Ice Str+4 Dex+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+4). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. (69, 37, D) a +0 quarterstaff (70, 37, D) a +0 spear an uncursed staff of death a spriggan corpse (skeletalised by now) (71, 37, D) a +0 dagger a +3 arbalest of freezing a +0 robe a +0 buckler (75, 37, D) a wolf corpse (skeletalised by now) (49, 38, D) an uncursed ring of protection from fire (50, 38, D) an uncursed ring of teleport control (51, 38, D) a book of Power (52, 38, D) the Catalogue of the Dragonfly Spells Type Level Sting Conjuration/Poison 1 Mephitic Cloud Conjuration/Poison/Air 3 Static Discharge Conjuration/Air 3 Spider Form Transmutation/Poison 3 Olgreb's Toxic Radiance Poison 4 Venom Bolt Conjuration/Poison 5 (53, 38, D) a +5 dagger of protection (61, 38, D) a book of Air (62, 38, D) a +1 hand crossbow of velocity (63, 38, D) the +6 short sword of Bloyj {venom, Int-1 Curse} It poisons the flesh of those it strikes. It affects your intelligence (-1). It may recurse itself when equipped. (70, 38, D) a +0 spear a +0 buckler an uncursed ring of poison resistance (71, 38, D) a cursed ring of loudness (72, 38, D) a +2 falchion of holy wrath (73, 38, D) an uncursed staff of fire (74, 38, D) a +0 cutlass (unseen) (71, 39, D) a +0 robe (60, 42, D) a +2 flail of draining