Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of death (62, 1, D) an uncursed ring of wizardry (63, 1, D) a +1 dagger of freezing (67, 1, D) an uncursed ring of wizardry (68, 1, D) a +1 chain mail of cold resistance (3, 2, D) a +0 leather armour a +0 short sword a +5 triple sword a +5 great sword a +5 double sword (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (7, 2, D) a crystal ball of energy an uncursed staff of energy (13, 2, D) a +6 ring of intelligence a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (62, 2, D) a cursed staff of conjuration (73, 2, D) a +1 chain mail of fire resistance (74, 2, D) a +0 club a +0 robe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (69, 4, D) an adder corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 shadow dragon armour a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) the +6 flail "Foatot" {venom, rPois- Str+7 Dex-3} It poisons the flesh of those it strikes. It affects your strength (+7). It affects your dexterity (-3). It makes you vulnerable to poison. (70, 9, D) a +2 antimagic halberd (62, 10, D) a +0 robe of magic resistance (70, 10, D) an uncursed staff of energy (72, 10, D) a +0 halberd (71, 12, D) the +6 morningstar of the Inferno {crush, -Cast rElec MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your magic capacity (+9). It prevents spellcasting. (71, 13, D) an adder corpse (skeletalised by now) (61, 17, D) a book of Hinderance (62, 17, D) an uncursed staff of air (63, 17, D) an uncursed ring of fire (64, 17, D) the ring "Proarev" {+Fly rPois+} [ring of poison resistance] It protects you from poison. It lets you fly. (71, 17, D) a +3 executioner's axe of chopping (73, 17, D) a book of the Sky (62, 18, D) an uncursed staff of wizardry (63, 18, D) a +2 battleaxe of venom (64, 18, D) an uncursed staff of fire (72, 18, D) a book of Frost (73, 18, D) a +5 short sword of venom (64, 22, D) a necrophage corpse (61, 27, D) the +9 dagger of Qenis {freeze, rPois+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. (62, 27, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (65, 27, D) an uncursed staff of wizardry (71, 27, D) an uncursed ring of ice (72, 27, D) a book of Unlife (61, 28, D) a shapeshifter corpse (62, 28, D) the +9 hunting sling of Linearity {velocity, rC- rN+ Int+5 SInv} Any stone fired from it inflicts extra damage. It affects your intelligence (+5). It makes you vulnerable to cold. It protects you from negative energy. It enhances your eyesight. (71, 28, D) a +0 dagger (72, 28, D) an uncursed staff of power (73, 28, D) a +0 spear of flaming (72, 29, D) an uncursed staff of earth a +0 robe a spriggan corpse (72, 30, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (62, 31, D) a shapeshifter corpse (62, 32, D) a +0 vampiric trident (unseen) (71, 32, D) a wolf corpse (72, 32, D) a +0 spear a +0 buckler a spriggan corpse a wasp corpse (73, 32, D) a black bear corpse (62, 33, D) an ugly thing corpse (63, 33, D) an ugly thing corpse (60, 37, D) an uncursed staff of power (61, 37, D) an uncursed amulet of the gourmand (62, 37, D) a +1 dagger of venom (69, 37, D) a book of Summonings (73, 37, D) an uncursed staff of cold (59, 38, D) an uncursed ring of protection from fire (60, 38, D) the ring of the Nine Lies {MR+ Stlth+} [ring of stealth] It affects your resistance to hostile enchantments. It makes you more stealthy. (61, 38, D) a phial of floods (62, 38, D) an uncursed ring of wizardry (63, 38, D) a +2 robe of magic resistance (71, 38, D) Sif Muna's Reference Book on Destructive Air Spells Type Level a - Shock Conjuration/Air 1 b - Flight Charms/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Static Discharge Conjuration/Air 3 e - Summon Lightning Spire Summoning/Air 4 f - Freezing Cloud Conjuration/Ice/Air 6 (72, 38, D) an uncursed staff of cold (73, 38, D) Uloonoa's Papyrus of Ashen Unholy Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Stone Arrow Conjuration/Earth 3 d - Simulacrum Ice/Necromancy 6 e - Shatter Earth 9 (60, 41, D) a +0 long sword (unseen) (62, 41, D) a +2 long sword of protection (70, 42, D) a +0 arbalest 20 bolts a yaktaur corpse (72, 42, D) a +0 shortbow (unseen) (60, 43, D) a +0 scimitar (69, 43, D) a large rock (unseen) (70, 43, D) a +0 shortbow 12 arrows (67, 44, D) 2 arrows a bolt (68, 44, D) a bolt 5 large rocks 4 arrows 2 bolts of penetration (69, 44, D) a cyclops corpse (70, 44, D) an arrow (71, 44, D) 7 large rocks 2 bolts of penetration 3 bolts 5 arrows an ornate deck of war (72, 44, D) a large rock (still there?) 4 arrows (still there?) (61, 45, D) an arrow of flame