Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a cursed ring of loudness (20, 1, D) a +1 blowgun of evasion (22, 1, D) a +2 chain mail of fire resistance (23, 1, D) an uncursed staff of summoning (24, 1, D) a +2 rapier of draining (25, 1, D) a plain deck of defence (26, 1, D) a +0 dagger of speed (27, 1, D) the Volume of Changing Spells Type Level a - Spider Form Transmutation/Poison 3 b - Petrify Transmutation/Earth 4 c - Statue Form Transmutation/Earth 6 (28, 1, D) a +4 flail of protection (29, 1, D) the +6 dagger of Collusion {pierce, MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (35, 1, D) a lantern of shadows (36, 1, D) a wand of cold (5) (37, 1, D) a wand of draining (3) (39, 1, D) a book of Alchemy (40, 1, D) a book of Geomancy (41, 1, D) a book of Conjurations (42, 1, D) a cursed staff of wizardry (49, 1, D) the +5 morningstar of the Unliving {crush, rElec rC- rN+ Int+9 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It affects your dexterity (-2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (51, 1, D) an uncursed staff of fire a +0 arbalest 25 bolts a manual of Earth Magic (54, 1, D) the +6 spear of Tender Mercy {pierce, +Blink rPois- MR+ Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to poison. It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. (55, 1, D) a wand of hasting (1) (62, 1, D) a cursed amulet of inaccuracy (67, 1, D) an uncursed ring of ice (68, 1, D) a +0 hand axe (69, 1, D) a cursed ring of loudness (3, 2, D) a +5 double sword a +5 triple sword a +5 great sword (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the +4 hunting sling "Isishrem" {freeze, +Blink MR++ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. (20, 2, D) a disc of storms (21, 2, D) the +10 hunting sling of the Last Tales {freeze, rF+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It makes you more stealthy. (22, 2, D) a +1 ring of evasion (23, 2, D) an uncursed amulet of regeneration (24, 2, D) a book of Hinderance (25, 2, D) the +2 leather armour of the Devil's Advocate {+Fly rF- Dex+2 Slay+2} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It lets you fly. (26, 2, D) a scroll of brand weapon (27, 2, D) Qeifef's Compendium of Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Irradiate Conjuration/Transmutation 5 e - Venom Bolt Conjuration/Poison 5 (28, 2, D) a book of Flames (29, 2, D) a book of the Dragon (36, 2, D) a book of Annihilations (37, 2, D) a +1 great sword of holy wrath (38, 2, D) the Volume of Attacks and Malediction Spells Type Level a - Shock Conjuration/Air 1 b - Spectral Weapon Hexes/Charms 3 c - Sticky Flame Conjuration/Fire 4 d - Cause Fear Hexes 4 e - Bolt of Cold Conjuration/Ice 6 (39, 2, D) the cursed -2 scale mail of the Chupacabra {Int+4 Dex-5 SInv} It affects your intelligence (+4). It affects your dexterity (-5). It enhances your eyesight. It has a curse placed upon it. (40, 2, D) a Fen Folio (41, 2, D) a +0 whip of flaming (42, 2, D) a wand of disintegration (7) (49, 2, D) a +2 war axe of flaming (50, 2, D) 4 large rocks a +0 longbow 27 arrows a +0 leather armour (51, 2, D) a +0 shortbow an uncursed amulet of faith 19 arrows a manual of Unarmed Combat (52, 2, D) a +0 shortbow 14 arrows a stone of tremors (53, 2, D) a +1 long sword of holy wrath (54, 2, D) a cursed amulet of inaccuracy (62, 2, D) the ring of Roddodgh {EV+1 SInv} [ring of evasion] It affects your evasion (+1). It enhances your eyesight. (73, 2, D) a book of Enchantments (75, 2, D) Sif Muna's Almanac of Evil Secrets and the Frostbite Spells Type Level a - Animate Skeleton Necromancy 1 b - Condensation Shield Ice 4 c - Control Undead Necromancy 4 d - Dispel Undead Necromancy 5 e - Simulacrum Ice/Necromancy 6 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (47, 3, D) a large rock (49, 3, D) a +0 longbow a +0 leather armour 34 arrows (50, 3, D) an arrow (52, 3, D) 3 large rocks (unseen) (53, 3, D) a large rock (54, 3, D) a +0 arbalest 18 bolts of penetration (74, 3, D) a +0 long sword