Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Necromancy (62, 1, D) the +6 blowgun "Shruox" {speed, rElec rC+ rN+} Attacks with this weapon are significantly faster. It protects you from cold. It insulates you from electricity. It protects you from negative energy. (67, 1, D) a crystal ball of energy (69, 1, D) a +1 morningstar of holy wrath (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +8 plate armour of Freedom {+Blink rPois- Str+4} It affects your strength (+4). It makes you vulnerable to poison. It lets you blink. (73, 2, D) an uncursed ring of wizardry (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 ring mail of cold resistance (62, 9, D) an uncursed ring of ice an iguana corpse (skeletalised by now) (63, 9, D) a +4 hand crossbow of flaming (70, 9, D) a crystal ball of energy (71, 9, D) a +0 short sword (70, 10, D) a +2 battleaxe of chopping a +0 chain mail a +4 ring of evasion (71, 10, D) a +0 short sword a +0 shortbow 19 arrows an elf corpse (skeletalised by now) (72, 10, D) a +0 rapier an uncursed ring of poison resistance (61, 11, D) a sheep corpse (skeletalised by now) (62, 12, D) a yak corpse (skeletalised by now) (71, 12, D) a +0 long sword an elf corpse (skeletalised by now) (61, 17, D) a cursed staff of earth (62, 17, D) a cursed ring of loudness (63, 17, D) a +5 giant club (61, 18, D) a +0 rapier an elf corpse (63, 18, D) a cursed -2 short sword a +0 leather armour an uncursed staff of conjuration (64, 18, D) a cursed -1 long sword a cursed -2 ring of protection a +0 long sword an elf corpse (71, 18, D) a +1 pair of boots of flying (72, 18, D) Pniempuh's Catalogue of Hexes Spells Type Level a - Corona Hexes 1 b - Tukima's Dance Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Fulminant Prism Conjuration/Hexes 4 (61, 19, D) a +0 shortbow 33 arrows a +0 leather armour an elf corpse (62, 20, D) a +0 short sword a cursed -2 leather armour an elf corpse (63, 20, D) a +2 glaive of venom an elf corpse (63, 21, D) a cursed -2 scimitar a +0 leather armour an elf corpse (61, 27, D) a +1 falchion of flaming (62, 27, D) a +1 rapier of flaming (63, 27, D) a +0 halberd a +0 robe a plain deck of summoning (64, 27, D) a cursed -1 dagger a +0 robe an uncursed staff of summoning (65, 27, D) a +2 scimitar of slicing (72, 27, D) a +0 spear of freezing (62, 28, D) a +1 flail of protection a +0 leather armour a book of Power (64, 28, D) a +0 scimitar of flaming (72, 28, D) a +0 war axe (still there?) an uncursed staff of fire (still there?) (61, 29, D) a +0 scythe a cursed +0 robe the human corpse of Sigmund (62, 29, D) a +0 robe (63, 29, D) a +1 antimagic short sword a +0 ring mail a wand of slowing (12) the elf corpse of Duvessa (65, 29, D) a +2 quarterstaff of chaos a +0 cloak (72, 29, D) a +1 glaive of venom a +4 shortbow of flaming a +0 long sword a +0 robe a naga corpse (73, 29, D) a water moccasin corpse (64, 30, D) a +0 robe (still there?) a +0 robe (still there?) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} (still there?) It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. the human corpse of Erica (still there?) (72, 30, D) a +0 halberd a +0 robe a naga corpse (60, 37, D) a +0 glaive (61, 37, D) an uncursed staff of power (62, 37, D) a plain deck of wonders (69, 37, D) a sack of spiders (70, 37, D) the Tome of Attacks and Creation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Call Imp Summoning 2 c - Stone Arrow Conjuration/Earth 3 d - Static Discharge Conjuration/Air 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Mana Viper Hexes/Summoning 5 (71, 37, D) an uncursed staff of conjuration (72, 37, D) a sack of spiders (59, 38, D) an uncursed staff of power (60, 38, D) an uncursed staff of fire (61, 38, D) a book of Envenomations (62, 38, D) a +2 scale mail of fire resistance (63, 38, D) a +0 scimitar (70, 38, D) a +0 trident (71, 38, D) the +2 glaive "Grom" {chop, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (72, 38, D) a cursed +0 trident a +0 vampiric trident a merfolk corpse (69, 39, D) a sheep corpse (70, 39, D) the cursed +2 great sword "Kluom" {drain, *Rage Noisy rElec rN+ SInv} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. It may make noises in combat. It may make you go berserk in combat. It has a curse placed upon it. 6 tomahawks of returning a merfolk corpse (73, 39, D) a +0 shortbow a +0 shortbow 40 arrows (71, 40, D) a +0 trident a merfolk corpse (72, 40, D) a +2 war axe of chopping 5 tomahawks a merfolk corpse (71, 44, D) an arrow