Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) a +0 rapier (68, 1, D) a book of Unlife (69, 1, D) a +0 short sword (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 long sword of holy wrath (68, 2, D) a +0 ring mail an elf corpse (skeletalised by now) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +1 arbalest of freezing (73, 3, D) a +0 trident a +2 leather armour of poison resistance an orc corpse (skeletalised by now) (74, 3, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (68, 4, D) a +5 glaive of chopping (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (68, 5, D) a +0 scimitar of holy wrath (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (61, 9, D) an uncursed ring of teleport control (62, 9, D) a +2 robe of magic resistance (63, 9, D) an uncursed staff of wizardry (70, 9, D) a +2 ring mail of fire resistance (71, 9, D) a +0 robe of positive energy (72, 9, D) a +2 ring mail of poison resistance (70, 10, D) a +0 falchion of holy wrath (72, 10, D) an uncursed staff of fire (70, 12, D) a cursed +0 war axe (unseen) (72, 12, D) a +0 dagger a +0 ring mail 4 tomahawks a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 13, D) a cursed -2 dagger (unseen) (72, 13, D) a cursed -1 dagger (unseen) (71, 14, D) a tomahawk (61, 17, D) an uncursed staff of fire (62, 17, D) a plain deck of wonders (73, 17, D) the cursed -1 scimitar of Amounain {slice, +Fly rPois- rF- Str+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you vulnerable to fire. It makes you vulnerable to poison. It enhances your eyesight. It lets you fly. It has a curse placed upon it. (63, 18, D) a +2 greatsling of flaming (71, 18, D) a cursed ring of loudness (72, 18, D) a +0 great sword (64, 20, D) the +8 mace of Ashenzari's Hatred {crush, -Cast +Inv rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you turn invisible. It prevents spellcasting. (64, 21, D) a +0 dire flail (unseen) (72, 21, D) 2 large rocks (unseen) (70, 22, D) a +0 bardiche (unseen) (71, 22, D) a +0 dire flail (unseen) (72, 23, D) a +0 long sword (unseen) (63, 24, D) an ornate deck of war (72, 24, D) a large rock (51, 26, D) 2 potions of agility (53, 26, D) a book of Envenomations (52, 27, D) a +1 antimagic war axe (unseen) (61, 27, D) the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. a cursed +0 short sword a +6 ring of strength an uncursed staff of energy (62, 27, D) a cursed -2 ring of protection (64, 27, D) the amulet "Isigumme" {-Tele Regen+ Str+4 Dex-3 Slay+2 SInv} [amulet of regeneration] It affects your strength (+4). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It enhances your eyesight. It prevents most forms of teleportation. It increases your rate of regeneration. (65, 27, D) a +2 shield of cold resistance (71, 27, D) an uncursed staff of earth (72, 27, D) an uncursed ring of magical power (73, 27, D) a +0 hunting sling of freezing (51, 28, D) a +0 greatsling (unseen) (53, 28, D) a +0 antimagic war axe (unseen) (62, 28, D) a +2 battleaxe of chopping (63, 28, D) the +2 glaive of Makhleb's Hatred {flame, +Rage MP+9 Str+3 Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (-4). It affects your magic capacity (+9). It lets you go berserk. (64, 28, D) the +6 halberd of Trial by Ordeal {freeze, rC++ rN+ Str+2 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (-2). It greatly protects you from cold. It protects you from negative energy. (71, 28, D) a +1 mace of protection (72, 28, D) a +2 robe of resistance (73, 28, D) a +0 dagger of electrocution (still there?) the +4 great sword "Vikhezyu" {freeze, rC- MR+ SInv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It enhances your eyesight. (52, 29, D) a +4 dagger of speed (unseen) (73, 29, D) a black bear corpse (53, 30, D) a +0 antimagic hand axe (unseen) (51, 31, D) a +0 spear (52, 32, D) an uncursed staff of summoning (unseen) (71, 32, D) a +0 short sword (unseen) (72, 32, D) a wolf corpse (52, 34, D) a sling bullet of flame (73, 34, D) 2 chunks of flesh (49, 37, D) a wand of flame (13) a wand of random effects (15) (51, 37, D) an uncursed staff of cold (52, 37, D) a +6 ring of evasion (53, 37, D) a book of Spatial Translocations (54, 37, D) the Tome of the Birds Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (59, 37, D) a book of Flames (60, 37, D) a book of Beasts (61, 37, D) a +6 ring of strength (62, 37, D) a +5 blowgun (63, 37, D) an uncursed staff of cold (69, 37, D) a +8 blowgun (70, 37, D) a book of Flames (71, 37, D) an uncursed ring of sustain abilities (72, 37, D) a +1 battleaxe of draining (73, 37, D) an uncursed staff of summoning (49, 38, D) the +3 leather armour of Iczi {rPois+ Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It protects you from poison. (50, 38, D) an uncursed ring of stealth (52, 38, D) an uncursed ring of see invisible (53, 38, D) a scroll of brand weapon 4 scrolls of amnesia (59, 38, D) a +1 lajatang of protection (61, 38, D) a lamp of fire (inert) (62, 38, D) a fan of gales (63, 38, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (71, 38, D) a cursed -3 ring of evasion (72, 38, D) an uncursed staff of wizardry (70, 40, D) a +2 falchion of flaming (60, 42, D) a cursed -3 quarterstaff (unseen) (71, 43, D) an uncursed staff of wizardry (51, 44, D) a +0 battleaxe (unseen) (51, 45, D) 2 meat rations