Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) the +10 Black Knight's horse barding {ponderous, rPois+ rN+} It protects you from poison. It protects you from negative energy. (21, 1, D) a +0 club (22, 1, D) a plain deck of changes (23, 1, D) a +0 club (24, 1, D) a +0 dagger (25, 1, D) a lantern of shadows (29, 1, D) a book of Flames (36, 1, D) a lantern of shadows (37, 1, D) an uncursed staff of wizardry (38, 1, D) a +1 hunting sling of flaming (39, 1, D) the +3 scale mail of Magic {rElec rPois- MR- Int+6 Stlth+} It affects your intelligence (+6). It insulates you from electricity. It makes you vulnerable to poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (40, 1, D) a +0 leather armour (41, 1, D) the cursed +1 shortbow of the Skies Above {velocity, -Cast Str+4 Int+2} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (+2). It prevents spellcasting. It has a curse placed upon it. (42, 1, D) a +0 dagger (49, 1, D) a +3 antimagic battleaxe (52, 1, D) an uncursed amulet of faith (53, 1, D) a phantom mirror (54, 1, D) an uncursed staff of earth (55, 1, D) the +8 hunting sling "Setox" {velocity, Str+2} Any stone fired from it inflicts extra damage. It affects your strength (+2). (62, 1, D) a +0 flail (69, 1, D) an uncursed staff of conjuration (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) 4 scrolls of enchant weapon (20, 2, D) a +0 scale mail (22, 2, D) a disc of storms (23, 2, D) an uncursed amulet of guardian spirit (25, 2, D) a +0 scale mail (26, 2, D) a plain deck of summoning (27, 2, D) an uncursed staff of conjuration (36, 2, D) a cursed ring of loudness (37, 2, D) a +0 long sword (38, 2, D) the cursed -2 flail "Ghudgh" {freeze, rPois+ rC++ rN+ Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It greatly protects you from cold. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. a +0 leather armour (39, 2, D) the amulet "Beste" {Gourm rPois- Int+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+2). It makes you vulnerable to poison. (40, 2, D) a +0 dagger (still there?) an ornate deck of wonders (still there?) (41, 2, D) the +3 ring mail of the Lost Path {Contam rN+ MP+9 Str-2 Stlth+} It affects your strength (-2). It protects you from negative energy. It affects your magic capacity (+9). It causes magical contamination when unequipped. It makes you more stealthy. (42, 2, D) an uncursed staff of wizardry (49, 2, D) the +3 flail "Abaawauw" {speed, +Rage} Attacks with this weapon are significantly faster. It lets you go berserk. (51, 2, D) a +1 dire flail of crushing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (25, 3, D) a +0 hand axe (unseen) (38, 3, D) a +0 longbow 27 arrows a +0 leather armour (39, 3, D) a +0 rapier (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (23, 4, D) a +0 robe a book of Debilitation a +2 ring mail of fire resistance an uncursed staff of death an orc corpse (39, 4, D) a +0 scimitar a +0 rapier a +0 scale mail (40, 4, D) a +0 shortbow (unseen) (4, 5, D) a +5 executioner's axe (unseen) (22, 5, D) a +0 club a +3 leather armour of fire resistance an orc corpse (23, 5, D) a +0 dagger an uncursed amulet of resist corrosion an uncursed staff of death a goblin corpse an orc corpse (24, 5, D) a +0 falchion a +0 leather armour a +0 mace an orc corpse an orc corpse (25, 5, D) a +1 vampiric long sword a +2 antimagic hand axe a +0 leather armour a +0 club an uncursed ring of sustain abilities an orc corpse an orc corpse (61, 5, D) a +2 great sword of flaming (62, 5, D) a +3 arbalest of flaming (63, 5, D) a +0 club (10, 6, D) an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (22, 6, D) 2 large rocks a cyclops corpse (23, 6, D) a +0 flail an orc corpse (24, 6, D) a +0 mace a +0 chain mail a +0 short sword a +0 leather armour (26, 6, D) a +0 glaive a +0 chain mail an orc corpse (42, 6, D) a +0 rapier (unseen) (61, 6, D) a +0 short sword (4, 7, D) a +3 large shield (unseen) (24, 7, D) a cursed staff of poison the +4 ring mail of Khaval {-Tele rPois+ rN+ MR+ Stlth+} It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (4, 8, D) a +5 crystal