Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (51, 1, D) a +0 mace (52, 1, D) a +5 blowgun (53, 1, D) a +5 ring of dexterity (62, 1, D) a +0 robe (63, 1, D) a book of Spatial Translocations (67, 1, D) a scroll of brand weapon (69, 1, D) a +1 morningstar of draining (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) an uncursed staff of fire (50, 2, D) a scroll of fog (51, 2, D) a +0 war axe of electrocution (52, 2, D) a +4 hunting sling of freezing (53, 2, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (54, 2, D) an uncursed staff of death (62, 2, D) a +2 great sword of electrocution (75, 2, D) a +0 trident a +1 falchion of electrocution (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (51, 3, D) a ball python corpse (52, 3, D) a guardian serpent corpse (still there?) an adder corpse (still there?) (53, 3, D) a water moccasin corpse (74, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (51, 4, D) a water moccasin corpse (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (51, 6, D) a +0 mace (unseen) (52, 6, D) a black mamba corpse (4, 7, D) a +3 large shield (unseen) (52, 7, D) an anaconda corpse (53, 7, D) a +4 halberd (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (52, 8, D) a +3 mace of draining (unseen) (70, 9, D) a book of Control (71, 9, D) a +0 dagger (70, 10, D) the cursed +0 chain mail of the Original Sin {+Blink Int+2} It affects your intelligence (+2). It lets you blink. It has a curse placed upon it. (72, 10, D) a stone of tremors (71, 11, D) a +0 mace a +0 scale mail (72, 11, D) a +0 dagger (unseen) (71, 12, D) an uncursed staff of energy a +0 robe a +0 war axe (49, 13, D) a book of Flames (50, 13, D) a +0 dagger of venom (51, 13, D) a +3 spear of piercing (52, 13, D) the +7 plate armour of Bedevilment {Str+3 Dex-5} It affects your strength (+3). It affects your dexterity (-5). (53, 13, D) a +0 rapier of protection (54, 13, D) a phantom mirror (55, 13, D) a +1 hand crossbow of evasion (61, 13, D) an uncursed staff of fire (71, 13, D) a +0 morningstar (50, 14, D) a lantern of shadows (51, 14, D) an uncursed staff of poison (52, 14, D) a book of the Sky (53, 14, D) a sack of spiders (54, 14, D) a phantom mirror (55, 14, D) an uncursed staff of fire (52, 16, D) a +0 trident (unseen) (53, 16, D) a +2 spear of pain (unseen) (54, 16, D) a +0 trident (54, 17, D) a sea snake corpse (61, 17, D) the cursed +0 broad axe of Courage {chop, MP+9 SInv} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It enhances your eyesight. It has a curse placed upon it. (62, 17, D) a +1 trident of freezing (63, 17, D) an uncursed staff of summoning (64, 17, D) an uncursed amulet of resist mutation (72, 17, D) a +1 hand axe of chopping (73, 17, D) a +2 scimitar of protection (51, 18, D) a +0 demon blade of venom a +0 robe (52, 18, D) a +0 spear (62, 18, D) 31 fruits (63, 18, D) a crystal ball of energy (64, 18, D) a +5 hand axe of distortion (71, 18, D) a +3 shortbow of evasion (72, 18, D) a +2 scale mail of poison resistance (73, 18, D) the cursed +0 chain mail of Hospitality {rC- rN+ SInv} It makes you vulnerable to cold. It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. (51, 19, D) a +0 trident (unseen) (52, 19, D) a water nymph corpse (53, 19, D) a griffon corpse (52, 22, D) a javelin (63, 22, D) a +0 hand axe (50, 25, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (52, 25, D) the +10 short sword "Earthworm" {freeze, Str-2 Int+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+8). (53, 25, D) an uncursed staff of conjuration (52, 26, D) an uncursed ring of poison resistance (53, 26, D) a +4 shortbow of flaming (54, 26, D) the +2 broad axe of Karma {vamp, rN+ Int+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It protects you from negative energy. (61, 27, D) the +9 longbow of Res Nullius {velocity, -Cast MP-9 Str+8 SInv} Any arrow fired from it inflicts extra damage. It affects your strength (+8). It affects your magic capacity (-9). It enhances your eyesight. It prevents spellcasting. (62, 27, D) a +0 rapier (65, 27, D) an uncursed staff of conjuration (71, 27, D) a lantern of shadows (73, 27, D) a +1 ring mail of poison resistance (62, 28, D) an uncursed ring of ice (63, 28, D) a +1 pair of boots of running (64, 28, D) a +1 scale mail of poison resistance (73, 28, D) a +0 dagger (62, 29, D) a wolf corpse (skeletalised by now) (72, 29, D) a +0 hand axe a +0 chain mail (47, 30, D) an arrow (48, 30, D) a +0 longbow (still there?) an arrow (still there?) (51, 30, D) a +4 long sword of holy wrath (unseen) (74, 30, D) a +0 dagger a +0 robe (47, 31, D) a +5 scimitar of holy wrath (unseen) (48, 31, D) 2 arrows (52, 31, D) an arrow (72, 31, D) a +2 short sword of protection (73, 31, D) a +0 dagger a +0 robe (63, 32, D) a +0 spear a spriggan corpse (skeletalised by now) (64, 32, D) a black bear corpse (skeletalised by now) (72, 32, D) a +1 trident of piercing a +0 robe (51, 33, D) 2 arrows (52, 33, D) an arrow (62, 33, D) a +3 rapier of draining a +0 robe a spriggan corpse (skeletalised by now) (63, 33, D) a +0 short sword the cursed -1 hand crossbow of Premature Burial {elec, +Inv rPois+ rC+ Str-4 Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-4). It affects your dexterity (+2). It protects you from cold. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. a +0 robe a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (51, 34, D) an arrow (52, 34, D) an arrow (49, 37, D) an uncursed staff of cold (50, 37, D) a plain deck of defence (51, 37, D) a plain deck of summoning (54, 37, D) the cursed -3 leather armour "Beofripp" {+Inv rF+ rC- MP+9} It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. (59, 37, D) a book of Cantrips (60, 37, D) a +0 antimagic trident (62, 37, D) the +9 flail of Dung {venom, rC- MR+ Str+4 SInv} It poisons the flesh of those it strikes. It affects your strength (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It enhances your eyesight. (69, 37, D) a cursed staff of wizardry (70, 37, D) an uncursed staff of fire (72, 37, D) a +2 trident of holy wrath (73, 37, D) an uncursed staff of wizardry (49, 38, D) an uncursed staff of earth (50, 38, D) a +0 robe of fire resistance (51, 38, D) a book of Enchantments (52, 38, D) a sack of spiders (53, 38, D) a cursed staff of fire (59, 38, D) the cursed -3 ring mail of Pliatuz {rC+ Str+2} It affects your strength (+2). It protects you from cold. It has a curse placed upon it. (62, 38, D) a +4 plate armour of ponderousness (63, 38, D) a +1 flail of draining (70, 38, D) an uncursed staff of death (72, 38, D) a book of the Dragon (73, 38, D) a fan of gales (71, 40, D) a hippogriff corpse (skeletalised by now) (70, 41, D) a +0 trident (unseen) (71, 41, D) a hippogriff corpse (skeletalised by now) (71, 42, D) a +0 trident (71, 43, D) a hippogriff corpse (skeletalised by now) (51, 44, D) an ice dragon corpse (skeletalised by now) (61, 44, D) a very ugly thing corpse (skeletalised by now) (unseen)