Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 shortbow of flaming (67, 1, D) a +2 great sword of draining (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 ring of strength (73, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (63, 3, D) a +2 trident of freezing a +0 robe (67, 3, D) a cursed -2 trident the ring of Undoing {-Tele rN- Str+3 Int+2 SInv Stlth+} [ring of stealth] It affects your strength (+3). It affects your intelligence (+2). It makes you vulnerable to negative energy. It enhances your eyesight. It prevents most forms of teleportation. It makes you more stealthy. (74, 3, D) an iguana corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (61, 4, D) a +0 scythe a +0 robe (68, 4, D) a +0 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (62, 5, D) the +4 arbalest "Twih" {velocity, rC+ MR+ Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. a +0 robe a +2 quarterstaff of chaos a +0 cloak the human corpse of Jessica (skeletalised by now) (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +4 falchion of slicing (63, 9, D) the +7 hand axe of Frail {flame, rPois- MP+9 SInv} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to poison. It affects your magic capacity (+9). It enhances your eyesight. (70, 9, D) a +5 arbalest of evasion (72, 9, D) a +2 chain mail of cold resistance (60, 10, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (62, 11, D) a +0 giant spiked club a +0 giant club (72, 11, D) a +0 short sword a +0 rapier an elf corpse (62, 12, D) a +0 giant club a +0 giant club a +0 giant club an ogre corpse (71, 12, D) a cursed -1 long sword a +0 scale mail a +0 dagger an elf corpse an elf corpse (61, 17, D) a +1 halberd of venom (62, 17, D) the ring of Curiosity {Dex+6 Stlth+} [ring of dexterity] It affects your dexterity (+6). It makes you more stealthy. (63, 17, D) an uncursed staff of fire (71, 17, D) a +2 chain mail of fire resistance (72, 17, D) a +0 robe a +0 hat (73, 17, D) an uncursed ring of teleport control (62, 18, D) the +3 scimitar "Hualefog" {slice, rElec rPois+ rF+ Int+2 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It protects you from poison. It makes you less stealthy. (63, 18, D) a book of Battle (64, 18, D) a lamp of fire (71, 18, D) a +2 shortbow of flaming (72, 18, D) a phial of floods (73, 18, D) a +2 dagger of speed (72, 19, D) a +0 dagger a +0 robe (72, 21, D) a necrophage corpse (72, 27, D) an uncursed ring of flight (73, 27, D) a +0 whip (71, 28, D) a +0 flail (72, 28, D) a phantom mirror (71, 32, D) a +0 trident (still there?) a +0 dagger (still there?) (73, 32, D) a +0 trident (71, 33, D) the cursed +1 long sword of Equivalence {freeze, -Tele rElec rF+ rC++ Int-5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from fire. It greatly protects you from cold. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. It has a curse placed upon it. (72, 33, D) a +0 hand axe a yellow draconian corpse