a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (49, 4, D) a large rock (unseen) (50, 4, D) a +1 antimagic spear 9 javelins a +0 leather armour the ring "Veupp" {Dex+8 SInv} [ring of see invisible] It affects your dexterity (+8). It enhances your eyesight. (74, 4, D) a +0 short sword (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (48, 5, D) 3 large rocks 7 arrows 2 javelins (61, 5, D) a +0 dagger a +0 robe (63, 5, D) a +2 vampiric dagger (unseen) (67, 5, D) a +4 flail of protection a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (47, 6, D) a large rock an arrow (63, 6, D) a +0 dagger (unseen) (4, 7, D) a +3 large shield (unseen) (48, 7, D) an arrow (4, 8, D) a +0 leather armour a +0 short sword a +5 crystal plate armour a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (39, 8, D) the +7 broad axe of Freehold {freeze, rPois+ rF+ rC- rN+ Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. a potion of blood (47, 8, D) 2 arrows (61, 9, D) an uncursed staff of air (63, 9, D) a +1 arbalest of flaming (71, 9, D) the cursed -5 cloak of the Pits of Slime {rF+ Stlth+} It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (72, 9, D) a +0 long sword (25, 10, D) a +4 lajatang of venom a +0 robe (38, 10, D) a +1 antimagic mace (52, 10, D) a large rock an arrow (70, 10, D) a +0 long sword (72, 10, D) a +0 short sword (38, 11, D) a plain deck of destruction (63, 11, D) a +0 shortbow a +0 short sword 16 arrows (69, 12, D) a +1 battleaxe of freezing (70, 12, D) a +0 leather armour (71, 12, D) a +2 morningstar of protection a +0 leather armour a +3 war axe of flaming (2, 13, D) a book of Geomancy (3, 13, D) an uncursed staff of earth (4, 13, D) a fan of gales (5, 13, D) a +2 scale mail of poison resistance (8, 13, D) a +1 halberd of holy wrath (9, 13, D) a +0 whip (10, 13, D) a crystal ball of energy (11, 13, D) a +2 rapier of draining (12, 13, D) a +0 war axe (49, 13, D) a +2 morningstar of protection (50, 13, D) a +0 hat (51, 13, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may recurse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (52, 13, D) a book of Geomancy (53, 13, D) the cursed -1 buckler of the Earth {rC++ Regen+ Str-4} It affects your strength (-4). It greatly protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (54, 13, D) a book of Summonings (55, 13, D) a plain deck of changes (62, 13, D) an arrow a +0 short sword (63, 13, D) a +0 long sword (71, 13, D) a +0 short sword a +0 leather armour (3, 14, D) a +0 hand axe (4, 14, D) a +3 chain mail of fire resistance (6, 14, D) a +1 buckler of protection (7, 14, D) a book of Callings (8, 14, D) a +3 blowgun (9, 14, D) a +0 rapier (10, 14, D) a +2 robe of cold resistance (11, 14, D) a +0 hand axe (12, 14, D) a phial of floods (41, 14, D) a +2 centaur barding of stealth (50, 14, D) 2 royal jellies (51, 14, D) a +1 dagger of venom (52, 14, D) a scroll of brand weapon a wand of enslavement (4) (53, 14, D) an uncursed staff of poison (55, 14, D) a Fen Folio (62, 14, D) 3 arrows (2, 15, D) a plain deck of wonders {drawn: 3} 3 potions of berserk rage a stone of tremors (3, 15, D) a +0 long sword (6, 15, D) an uncursed staff of fire (7, 15, D) a cursed -3 hand axe the +3 ring mail of Feujelit {rPois+ MR+ Dex-3} It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. (8, 15, D) a +1 hand axe of chopping (9, 15, D) a +0 war axe (10, 15, D) a cursed -2 cloak a +0 dire flail (11, 15, D) the +10 quick blade of Xom's Anger {distort, rF+ rC- MP+9 Int+3 Dex-4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+3). It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (12, 15, D) a scroll of brand weapon (35, 15, D) a +0 dagger (36, 15, D) a +1 great mace of protection (37, 15, D) a book of the Warp (38, 15, D) a crystal ball of energy (39, 15, D) the +3 scimitar of Havoc {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (unseen) (40, 15, D) a +1 hand axe of freezing a +2 morningstar of protection (4, 16, D) a +0 mace (5, 16, D) a cursed +0 dagger a +1 