Somebody the Dungeon (8, 1, D) 35 fruits 4 scrolls of amnesia (10, 1, D) a +0 leather armour a +0 short sword the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the Compendium of Malediction and Heat Spells Type Level a - Corona Hexes 1 b - Sure Blade Hexes/Charms 2 c - Inner Flame Hexes/Fire 3 d - Cause Fear Hexes 4 e - Ignite Poison Fire/Transmutation 5 (63, 1, D) a +2 fire dragon armour (67, 1, D) a +2 large shield of poison resistance (69, 1, D) the +2 ring mail "Iluor" {rElec MR+ Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +1 chain mail of poison resistance (73, 2, D) a +2 scale mail of poison resistance (75, 2, D) an uncursed ring of flight (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (74, 4, D) a +0 battleaxe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (67, 5, D) a +0 giant club (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an Akashic Record (62, 9, D) an uncursed ring of ice (63, 9, D) an uncursed staff of conjuration (70, 9, D) the cursed -3 shadow dragon armour "Qaecwe" {rElec Int+2 Dex+3 Stlth++++} It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. It makes you much more stealthy. It has a curse placed upon it. (71, 9, D) a book of Control (72, 10, D) a book of the Dragon (61, 12, D) an adder corpse (skeletalised by now) (62, 12, D) a +0 dire flail a +0 robe of magic resistance (63, 12, D) an adder corpse (skeletalised by now) (62, 17, D) an uncursed staff of energy (63, 17, D) a +1 hand crossbow of flaming (64, 17, D) a book of Dreams (71, 17, D) an uncursed staff of earth (72, 17, D) a +0 dagger (73, 17, D) a book of Burglary (62, 18, D) a +2 dagger of freezing (64, 18, D) a book of Frost (71, 18, D) a +0 mace of protection (72, 18, D) a cursed staff of power (73, 18, D) an uncursed amulet of resist corrosion (64, 20, D) a +0 trident (62, 21, D) an uncursed staff of power (still there?) a sheep corpse (still there?) (63, 21, D) a sheep corpse a sheep corpse (64, 21, D) a hippogriff corpse (72, 21, D) a +0 scythe a +0 robe the human corpse of Sigmund (62, 22, D) a +0 shortbow (unseen) (72, 22, D) a cursed -2 dagger a +2 robe of magic resistance a +4 halberd of flaming a +0 robe a cursed +0 short sword the orc corpse of Blork the orc (72, 23, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (73, 23, D) a +3 hand axe of flaming a +0 robe a potion of restore abilities (63, 24, D) an arrow of flame (61, 27, D) a scroll of brand weapon (62, 27, D) an uncursed ring of stealth (63, 27, D) a +2 short sword of protection (65, 27, D) the +6 dagger "Concordance" {antimagic, rN+ Str+3 Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It affects your dexterity (+2). It protects you from negative energy. (71, 27, D) an uncursed staff of conjuration (72, 27, D) a +3 leather armour of fire resistance (73, 27, D) a +4 shortbow of flaming (62, 28, D) a book of Control (63, 28, D) the +5 battleaxe of the Eel {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (64, 28, D) an uncursed staff of conjuration (71, 28, D) the +4 broad axe of the Present {chop, rN+ Str-3 Int+3 Dex+5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+5). It protects you from negative energy. It makes you more stealthy. (72, 28, D) a +2 dagger of electrocution (73, 28, D) a cursed ring of loudness (62, 31, D) a +2 vampiric trident (62, 32, D) a hell hound corpse (70, 32, D) a hell hound corpse (71, 32, D) a fire drake corpse (72, 32, D) a hell hog corpse (70, 33, D) a +1 scimitar of flaming (72, 34, D) a hell hound corpse (49, 37, D) a +1 rapier of electrocution (50, 37, D) the cursed -5 ring mail of the Vacuum {MP+9 Str+5 Dex+3} It affects your strength (+5). It affects your dexterity (+3). It affects your magic capacity (+9). It has a curse placed upon it. (51, 37, D) a +2 scale mail of cold resistance (52, 37, D) a +0 hand crossbow of freezing (53, 37, D) a book of Alchemy (54, 37, D) a +0 long sword (59, 37, D) a +2 dagger of venom (60, 37, D) a +2 long sword (61, 37, D) an uncursed staff of poison (62, 37, D) an uncursed staff of fire (63, 37, D) a +3 whip of draining (69, 37, D) an uncursed staff of death (70, 37, D) a +1 greatsling of flaming (71, 37, D) a disc of storms (72, 37, D) a plain deck of summoning (73, 37, D) a +6 ring of strength (49, 38, D) a +0 battleaxe of venom (still there?) a +2 long sword of venom (still there?) (50, 38, D) a +0 short sword (still there?) a book of the Sky (still there?) (51, 38, D) a +4 rapier of protection (still there?) a lantern of shadows (still there?) (52, 38, D) a scroll of brand weapon (53, 38, D) a book of Burglary (59, 38, D) an uncursed staff of summoning (60, 38, D) a manual of Slings (61, 38, D) Keronef's Disquisition on Torrid Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Delayed Fireball Conjuration/Fire 7 (62, 38, D) the Papyrus of Feathery Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Swiftness Charms/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Freezing Cloud Conjuration/Ice/Air 6 f - Poisonous Cloud Conjuration/Poison/Air 6 (71, 38, D) an uncursed amulet of faith (72, 38, D) a +0 glaive of pain (73, 38, D) an uncursed ring of protection from fire (48, 39, D) a cursed +0 dagger (50, 39, D) a +0 scimitar (49, 40, D) a cursed -3 longbow (unseen) (51, 40, D) a +0 scimitar (69, 41, D) a cursed -1 trident (unseen) (71, 41, D) a +0 trident 5 tomahawks a merfolk corpse (61, 42, D) a +2 demon whip of venom (70, 42, D) an uncursed staff of earth a +0 shortbow 25 arrows a centaur corpse (71, 42, D) a +0 shortbow 16 arrows (72, 42, D) a +0 trident (unseen) (50, 43, D) an elf corpse (54, 43, D) 2 arrows (unseen) (61, 43, D) a +2 demon whip of venom (51, 44, D) 3 arrows (still there?) an arrow (still there?) (52, 44, D) an elf corpse (53, 44, D) an arrow (60, 44, D) a +6 hand axe of electrocution a +0 plate armour a human corpse (71, 44, D) an arrow (72, 44, D) 3 large rocks (51, 45, D) a +0 long sword (still there?) an arrow (still there?) (52, 45, D) 24 arrows