Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the cursed -2 short sword of Xagoapup {pain, -Cast +Rage Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It lets you go berserk. It prevents spellcasting. It has a curse placed upon it. (62, 1, D) a +0 rapier (63, 1, D) a +0 long sword (67, 1, D) a +1 hand crossbow of flaming (68, 1, D) a +6 ring of strength (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +1 short sword of venom (73, 2, D) a +5 plate armour of ponderousness (75, 2, D) a +1 bardiche of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 shortbow 15 arrows a +0 leather armour an elf corpse (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (61, 4, D) a +6 battleaxe of electrocution (unseen) (62, 4, D) a +1 dagger of venom (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) a +0 leather armour a +0 short sword an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (62, 5, D) an arrow (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) an arrow (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a cursed staff of poison (63, 9, D) an uncursed amulet of resist corrosion (70, 9, D) a +1 ring of evasion (71, 9, D) a +3 blowgun (72, 9, D) the +5 scale mail "Imeut" {Int+5} It affects your intelligence (+5). (62, 10, D) an uncursed amulet of the gourmand (70, 10, D) an uncursed staff of wizardry (72, 10, D) a +0 mace of protection (62, 17, D) an uncursed ring of positive energy (63, 17, D) a +1 falchion of pain (64, 17, D) Nixziut's Collected Works on the Hurtful Glacier Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Condensation Shield Ice 4 e - Bolt of Cold Conjuration/Ice 6 (71, 17, D) a +3 ring mail of positive energy (72, 17, D) a +2 ring mail of cold resistance (71, 18, D) a book of Geomancy (72, 18, D) a +0 scimitar (73, 18, D) a +2 ring of intelligence (72, 19, D) a +0 club an orc corpse (72, 21, D) a +0 dagger a +0 ring mail a +0 dagger a +0 robe an orc corpse (62, 22, D) a +0 spear a +1 arbalest of freezing a spriggan corpse (71, 22, D) a +0 hand axe an orc corpse (72, 22, D) a +2 battleaxe of chopping a +0 chain mail (73, 22, D) a +0 club a +0 ring mail an orc corpse (62, 23, D) a black bear corpse (62, 24, D) a +0 rapier (unseen) (61, 27, D) the +3 hand axe of Sunlight {drain, Contam MR+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (62, 27, D) an uncursed ring of poison resistance (63, 27, D) an uncursed staff of summoning (64, 27, D) an uncursed staff of air (65, 27, D) a book of Power (73, 27, D) a book of Annihilations (62, 28, D) 3 royal jellies (63, 28, D) a +5 dagger of venom (72, 28, D) a +0 trident (73, 28, D) an uncursed ring of wizardry (63, 32, D) an adder corpse (64, 32, D) a +0 halberd (72, 32, D) a wand of flame (0) a +0 war axe a draconian corpse (62, 33, D) a black mamba corpse (63, 33, D) a water moccasin corpse (still there?) a black mamba corpse (still there?) (72, 33, D) a +0 club (73, 33, D) a +2 rapier of venom a draconian corpse (64, 34, D) a water moccasin corpse (73, 34, D) an uncursed staff of air a +0 war axe a draconian corpse a pale draconian corpse (69, 37, D) a book of Debilitation (70, 37, D) an uncursed staff of death (72, 37, D) a +6 shortbow of freezing (73, 37, D) a cursed amulet of inaccuracy (71, 38, D) a wand of heal wounds (3) (73, 38, D) an uncursed ring of protection from magic