cloak (7, 16, D) a +0 war axe (8, 16, D) a +1 morningstar of protection (unseen) (9, 16, D) a +0 short sword (unseen) (35, 16, D) a scroll of brand weapon (37, 16, D) a +0 cloak of invisibility (38, 16, D) a +1 demon blade of electrocution (39, 16, D) a +1 scale mail of poison resistance (43, 16, D) a +2 troll leather armour (7, 17, D) a +0 short sword (unseen) (20, 17, D) an uncursed staff of earth (21, 17, D) an uncursed ring of stealth (22, 17, D) a book of Beasts (23, 17, D) a book of Ice (24, 17, D) an uncursed ring of sustain abilities (25, 17, D) a +2 chain mail of cold resistance (26, 17, D) the ring "Ymmaruig" {Wiz rC+ MR+ Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. (27, 17, D) a plain deck of war {drawn: 4} 2 potions of brilliance a plain deck of war a plain deck of war {drawn: 5} a wand of enslavement (5) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (28, 17, D) a book of Necromancy (62, 17, D) a +0 leather armour of fire resistance (63, 17, D) a +3 ring of intelligence (64, 17, D) a +2 scimitar of flaming (71, 17, D) the +5 hand axe "Haonap" {drain, rN+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 17, D) an Akashic Record (6, 18, D) a +0 broad axe (unseen) (7, 18, D) a +0 morningstar of venom (8, 18, D) a +0 cloak (9, 18, D) a +0 long sword (unseen) (10, 18, D) a +0 long sword (unseen) (12, 18, D) a +0 battleaxe (unseen) (19, 18, D) the Incunabulum of Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Alistair's Intoxication Transmutation/Poison 4 d - Blade Hands Transmutation 5 e - Hydra Form Transmutation 6 (20, 18, D) a book of Death (22, 18, D) an uncursed ring of sustain abilities (23, 18, D) the +1 buckler of the Valley of Death {Dex+4} It affects your dexterity (+4). (28, 18, D) a manual of Earth Magic (29, 18, D) the +7 dagger of Anger {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It enhances your eyesight. (63, 18, D) a +2 halberd of venom (64, 18, D) a +1 leather armour of positive energy (72, 18, D) the +10 great sword of Karma {slice, rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It enhances your eyesight. (73, 18, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (4, 19, D) a +0 long sword (unseen) (7, 19, D) a +0 short sword (unseen) (15, 19, D) a +2 flail of holy wrath (23, 19, D) an uncursed staff of power (24, 19, D) an uncursed staff of summoning (25, 19, D) a +3 ring mail of poison resistance (6, 20, D) a +0 trident (unseen) (7, 20, D) a +0 halberd (9, 20, D) a cursed +0 cloak (unseen) (10, 20, D) a +2 scimitar of flaming (11, 20, D) a +0 battleaxe (unseen) (12, 20, D) a +0 scimitar (unseen) (14, 20, D) a cursed ring of sustain abilities (6, 21, D) a +0 scimitar (7, 21, D) a +0 mace (8, 21, D) a +0 battleaxe (still there?) a +0 glaive (still there?) (11, 21, D) a +0 halberd (12, 21, D) a +5 scythe of venom (22, 21, D) an uncursed staff of energy (9, 22, D) a +0 whip (unseen) (21, 22, D) a +0 short sword of venom (45, 22, D) a +0 dagger (unseen) (64, 23, D) a +2 dire flail of draining (72, 23, D) a +1 shortbow of flaming (39, 24, D) a +1 scimitar of slicing (unseen) (37, 25, D) a +1 short sword of venom (unseen) (39, 25, D) a +0 dagger (unseen) (50, 25, D) a book of Necromancy (52, 25, D) a plain deck of summoning (54, 25, D) a book of Party Tricks (50, 26, D) a plain deck of defence (51, 26, D) a book of Battle (52, 26, D) a +4 ring mail of fire resistance (54, 26, D) a book of Ice (51, 27, D) a wand of random effects (6) (52, 27, D) an uncursed staff of poison (unseen) (62, 27, D) a book of Spatial Translocations (63, 27, D) a +5 plate armour of ponderousness (64, 27, D) the Tome of Beguiling Spells Type Level a - Sure Blade Hexes/Charms 2 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Cause Fear Hexes 4 (65, 27, D) the cursed -7 plate armour of Pnelal {rElec rF- MR++ MP-9 Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It has a curse placed upon it. (71, 27, D) an uncursed ring of ice (72, 27, D) a manual of Crossbows (73, 27, D) a +0 mace (62, 28, D) a +2 mace of crushing (63, 28, D) a +2 great sword of slicing (64, 28, D) an uncursed staff of air (71, 28, D) a +1 ring of evasion (72, 28, D) a +0 club a +0 robe (73, 28, D) a +0 whip of electrocution (34, 29, D) a Grand Grimoire (35, 29, D) a crystal ball of energy (36, 29, D) the cursed -5 chain mail of the Albatross {+Blink rN+ Int-2 Slay+3} It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It lets you blink. It has a curse placed upon it. (37, 29, D) a +0 short sword (38, 29, D) a +0 dire flail (39, 29, D) the ring "Naop" {Dex+6 Stlth+} [ring of dexterity] It affects your dexterity (+6). It makes you more stealthy. (40, 29, D) a +0 trident (41, 29, D) a lantern of shadows (42, 29, D) an uncursed staff of poison (43, 29, D) an uncursed amulet of clarity (71, 29, D) a +0 robe (72, 29, D) a +0 scythe a +0 robe (73, 29, D) a wand of digging (14) a +0 dagger a cursed +0 robe (35, 30, D) a +4 scale mail of cold resistance (36, 30, D) a book of Death (37, 30, D) a +0 battleaxe (38, 30, D) a +0 trident (39, 30, D) a crystal ball of energy (40, 30, D) the +1 scale mail of Cresseohure {rC+ Str+4 Int+4 Dex+3} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+3). It protects you from cold. (41, 30, D) an uncursed staff of earth (42, 30, D) a crystal ball of energy (43, 30, D) a +2 chain mail of positive energy (48, 30, D) an uncursed staff of fire (71, 30, D) a +4 quarterstaff of chaos a +0 cloak (1, 32, D) a +2 shortbow of freezing (2, 32, D) a book of Spatial Translocations (3, 32, D) a book of Geomancy (4, 32, D) a +0 leather armour (5, 32, D) the +8 arbalest "Itsucac" {venom, rElec rF- rC+} It poisons the ammo it fires. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (6, 32, D) an uncursed staff of cold (7, 32, D) a +0 dagger (8, 32, D) a book of Summonings (9, 32, D) a +0 long sword (10, 32, D) a phantom mirror (11, 32, D) an uncursed staff of earth (12, 32, D) an uncursed staff of cold (53, 32, D) a +1 battleaxe (unseen) (72, 32, D) a +0 short sword (unseen) (1, 33, D) a Young Poisoner's Handbook (3, 33, D) a +0 short sword (4, 33, D) a book of Clouds (5, 33, D) a disc of storms (6, 33, D) a stone of tremors (7, 33, D) a book of Enchantments (8, 33, D) an uncursed staff of summoning (9, 33, D) a +0 buckler (unseen) (10, 33, D) a +0 long sword (11, 33, D) a +0 short sword (12, 33, D) a +0 leather armour (13, 33, D) a +0 scimitar (19, 33, D) a +2 scimitar of protection (20, 33, D) 2 meat rations 7 potions of magic (22, 33, D) an uncursed staff of cold (23, 33, D) an uncursed staff of summoning (24, 33, D) an uncursed staff of cold (25, 33, D) a lantern of shadows (26, 33, D) the +2 robe of Nemelex Xobeh's Favour {rF- Regen+ Int+5 Stlth+} It affects your intelligence (+5). It makes you vulnerable to fire. It increases your rate of regeneration. It makes you more stealthy. (27, 33, D) the ring of the Nightingale {+Inv rPois- rC+ rN+ Dex+6} [ring of protection from cold] It affects your dexterity (+6). It protects you from cold. It makes you vulnerable to poison. It protects you from negative energy. It lets you turn invisible. (28, 33, D) the ring of Joriar {Fire rElec rPois- MR+ Dex+5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It makes you vulnerable to poison. It affects your resistance to hostile enchantments. (29, 33, D) a crystal ball of energy (1, 34, D) a +0 rapier (2, 34, D) an uncursed staff of wizardry (3, 34, D) a +2 rapier of holy wrath (5, 34, D) a plain deck of changes (6, 34, D) the Handbook of Augmentations Spells Type Level a - Song of Slaying Charms 2 b - Sure Blade Hexes/Charms 2 c - Spectral Weapon Hexes/Charms 3 (7, 34, D) a book of Party Tricks (8, 34, D) a +0 leather armour of fire resistance (9, 34, D) the ring "Gyatul" {rPois+ MP+9 Int+2} [ring of magical power] It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). (10, 34, D) a box of beasts (11, 34, D) an uncursed staff of power (12, 34, D) a +3 chain mail of cold resistance (13, 34, D) a sack of spiders (19, 