Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) the +6 triple sword of Paddoat {slice, Contam +Blink rN+ MR- Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. It causes magical contamination when unequipped. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (75, 2, D) a +0 robe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (68, 4, D) a +0 long sword a +0 leather armour (74, 4, D) a +0 whip (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (68, 5, D) a +0 long sword a +2 robe of fire resistance an elf corpse (skeletalised by now) (10, 6, D) a crystal ball of energy (68, 6, D) a +0 short sword a +0 buckler an uncursed ring of positive energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed amulet of warding (72, 9, D) an uncursed staff of summoning (72, 10, D) an uncursed amulet of resist mutation (70, 12, D) a +0 whip (71, 12, D) a +0 hand axe (unseen) (72, 12, D) a +0 flail (unseen) (72, 13, D) a +0 club (unseen) (71, 17, D) 2 potions of heal wounds (73, 17, D) 3 royal jellies (71, 18, D) a sack of spiders (72, 18, D) a +4 chain mail of magic resistance (73, 18, D) a lamp of fire (71, 24, D) an ugly thing corpse