plate armour (unseen) (25, 8, D) a +6 long sword of holy wrath a +0 plate armour an orc corpse (22, 9, D) a +0 halberd (unseen) (37, 9, D) the +3 great mace of an ice cave {speed, rC+ Str-4 Int+4} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your intelligence (+4). It protects you from cold. (38, 9, D) a +0 long sword an elf corpse (skeletalised by now) (63, 9, D) a lantern of shadows (71, 9, D) a +3 flail of protection (72, 9, D) an uncursed amulet of guardian spirit (39, 10, D) 3 arrows (63, 10, D) the cursed -4 leather armour of the Sparrow {+Blink rC+ rN+ Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It protects you from negative energy. It lets you blink. It has a curse placed upon it. (72, 10, D) a book of Unlife a book of Necromancy a book of Party Tricks (38, 11, D) 2 arrows (71, 12, D) a cursed -3 hand axe (72, 12, D) a +0 dire flail a cursed +0 robe (50, 13, D) the ring "Gizigofo" {MR+ Int+3} [ring of intelligence] It affects your intelligence (+3). It affects your resistance to hostile enchantments. (51, 13, D) the cursed -1 plate armour of Nemelex Xobeh's Favour {rC+ Str+6} It affects your strength (+6). It protects you from cold. It has a curse placed upon it. (52, 13, D) an uncursed staff of conjuration (53, 13, D) a sack of spiders (55, 13, D) an uncursed staff of earth (50, 14, D) the +4 trident "Twuorrud" {antimagic, rF+ MP+9 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It affects your magic capacity (+9). It enhances your eyesight. (51, 14, D) an uncursed amulet of faith (52, 14, D) the cursed -12 plate armour of the Morning {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 14, D) a +0 battleaxe (55, 14, D) a +1 plate armour of poison resistance (35, 15, D) the cursed -1 great mace "Jaobuen" {elec, rElec rC+ Str+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (36, 15, D) a +2 halberd of venom (37, 15, D) an uncursed staff of power (39, 15, D) an uncursed staff of earth (40, 15, D) a phantom mirror (43, 15, D) a book of Geomancy (35, 16, D) a +0 quarterstaff (36, 16, D) a +0 dire flail (40, 16, D) a +2 whip of venom (41, 16, D) a lantern of shadows (19, 17, D) the Almanac of Freezing Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Ice Beast Ice/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 e - Metabolic Englaciation Hexes/Ice 5 f - Shadow Creatures Summoning 5 (20, 17, D) a +1 halberd of protection (21, 17, D) an uncursed staff of energy (23, 17, D) a +2 great sword of slicing (24, 17, D) a +2 quarterstaff (28, 17, D) an uncursed ring of protection from cold (29, 17, D) an uncursed ring of sustain abilities (51, 17, D) a +0 scimitar (unseen) (52, 17, D) a +0 dire flail (63, 17, D) an uncursed staff of death (71, 17, D) the +9 flail of Compulsion {flame, -Tele rElec rF+ MP-9 Dex+3} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It affects your magic capacity (-9). It prevents most forms of teleportation. (19, 18, D) a lantern of shadows (20, 18, D) a scroll of brand weapon (21, 18, D) an uncursed staff of earth (22, 18, D) a manual of Axes (23, 18, D) a +2 mace of draining (24, 18, D) an uncursed ring of wizardry (26, 18, D) an uncursed ring of positive energy (27, 18, D) a book of the Warp (28, 18, D) a +2 scale mail of magic resistance (29, 18, D) a +0 trident of protection (51, 18, D) a +0 halberd (unseen) (62, 18, D) an uncursed staff of fire (63, 18, D) an uncursed ring of magical power (64, 18, D) a +0 flail a +3 hand axe of freezing (23, 19, D) an uncursed amulet of resist mutation (24, 19, D) the cursed +1 scythe of Bluijes {freeze, rPois- Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It makes you vulnerable to poison. It has a curse placed upon it. (25, 19, D) a box of beasts (52, 19, D) a +0 halberd the +6 blowgun of Offence {speed, rPois+ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It protects you from poison. (61, 19, D) a +0 war axe a +0 chain mail (62, 19, D) a cursed +0 leather armour (63, 19, D) a +0 mace (64, 19, D) a +0 dagger a +0 robe (62, 20, D) a +0 dagger a +0 robe (63, 20, D) a +0 ring mail (24, 21, D) a