34, D) an uncursed staff of cold (20, 34, D) an uncursed ring of sustain abilities (21, 34, D) a book of Death (22, 34, D) the +3 ring mail of Viuh {rPois+ rN+ rCorr MP+9 Dex-4} It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It protects you from acid and corrosion. (23, 34, D) a +2 scale mail of magic resistance (24, 34, D) a lantern of shadows (25, 34, D) a cursed -3 ring of protection (26, 34, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (27, 34, D) a +2 rod of the swarm (8/10) a wand of hasting (3) (28, 34, D) the +7 falchion of the Spider {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (29, 34, D) an uncursed staff of death (38, 34, D) a +0 flail (unseen) (40, 34, D) a +5 mace of venom (52, 34, D) 37 fruits (6, 35, D) a +0 long sword (unseen) (7, 35, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (unseen) (8, 35, D) a +0 scimitar of holy wrath (unseen) (9, 35, D) a +0 vampiric glaive a +0 shortbow 20 arrows (21, 35, D) an uncursed ring of positive energy (22, 35, D) a +7 spear (23, 35, D) a disc of storms (24, 35, D) a book of the Earth (25, 35, D) the cursed -1 robe of the Boiling Point {rCorr Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It protects you from acid and corrosion. It has a curse placed upon it. (27, 35, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (40, 35, D) a +0 scimitar of holy wrath (42, 35, D) a +0 hand axe (43, 35, D) a +0 scythe of venom (4, 36, D) a +0 long sword (unseen) (6, 36, D) a +0 long sword (still there?) a +0 dagger (still there?) (7, 36, D) a cursed -3 long sword (unseen) (8, 36, D) a +0 long sword (unseen) (41, 36, D) a +3 war axe of chopping a +0 cloak the ring "Pneel" {rN+ MP+9 SInv} [ring of magical power] It protects you from negative energy. It affects your magic capacity (+9). It enhances your eyesight. (3, 37, D) a +0 short sword (unseen) (4, 37, D) a +0 long sword (unseen) (5, 37, D) a +0 vampiric morningstar (unseen) (7, 37, D) a +0 longbow (unseen) (8, 37, D) a +0 long sword (unseen) (9, 37, D) a +2 long sword of protection (11, 37, D) a +0 rapier (49, 37, D) a +5 lajatang (50, 37, D) a book of the Dragon (51, 37, D) a crystal ball of energy (52, 37, D) an uncursed ring of fire (53, 37, D) a disc of storms (54, 37, D) a +6 ring of strength (59, 37, D) an uncursed ring of protection from fire (60, 37, D) a wand of heal wounds (0) (61, 37, D) the Tome of Cold and Malediction Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ice Form Ice/Transmutation 4 c - Metabolic Englaciation Hexes/Ice 5 d - Simulacrum Ice/Necromancy 6 (62, 37, D) a +6 ring of strength (63, 37, D) a +2 helmet of intelligence (69, 37, D) a +1 robe (71, 37, D) a +0 scale mail of fire resistance (72, 37, D) a lantern of shadows (4, 38, D) a +0 longbow (unseen) (5, 38, D) a +0 longbow (unseen) (6, 38, D) a +5 morningstar of holy wrath (unseen) (7, 38, D) a +0 dagger (10, 38, D) a +1 flail of protection (unseen) (42, 38, D) a cursed +0 long sword (49, 38, D) an uncursed staff of earth (50, 38, D) the cursed -2 leather armour of Skululiu {+Fly rF- rC+ Str-3 SInv} It affects your strength (-3). It makes you vulnerable to fire. It protects you from cold. It enhances your eyesight. It lets you fly. It has a curse placed upon it. (52, 38, D) a book of Beasts (53, 38, D) a book of Party Tricks (59, 38, D) a +0 club (60, 38, D) a +4 plate armour of poison resistance (61, 38, D) 4 scrolls of amnesia (62, 38, D) an uncursed staff of cold (63, 38, D) a +2 ring mail of poison resistance (70, 38, D) a wand of flame (15) a +5 storm dragon armour a +2 ring of slaying (71, 38, D) a +5 ring of intelligence (72, 38, D) a book of Clouds (5, 39, D) a +0 dagger (unseen) (6, 39, D) an arrow (7, 39, D) a +0 rapier (unseen) (8, 39, D) a cursed -1 longbow (unseen) (9, 39, D) a +0 longbow 21 poisoned arrows a +0 leather armour (11, 39, D) a +1 great mace of holy wrath (unseen) (38, 39, D) a +0 long sword (39, 39, D) a +0 scimitar (still there?) a +0 hand axe (still there?) (40, 39, D) a +0 long sword (unseen) (43, 39, D) a +3 rapier of draining (72, 39, D) a +2 shortbow of flaming a +0 antimagic lajatang 10 arrows (7, 40, D) a poisoned arrow 3 arrows (8, 40, D) a poisoned arrow a +0 longbow 35 arrows a +0 leather armour (9, 40, D) a cursed -3 scimitar (unseen) (11, 40, D) a +3 iron rod (6/9) (unseen) (40, 40, D) a +0 long sword (unseen) (62, 40, D) a +0 glaive (71, 40, D) a +0 shortbow (unseen) (7, 41, D) a +0 rapier (still there?) an arrow (still there?) a poisoned arrow (still there?) (8, 41, D) an arrow (9, 41, D) a +0 dagger (10, 41, D) a +0 long sword (72, 41, D) a +0 trident (unseen) (73, 41, D) 4 large rocks (unseen) (8, 42, D) a +0 long sword (22, 43, D) 2 scrolls of fear (61, 43, D) a +6 quarterstaff of crushing a +0 robe (71, 43, D) 5 arrows (72, 43, D) 3 arrows (62, 44, D) a +0 mace (unseen) (71, 44, D) a cursed -1 shortbow 12 arrows (72, 44, D) an arrow (62, 45, D) a +0 scimitar (unseen) (8, 48, D) an arrow (18, 49, D) a +0 broad axe (20, 49, D) a +0 war axe (21, 49, D) a book of Burglary (24, 49, D) an uncursed staff of conjuration (26, 49, D) a disc of storms (27, 49, D) a +0 hand axe (28, 49, D) a +0 short sword (unseen) (29, 49, D) an uncursed staff of power (33, 49, D) a book of Annihilations (34, 49, D) a +1 spear of piercing (38, 49, D) a +2 long sword of holy wrath (39, 49, D) Klammauz's Papyrus of Cloudy Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (40, 49, D) a manual of Fire Magic (41, 49, D) a +4 arbalest of flaming (42, 49, D) a +0 great mace of holy wrath (43, 49, D) the +8 war axe of Bramno Tuos {flame, rElec MR- MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (44, 49, D) the +5 morningstar "Zeehun" {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (45, 49, D) a manual of Evocations (46, 49, D) a sack of spiders (48, 49, D) the +7 chain mail of Bliciatau {Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (49, 49, D) the +7 hunting sling of Vino {venom, -Tele Contam rElec MR- Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It causes magical contamination when unequipped. (50, 49, D) the Catalogue of Freezing Unholy Rites Spells Type Level a - Freeze Ice 1 b - Vampiric Draining Necromancy 3 c - Cigotuvi's Embrace Necromancy 5 d - Dispel Undead Necromancy 5 e - Bolt of Cold Conjuration/Ice 6 (51, 49, D) an uncursed staff of power (52, 49, D) an uncursed staff of fire (53, 49, D) a manual of Stealth (54, 49, D) an uncursed staff of summoning (18, 50, D) a +0 flail (19, 50, D) a plain deck of defence (20, 50, D) a book of Death (21, 50, D) a +1 long sword of holy wrath (22, 50, D) an Akashic Record (23, 50, D) a book of Unlife (24, 50, D) a phantom mirror (25, 50, D) a book of Callings (26, 50, D) a +1 leather armour of cold resistance (27, 50, D) an uncursed staff of air (still there?) a +0 glaive of protection (still there?) (29, 50, D) a +0 halberd of protection (30, 50, D) a +0 hand axe (32, 50, D) a +0 club (33, 50, D) a +0 chain mail (34, 50, D) a crystal ball of energy (38, 50, D) an uncursed staff of earth (39, 50, D) a book of Unlife (40, 50, D) a +2 ring mail of poison resistance (41, 50, D) a cursed +2 rod of destruction (10/10) (42, 50, D) an uncursed ring of see invisible (43, 50, D) the amulet of the Tarantula {Clar rPois- Int+4 Dex+7 Stlth-} [amulet of clarity] It provides mental clarity. It affects your intelligence (+4). It affects your dexterity (+7). It makes you vulnerable to poison. It makes you less stealthy. (44, 50, D) the +2 great sword of the Coin {speed, rPois+ MR- Int-2 Dex+3 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (45, 50, D) an uncursed ring of flight (46, 50, D) a stone of tremors (47, 50, D) an uncursed staff of cold (48, 50, D) a crystal ball of energy (49, 50, D) 2 potions of haste (50, 50, D) a +1 rapier of protection (51, 50, D) an uncursed staff of earth (52, 50, D) the -7 chain mail of Death Resistance {Str+4} It affects your strength (+4). (53, 50, D) the +10 falchion "Jidiox" {slice, rElec rC- MR+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (54, 