Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the ring of Etraf {+Fly Dex+3} [ring of flight] It affects your dexterity (+3). It lets you fly. (62, 1, D) a +2 mace of draining (63, 1, D) an uncursed staff of energy (68, 1, D) an uncursed amulet of faith (69, 1, D) a +1 pearl dragon armour (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +6 ring of strength (75, 2, D) a +0 robe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (69, 5, D) a black bear corpse (skeletalised by now) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a disc of storms (62, 9, D) a +2 chain mail of fire resistance (63, 9, D) a +7 rod of clouds (11/11) (70, 9, D) a +0 dagger (71, 9, D) a book of Control (62, 10, D) a +1 shortbow of flaming (70, 10, D) a +0 short sword (72, 10, D) a scroll of brand weapon (61, 12, D) a yak corpse (skeletalised by now) (63, 12, D) a jackal corpse (skeletalised by now) (70, 12, D) a cursed -2 dagger a +0 robe an orc corpse (skeletalised by now) (71, 12, D) a +5 rod of destruction (5/12) a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 13, D) a +0 whip an orc corpse (skeletalised by now) (72, 13, D) a +1 mace of holy wrath (unseen) (62, 17, D) a +4 ring of intelligence (71, 17, D) a +4 dagger of protection (72, 17, D) the cursed -1 blowgun "Skeghawk" {evade, -Tele rN+ Str+2 Int+4 Dex-3} It affects your evasion (+5 to EV). It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-3). It protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (73, 17, D) an uncursed staff of fire (62, 18, D) the cursed ring "Ekeqiuw" {MP+9 Int-2 Dex+4} [ring of intelligence] It affects your intelligence (-2). It affects your dexterity (+4). It affects your magic capacity (+9). It has a curse placed upon it. (63, 18, D) a +3 scale mail of cold resistance (64, 18, D) a +2 glaive of chopping (71, 18, D) a +1 plate armour of cold resistance (73, 18, D) the +6 war axe of Doom {chop, +Blink rPois+} It inflicts extra damage upon your enemies. It protects you from poison. It lets you blink. (62, 22, D) an uncursed ring of teleport control (61, 23, D) an uncursed staff of cold (63, 24, D) a raiju corpse (61, 27, D) a book of Geomancy (63, 27, D) a +3 giant club (64, 27, D) the +6 dire flail of the Nexus {antimagic, Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). (71, 27, D) a crystal ball of energy (73, 27, D) an uncursed staff of power (62, 28, D) a book of Fire (63, 28, D) an uncursed staff of poison (64, 28, D) a +2 chain mail of positive energy (71, 28, D) a +3 short sword of electrocution (73, 28, D) a plain deck of changes (71, 32, D) an uncursed staff of energy (63, 34, D) a bolt