wolf corpse (25, 21, D) an adder corpse (37, 21, D) a +1 rapier of speed (unseen) (40, 21, D) an uncursed staff of conjuration (23, 22, D) an adder corpse (24, 22, D) a book of Necromancy (37, 22, D) a +4 flail of protection (unseen) (39, 22, D) Cihiczef's Guide on Freezing Moulding Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Condensation Shield Ice 4 d - Ice Form Ice/Transmutation 4 e - Irradiate Conjuration/Transmutation 5 (38, 23, D) a +0 quarterstaff (unseen) (20, 24, D) a water moccasin corpse (23, 24, D) a griffon corpse (still there?) a black mamba corpse (still there?) (24, 24, D) a spiny frog corpse (37, 24, D) an uncursed staff of power (unseen) (63, 24, D) a book of Cantrips a book of Necromancy (72, 24, D) a book of the Warp the Grimoire of Unholy Arts and Transmigration Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Control Undead Necromancy 4 d - Irradiate Conjuration/Transmutation 5 e - Dragon Form Transmutation 7 (22, 25, D) a spiny frog corpse (23, 25, D) a komodo dragon corpse (49, 25, D) a +2 long sword of flaming (50, 25, D) the ring "Beugaeb" {-Cast +Inv rElec rN- MP+9 Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It insulates you from electricity. It makes you vulnerable to negative energy. It affects your magic capacity (+9). It enhances your eyesight. It lets you turn invisible. It prevents spellcasting. (51, 25, D) an uncursed staff of fire (52, 25, D) a +0 spear of venom (53, 25, D) a +0 leather armour (54, 25, D) a book of the Dragon (55, 25, D) a +1 trident of distortion (23, 26, D) an elephant corpse (50, 26, D) an uncursed staff of earth (52, 26, D) a +1 arbalest of freezing (53, 26, D) a +0 trident (61, 27, D) a +1 mace of holy wrath (63, 27, D) a +1 shortbow of freezing (65, 27, D) a book of Party Tricks (71, 27, D) the +3 spear "Undertaker" {holy, Dex+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+7). (73, 27, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may recurse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (71, 28, D) a +0 short sword (72, 28, D) a +1 plate armour of magic resistance (73, 28, D) an uncursed staff of wizardry (34, 29, D) an uncursed staff of conjuration (35, 29, D) a +0 dagger (38, 29, D) a +0 dagger (40, 29, D) a +6 giant club (41, 29, D) a +0 great sword of slicing (43, 29, D) a +0 dagger (44, 29, D) a +1 spear of freezing (71, 29, D) a +6 morningstar of draining (unseen) (72, 29, D) a +0 dagger (35, 30, D) a stone of tremors (36, 30, D) a +0 short sword (37, 30, D) an uncursed ring of fire (39, 30, D) a +0 dagger (40, 30, D) a +0 dagger (42, 30, D) a cursed ring of wizardry (43, 30, D) an uncursed ring of protection from cold (50, 30, D) a +1 vampiric spear (unseen) (51, 30, D) a +4 rapier of venom a +0 robe (52, 30, D) a +0 spear (unseen) (53, 30, D) a +2 mace of draining (unseen) (63, 30, D) a +1 short sword of draining (72, 30, D) a +2 buckler a +0 scimitar a +0 leather armour (62, 31, D) a +1 broad axe of chopping (72, 31, D) a +0 long sword (38, 32, D) the +7 dagger of the Traitor {flame, rPois+ MR+} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe (40, 32, D) a necrophage corpse (skeletalised by now) (50, 32, D) a +3 trident of pain (unseen) (51, 32, D) an uncursed staff of wizardry the +11 scythe of the Eternal Warrior {elec, rF+ Str-3 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your dexterity (+4). It protects you from fire. a +0 robe a +0 trident (23, 33, D) an uncursed staff of power (24, 33, D) a book of Dreams (25, 33, D) a +1 ring mail of positive energy (36, 33, D) the +10 flail of Action {freeze, rF- Dex+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you vulnerable to fire. It makes you more stealthy. a +0 robe (37, 33, D) a +2 rapier of flaming (38, 33, D) a +2 mace of protection a +0 robe a human corpse (skeletalised by now) (39, 33, D) a +0 long sword a +0 robe an uncursed amulet of the gourmand (40, 33, D) a +3 scimitar of freezing a +0 robe a human corpse (skeletalised by now) (51, 33, D) 2 javelins (20, 34, D) a +4 ring of dexterity (21, 34, D) a +0 vampiric