50, D) a phantom mirror (64, 50, D) a +4 ring mail of magic resistance (65, 50, D) the +7 great mace of Ash {crush, *Rage rC+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It may make you go berserk in combat. (66, 50, D) a box of beasts (0, 51, D) a lamp of fire (1, 51, D) a book of Envenomations (2, 51, D) a scroll of brand weapon (3, 51, D) an uncursed staff of power (4, 51, D) a +2 plate armour of magic resistance (5, 51, D) a +1 spear of venom (7, 51, D) a cursed ring of loudness (8, 51, D) a +4 vampiric halberd (9, 51, D) a book of Frost (10, 51, D) a +2 spear of venom (11, 51, D) an uncursed ring of positive energy (12, 51, D) a +3 flail of draining (13, 51, D) a plain deck of summoning (14, 51, D) the +4 ring mail "Nuadiuts" {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. (18, 51, D) a +0 short sword (22, 51, D) a scroll of brand weapon (23, 51, D) a +0 chain mail (still there?) a +0 hand axe of freezing (still there?) (24, 51, D) the ring "Stashyacko" {rF- rN+ Str+2 Int+2 Dex+3} (still there?) [ring of intelligence] It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from negative energy. the ring of the Mage {Wiz MR++ Int+3} (still there?) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (25, 51, D) a +0 war axe of holy wrath an uncursed amulet of faith a +0 club a book of Power (26, 51, D) a +0 leather armour (still there?) a +0 falchion (still there?) (27, 51, D) a +0 trident (still there?) a +0 flail (still there?) (28, 51, D) a +4 dagger of draining (29, 51, D) a +0 leather armour (still there?) a +0 club (still there?) (30, 51, D) a book of the Warp (32, 51, D) a +2 spear of flaming (33, 51, D) an uncursed staff of earth (34, 51, D) a Young Poisoner's Handbook (38, 51, D) an uncursed staff of conjuration (39, 51, D) the amulet of Suspicion {Clar rC++ Str-5 Int+4 Dex+6} [amulet of clarity] It provides mental clarity. It affects your strength (-5). It affects your intelligence (+4). It affects your dexterity (+6). It greatly protects you from cold. (40, 51, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (41, 51, D) the ring of Balalit {+Fly rF+ rC+ MP+9} [ring of flight] It protects you from fire. It protects you from cold. It affects your magic capacity (+9). It lets you fly. (42, 51, D) a +1 scimitar of holy wrath (43, 51, D) a cursed ring of loudness (44, 51, D) an uncursed staff of power (45, 51, D) an uncursed amulet of faith (47, 51, D) a +1 morningstar of protection (48, 51, D) a +3 leather armour of cold resistance (49, 51, D) a +2 dagger of venom (50, 51, D) a +4 arbalest of velocity (51, 51, D) a crystal ball of energy (52, 51, D) an uncursed staff of summoning (53, 51, D) a +3 ring mail of positive energy (54, 51, D) a +1 scimitar of electrocution (63, 51, D) a book of Spatial Translocations (64, 51, D) a +0 swamp dragon armour (65, 51, D) a +2 ring mail of cold resistance (66, 51, D) a +3 leather armour of fire resistance (67, 51, D) the amulet "Grun" {Ward +Inv rF+ rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from fire. It protects you from negative energy. It lets you turn invisible. (69, 51, D) a scroll of brand weapon (0, 52, D) a +0 scale mail of fire resistance (1, 52, D) the +1 dagger "Hemotour" {holy, +Rage Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It lets you go berserk. (2, 52, D) a +2 shield of fire resistance (3, 52, D) an uncursed amulet of resist corrosion (4, 52, D) a disc of storms (5, 52, D) a +5 demon blade of electrocution a +0 hunting sling of evasion (6, 52, D) a book of Enchantments (7, 52, D) the cursed +2 spear "Lupnoixa" {drain, rPois+ MR+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. (8, 52, D) a book of Fire (9, 52, D) an uncursed staff of energy (11, 52, D) a plain deck of summoning (13, 52, D) a cursed ring of loudness (14, 52, D) a +3 longbow of evasion (23, 52, D) a +3 rapier of freezing (24, 52, D) a cursed -1 club (still there?) a +0 hand axe (still there?) (25, 52, D) a cursed ring