Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +2 rod of ignition (14/14) (63, 1, D) a cursed staff of air (67, 1, D) a +0 hunting sling of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an ornate deck of summonings (73, 2, D) a +4 vampiric short sword (75, 2, D) a +0 robe (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 giant spiked club (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (68, 4, D) a cursed -2 giant club (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (68, 5, D) a +0 giant club (10, 6, D) an uncursed staff of energy (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a plain deck of destruction (63, 9, D) a +5 great sword of electrocution (70, 9, D) a tome of Destruction (71, 9, D) an uncursed staff of air (72, 9, D) a +4 dire flail of holy wrath (62, 10, D) a book of Wizardry (72, 10, D) a sack of spiders (63, 13, D) a +0 dire flail a +0 robe (61, 17, D) a +2 mace of holy wrath (62, 17, D) a +3 blowgun (63, 17, D) a +0 long sword an uncursed ring of see invisible (72, 17, D) a book of Power (73, 17, D) the +6 chain mail of Monotheism {rF+ Str+3} It affects your strength (+3). It protects you from fire. (64, 18, D) a +2 lightning rod (10/10) (71, 18, D) a +2 short sword of holy wrath (72, 18, D) the +2 halberd of the Hand {flame, MR+ Str-1 Int+2} (still there?) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-1). It affects your intelligence (+2). It affects your resistance to hostile enchantments. the +2 halberd of the Hand {flame, MR+ Str-1 Int+2} (still there?) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-1). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (73, 18, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (60, 22, D) a +0 long sword a +0 leather armour (63, 22, D) a +0 long sword (unseen) (64, 22, D) a +0 long sword (unseen) (52, 26, D) a book of Summonings (53, 26, D) an ornate deck of summonings (61, 27, D) an uncursed staff of poison (62, 27, D) a cursed -2 ring of dexterity (63, 27, D) a cursed staff of fire (64, 27, D) a +4 shortbow of velocity (65, 27, D) a plain deck of wonders (71, 27, D) the +5 spear "Thiomn" {freeze, rElec Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. (72, 27, D) the +1 quarterstaff "Rotasuh" {antimagic, +Rage Str+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It lets you go berserk. (73, 27, D) a +0 giant club a +0 giant spiked club a +3 war axe of venom (62, 28, D) a crystal ball of energy (63, 28, D) a +0 giant spiked club an uncursed ring of protection from fire (64, 28, D) an uncursed staff of cold (71, 28, D) an uncursed staff of poison (72, 28, D) a +0 great mace a +0 giant club (73, 28, D) a +0 giant spiked club (63, 29, D) a book of Unlife (63, 30, D) a large rock (62, 31, D) a cursed -1 giant spiked club (unseen) (63, 31, D) a +0 giant spiked club (unseen) (75, 31, D) a +0 giant club a +0 giant club (63, 32, D) a +0 giant club (unseen) (64, 32, D) a +0 giant spiked club (63, 33, D) a +0 dire flail a +0 giant club (72, 33, D) a +0 giant club (63, 34, D) 3 large rocks (49, 37, D) the cursed +2 naga barding of Cryqeef {Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). It has a curse placed upon it. (51, 37, D) an uncursed staff of conjuration (52, 37, D) a cursed staff of death (59, 37, D) a lamp of fire (60, 37, D) an uncursed ring of protection from cold (61, 37, D) a plain deck of escape (62, 37, D) a Young Poisoner's Handbook (63, 37, D) a +0 falchion of venom (69, 37, D) a disc of storms (71, 37, D) a crystal ball of energy (72, 37, D) the ring "Tainacvi" {+cTele Dex+2 Int+4} [ring of teleport control] It can be evoked for teleport control. It affects your intelligence (+4). It affects your dexterity (+2). a giant frog corpse (skeletalised by now) (49, 38, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (50, 38, D) an uncursed staff of energy (51, 38, D) a +2 leather armour of fire resistance (53, 38, D) a plain deck of wonders (59, 38, D) a cursed +3 long sword (still there?) a +1 hand crossbow of freezing (still there?) (60, 38, D) the +0 scale mail of Rastrur {Str+2 Int+4 Stlth+} It affects your strength (+2). It affects your intelligence (+4). It makes you more stealthy. (61, 38, D) an uncursed staff of air (62, 38, D) a +5 longbow of flaming (63, 38, D) a +6 hunting sling of freezing (70, 38, D) a +3 ring mail of magic resistance (71, 38, D) an uncursed ring of fire (73, 38, D) a +1 great sword of electrocution (70, 39, D) a sheep corpse (skeletalised by now) (51, 40, D) a +0 mace 5 tomahawks a +0 leather armour (50, 41, D) a +0 club (unseen) (52, 41, D) a +0 war axe a +0 leather armour an orc corpse (rotten by now) (71, 41, D) a giant frog corpse (skeletalised by now) (52, 42, D) a +0 dagger a +0 robe (51, 43, D) a +0 battleaxe a +0 plate armour (61, 43, D) a +2 scythe of distortion a +1 antimagic scythe (51, 44, D) a +0 club a +0 giant club an orc corpse (rotten by now)