falchion (22, 34, D) a +3 halberd of chopping (23, 34, D) a +4 greatsling of freezing (24, 34, D) a Grand Grimoire (25, 34, D) a +1 great mace of holy wrath (26, 34, D) a +2 leather armour of cold resistance (27, 34, D) the +3 ring mail of Nip Etuq {rElec rF- rC+} It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (28, 34, D) the quicksilver dragon armour "Shaycw" {rElec rF+ rC+ rN- MR+ Dex-2} It affects your dexterity (-2). It protects you from fire. It protects you from cold. It insulates you from electricity. It makes you vulnerable to negative energy. It affects your resistance to hostile enchantments. (37, 34, D) an uncursed staff of fire a +0 robe (51, 34, D) 2 javelins 6 javelins of penetration a tomahawk (52, 34, D) a tomahawk (63, 34, D) a plain deck of changes a plain deck of changes (73, 34, D) a +0 long sword (21, 35, D) a +0 pair of gloves of archery (22, 35, D) the +0 shortbow "Firrom" {flame, +Fly Str+2} It turns projectiles fired from it into bolts of flame. It affects your strength (+2). It lets you fly. (23, 35, D) a +1 helmet of see invisible (24, 35, D) an uncursed ring of teleport control (25, 35, D) the +11 mace of Phuwkar {crush, rElec rF- rC- rN+ Str+2 Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+3). It makes you vulnerable to fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (26, 35, D) an Akashic Record (27, 35, D) a +2 ring mail of fire resistance (36, 35, D) a cursed +2 great sword a +0 robe (38, 36, D) a +2 great sword of pain a +0 robe a +0 flail (39, 36, D) the cursed ring of Nuinyab {rElec rPois+ rC+ Str+4, !P =P !d} [ring of poison resistance] It affects your strength (+4). It protects you from cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. the ring "Pniriv" {+cTele Dex-5 Slay+5} [ring of teleport control] It can be evoked for teleport control. It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). the Volume of Floating Damage Dealing Spells Type Level a - Swiftness Charms/Air 2 b - Lightning Bolt Conjuration/Air 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Delayed Fireball Conjuration/Fire 7 a book of Burglary a book of Party Tricks (34, 37, D) a +0 robe (37, 37, D) the +9 mace "Nomof" {crush, rElec rPois- rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It makes you vulnerable to poison. a +0 robe (40, 37, D) a +0 dagger a +0 robe (50, 37, D) an uncursed ring of positive energy (53, 37, D) a +3 shortbow of flaming (54, 37, D) a manual of Unarmed Combat (61, 37, D) a +0 dagger (62, 37, D) an uncursed staff of cold (70, 37, D) the +7 broad axe of Terror {chop, Int+6 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (-3). (71, 37, D) a book of Beasts (59, 38, D) a lantern of shadows (60, 38, D) the ring "Inwi" {MP+9 Dex+5 SInv} [ring of magical power] It affects your dexterity (+5). It affects your magic capacity (+9). It enhances your eyesight. (61, 38, D) a box of beasts (62, 38, D) a +0 large shield of fire resistance (70, 38, D) a +3 falchion of slicing (71, 38, D) an uncursed staff of earth (73, 38, D) an uncursed ring of invisibility (21, 39, D) an orb spider corpse (26, 39, D) a wasp corpse (60, 39, D) a +0 spear a +0 robe (61, 39, D) a +2 dagger of freezing a +0 robe (62, 39, D) an uncursed staff of poison a +0 robe (24, 40, D) a tarantella corpse (59, 40, D) an uncursed staff of power an uncursed amulet of faith (60, 40, D) a +0 dire flail (22, 41, D) a redback corpse (23, 41, D) a jumping spider corpse (still there?) a hornet corpse (still there?) (24, 41, D) a wolf spider corpse (23, 42, D) a hornet corpse (50, 43, D) a Young Poisoner's Handbook the Guide on Weightlessness and Protection Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Deflect Missiles Charms/Air 6 (71, 43, D) a plain deck of summoning a +0 hat the +7 great mace "Firestarter" {flame, inner flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the Handbook of Augmentations Spells Type Level a - Infusion Charms 1 b - Control Teleport Charms/Translocation 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 (60, 44, D) an uncursed staff of wizardry