of loudness a +0 club an orc corpse (skeletalised by now) (26, 52, D) a +0 chain mail (unseen) (27, 52, D) a +1 dire flail of protection (unseen) (31, 52, D) a +0 hand axe (unseen) (44, 52, D) a manual of Poison Magic (45, 52, D) the +1 leather armour of the Hidden Vale {rPois- rN++ Dex+4} It affects your dexterity (+4). It makes you vulnerable to poison. It greatly protects you from negative energy. (46, 52, D) a +2 mace of crushing (47, 52, D) a +2 leather armour of cold resistance (48, 52, D) a +2 flail of holy wrath (66, 52, D) a +1 glaive of chopping (0, 53, D) a +0 leather armour of fire resistance (1, 53, D) 4 scrolls of enchant weapon (2, 53, D) a scroll of brand weapon (3, 53, D) the Disquisition on the Traveller and Shape Shifting Spells Type Level a - Apportation Translocation 1 b - Passwall Transmutation/Earth 3 c - Control Teleport Charms/Translocation 4 d - Passage of Golubria Translocation 4 e - Dragon Form Transmutation 7 (4, 53, D) an uncursed ring of fire (5, 53, D) a plain deck of wonders (6, 53, D) a cursed staff of air (9, 53, D) the ring "Anlogg" {rPois+ rF+ MR+ Str-3} [ring of protection from magic] It affects your strength (-3). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (10, 53, D) the Incunabulum of Darkness Spells Type Level a - Corpse Rot Necromancy 2 b - Excruciating Wounds Charms/Necromancy 5 c - Agony Necromancy 5 (11, 53, D) the +10 plate armour of Chepich {Regen+ rCorr Str+2 Dex-4 Stlth+} It affects your strength (+2). It affects your dexterity (-4). It increases your rate of regeneration. It protects you from acid and corrosion. It makes you more stealthy. (12, 53, D) a +2 shield of protection (14, 53, D) a book of Alchemy (21, 53, D) 3 large rocks (unseen) (25, 53, D) a +0 war axe of chopping (30, 53, D) a +0 battleaxe (unseen) (40, 53, D) an iron dragon corpse (42, 53, D) a stone of tremors a lamp of fire a stone of tremors a phial of floods (46, 53, D) 3 large rocks (65, 53, D) a wind drake corpse (22, 54, D) the cursed -1 dagger of Liguif {freeze, -Tele +Inv rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you turn invisible. It prevents most forms of teleportation. It has a curse placed upon it. (unseen) (23, 54, D) a +0 club (unseen) (27, 54, D) a +0 plate armour (still there?) a +0 broad axe (still there?) (31, 54, D) a +0 trident (unseen) (44, 54, D) a large rock (46, 54, D) a large rock (48, 54, D) 3 large rocks (19, 55, D) the +9 dagger of Debt {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). (21, 55, D) a +5 vampiric spear (unseen) (23, 55, D) a +2 scimitar of holy wrath (unseen) (24, 55, D) a +0 plate armour (unseen) (29, 55, D) 4 large rocks (unseen) (31, 55, D) a +2 morningstar of draining (unseen) (64, 55, D) a +0 robe (unseen) (11, 56, D) a +1 scimitar of flaming (unseen) (24, 56, D) a +0 plate armour (unseen) (25, 56, D) a cursed +0 chain mail (unseen) (26, 56, D) a +0 plate armour (still there?) a +0 great sword (still there?) (27, 56, D) the +6 trident "Lajaix Inoy" {drain, rElec MR+ Str-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (32, 56, D) a +2 longbow of freezing (unseen) (47, 56, D) 2 large rocks (25, 57, D) a bolt (still there?) a +0 broad axe (still there?) (26, 57, D) a bolt 4 large rocks (31, 57, D) a +0 great sword (unseen) (49, 57, D) 4 large rocks (50, 57, D) 5 large rocks (26, 58, D) 8 large rocks (still there?) 2 large rocks (still there?) a bolt (still there?) (27, 58, D) a cursed -1 mace (unseen) (47, 58, D) a large rock (48, 58, D) 2 large rocks (27, 59, D) 2 large rocks (39, 59, D) an iron dragon corpse (48, 59, D) a large rock (65, 59, D) an uncursed staff of power (unseen) (41, 60, D) a quicksilver dragon corpse (47, 60, D) an iron dragon corpse (65, 60, D) a wind drake corpse (44, 61, D) a +0 flail (46, 61, D) a quicksilver dragon corpse (47, 61, D) a large rock (48, 61, D) 4 large rocks a quicksilver dragon corpse (47, 62, D) a quicksilver dragon corpse (49, 62, D) a phial of floods (47, 63, D) a +0 great sword (unseen)