Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +6 hand axe of the Rat {vamp, rF- rC+ rN+ MR+ Dex+7} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 1, D) a +0 hand axe of electrocution (68, 1, D) a +0 dagger (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 trident of freezing (73, 2, D) a +1 hand axe of freezing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a +0 trident a +0 ring mail (75, 3, D) a hell hound corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (10, 4, D) a disc of storms (68, 4, D) a +0 dagger a +1 shortbow of flaming a +0 ring mail the +6 great sword "Mueroleck" {elec, rElec rC++ rN+ MR- Str-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 robe an orc corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a sack of spiders (62, 9, D) the +1 robe of Misanthropy {Dex+2} It affects your dexterity (+2). (63, 9, D) a +2 chain mail of cold resistance (70, 9, D) a book of Transfigurations (71, 9, D) an uncursed staff of summoning (72, 10, D) a +0 short sword (70, 13, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (71, 13, D) a +0 dagger a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (70, 14, D) a +1 short sword of draining a +0 robe a cursed -1 buckler (61, 17, D) a +2 hunting sling of evasion (62, 17, D) a +2 robe of the Archmagi (63, 17, D) the +8 shortbow of Disembowelment {freeze, rPois+ rC+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. It protects you from poison. (64, 17, D) a manual of Stealth (71, 17, D) a +3 ring of strength (72, 17, D) a cursed +5 demon trident a cursed +0 spear a cursed +2 scale mail of magic resistance a +0 leather armour (73, 17, D) a cursed +3 ring of protection a cursed ring of fire a sack of spiders (63, 18, D) a +0 trident (64, 18, D) a +0 war axe (71, 18, D) a +3 morningstar of protection (72, 18, D) a +0 trident (73, 18, D) the +3 plate armour of the Valley of Death {rF- rN+ rCorr} It makes you vulnerable to fire. It protects you from negative energy. It protects you from acid and corrosion. (71, 19, D) a hippogriff corpse (63, 21, D) a +0 trident a +0 robe a naga corpse (62, 22, D) a water moccasin corpse (63, 22, D) a black mamba corpse (73, 22, D) a +0 trident a merfolk corpse (64, 23, D) a +7 battleaxe of venom (still there?) a +1 morningstar of protection (still there?) (73, 23, D) a +0 shortbow 26 arrows (75, 23, D) a +1 battleaxe of draining (unseen) (73, 24, D) a hippogriff corpse (50, 26, D) the +8 rapier of Inquiry {antimagic, +Blink +Inv rC- Int+4 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It makes you vulnerable to cold. It enhances your eyesight. It lets you turn invisible. It lets you blink. (51, 26, D) a phial of floods (52, 26, D) a +2 rapier of venom (53, 26, D) a +3 scale mail of positive energy (62, 27, D) a +0 trident of freezing (63, 27, D) a book of Dreams (64, 27, D) a scroll of brand weapon (65, 27, D) a sack of spiders (71, 27, D) an uncursed amulet of faith (62, 28, D) an uncursed ring of sustain abilities (63, 28, D) a cursed staff of power (72, 28, D) a book of the Dragon (73, 28, D) a +0 morningstar of venom (52, 29, D) 2 large rocks (63, 29, D) a giant mite corpse (49, 32, D) a +0 short sword (unseen) (50, 32, D) a cursed -3 giant spiked club (unseen) (62, 32, D) a scorpion corpse (63, 32, D) a scorpion corpse (64, 32, D) a scorpion corpse (50, 33, D) a troll corpse (51, 34, D) 2 large rocks (49, 37, D) a +4 ring of protection (50, 37, D) a lantern of shadows (51, 37, D) an uncursed staff of poison (52, 37, D) a +0 antimagic whip (54, 37, D) a +0 shield of protection (59, 37, D) an uncursed staff of wizardry (60, 37, D) a +5 iron rod (10/10) (61, 37, D) an uncursed staff of wizardry (62, 37, D) a book of Frost (63, 37, D) a box of beasts (69, 37, D) a +7 giant spiked club (70, 37, D) the cursed +3 quarterstaff of Pseugair {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. (71, 37, D) a plain deck of changes (72, 37, D) a book of Cantrips (73, 37, D) an uncursed staff of cold (49, 38, D) a +1 shortbow of freezing (51, 38, D) the Incunabulum of Plasticity Spells Type Level a - Summon Butterflies Summoning 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Recall Summoning/Translocation 3 e - Fireball Conjuration/Fire 5 f - Monstrous Menagerie Summoning 6 (53, 38, D) a +1 mace of crushing (59, 38, D) a +0 short sword of venom (60, 38, D) a crystal ball of energy (61, 38, D) an ornate deck of defence (62, 38, D) a +0 dire flail (still there?) the Grimoire of Venomous Talismans (still there?) Spells Type Level a - Repel Missiles Charms/Air 2 b - Song of Slaying Charms 2 c - Spectral Weapon Hexes/Charms 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 (63, 38, D) the +1 leather armour of Nuedwym {Dex+3 Stlth+} It affects your dexterity (+3). It makes you more stealthy. (70, 38, D) a +3 spear of piercing (71, 38, D) the cursed ring of the Clouds {Contam rN+ Dex-3 SInv Stlth+} [ring of dexterity] It affects your dexterity (-3). It protects you from negative energy. It enhances your eyesight. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (72, 38, D) a +2 robe of fire resistance (73, 38, D) the cursed -1 ring mail of Froon {MR++ Int-3} It affects your intelligence (-3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (59, 39, D) a +1 trident of freezing (60, 39, D) a +0 glaive (unseen) (62, 39, D) a +0 long sword a cursed +0 cloak a white draconian corpse (60, 40, D) a +0 flail (unseen) (69, 40, D) a +0 giant spiked club (unseen) (70, 40, D) a +0 giant spiked club (70, 42, D) a +0 giant club (unseen) (71, 42, D) a +0 giant club an ogre corpse (71, 43, D) a troll corpse (72, 43, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (73, 43, D) a +0 giant spiked club (70, 44, D) a troll corpse