Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +0 rapier (20, 1, D) a book of the Tempests (21, 1, D) a +1 spear (22, 1, D) a lantern of shadows (23, 1, D) a crystal ball of energy (25, 1, D) a plain deck of summoning the +0 leather armour "Smixep" {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. (26, 1, D) a +5 morningstar of crushing (27, 1, D) a +2 great mace of protection (28, 1, D) a plain deck of escape (36, 1, D) an uncursed staff of summoning (37, 1, D) a phantom mirror (38, 1, D) an uncursed staff of wizardry (39, 1, D) a book of Clouds (40, 1, D) an uncursed amulet of regeneration (41, 1, D) the +4 ring mail "Wurezoev" {-Tele rN+ rCorr} It protects you from negative energy. It prevents most forms of teleportation. It protects you from acid and corrosion. (42, 1, D) a crystal ball of energy (49, 1, D) a fan of gales (unseen) (51, 1, D) an uncursed ring of sustain abilities (54, 1, D) a +4 long sword of holy wrath a fan of gales a +1 scale mail of poison resistance (55, 1, D) an uncursed ring of sustain abilities (62, 1, D) a +2 glaive of flaming (63, 1, D) a +0 scimitar of slicing (68, 1, D) a +0 robe (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the cursed -5 pair of gloves of the Ecumenical Temple {rElec MP+9 Dex-4 SInv} It affects your dexterity (-4). It insulates you from electricity. It affects your magic capacity (+9). It enhances your eyesight. It has a curse placed upon it. (20, 2, D) a +0 morningstar of crushing (22, 2, D) a book of Death (23, 2, D) a Grand Grimoire (24, 2, D) a stone of tremors (25, 2, D) a lantern of shadows (26, 2, D) a +1 flail of protection (27, 2, D) an uncursed staff of wizardry (28, 2, D) an uncursed staff of conjuration (29, 2, D) a +3 dagger of electrocution (36, 2, D) a plain deck of defence (37, 2, D) a lantern of shadows (38, 2, D) a +1 shortbow of freezing (39, 2, D) an uncursed ring of protection from magic (40, 2, D) an uncursed staff of wizardry (41, 2, D) an uncursed staff of power (42, 2, D) a +2 short sword of holy wrath (49, 2, D) a plain deck of defence (51, 2, D) a Grand Grimoire (52, 2, D) an uncursed staff of energy (62, 2, D) an uncursed ring of invisibility (75, 2, D) the +4 chain mail of Avviz {rF+ Str+2} It affects your strength (+2). It protects you from fire. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (22, 4, D) a +5 mace of draining (unseen) (23, 4, D) a +1 scimitar of flaming (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (63, 5, D) a cursed -3 rapier a +3 arbalest of flaming a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (24, 6, D) a +4 dagger of holy wrath (unseen) (4, 7, D) a +3 large shield (unseen) (22, 7, D) a +6 flail of protection (unseen) (25, 7, D) a +0 great sword (unseen) (26, 7, D) a +0 dagger (unseen) (39, 7, D) a +1 battleaxe of freezing (41, 7, D) a +0 battleaxe of freezing (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (21, 8, D) a wand of random effects (21) (24, 8, D) the +5 hand axe of Invincibility {antimagic, rElec rF+ Int+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. a +0 leather armour a +2 eveningstar of holy wrath a +0 plate armour a +0 shield (21, 9, D) a +2 scimitar of draining (23, 9, D) a +3 battleaxe of electrocution (unseen) (24, 9, D) a javelin (61, 9, D) a +2 whip of pain (62, 9, D) a +1 longbow of freezing (63, 9, D) a disc of storms (70, 9, D) an uncursed staff of death (71, 9, D) a +3 leather armour of poison resistance (72, 9, D) an uncursed staff of conjuration (62, 10, D) a +6 great mace of crushing (70, 10, D) a book of Power (72, 10, D) a +2 falchion of freezing (23, 11, D) a javelin (55, 12, D) a +0 dagger (2, 13, D) a +4 shortbow of flaming (4, 13, D) a +0 dagger (unseen) (7, 13, D) a +0 long sword (8, 13, D) the cursed -5 pair of gloves of the Elephant {rPois+ rC+ Dex+6} It affects your dexterity (+6). It protects you from cold. It protects you from poison. It has a curse placed upon it. (9, 13, D) an uncursed staff of air (10, 13, D) a +0 leather armour (11, 13, D) a book of Control (12, 13, D) the Almanac of Feathery Self-Knowledge Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Warp Weapon Charms/Translocation 5 (49, 13, D) a plain deck of summoning (51, 13, D) a +0 quarterstaff of protection a +0 longbow a +0 long sword (52, 13, D) a fan of gales the +10 glaive of Grepnug {chop, Noisy +Inv rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It lets you turn invisible. It may make noises in combat. a +0 long sword (53, 13, D) a +2 leather armour of positive energy the cursed -5 steam dragon armour of the End {+Fly Dex+2 Stlth+} It affects your dexterity (+2). It lets you fly. It makes you more stealthy. It has a curse placed upon it. (55, 13, D) a +0 long sword (3, 14, D) a +1 hand crossbow of velocity (4, 14, D) a +0 rapier (unseen) (5, 14, D) a box of beasts a +2 arbalest of freezing (7, 14, D) a +0 leather armour a +0 short sword a +3 triple crossbow of evasion a +2 scale mail of fire resistance the +10 hand axe of Klasch {chop, -Tele +Fly Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you fly. It prevents most forms of teleportation. an uncursed staff of air (8, 14, D) a +0 dagger (9, 14, D) a lantern of shadows (11, 14, D) a +1 plate armour of positive energy (12, 14, D) a sack of spiders (50, 14, D) a +0 short sword a +0 leather armour (54, 14, D) a +5 scythe of protection a cursed +0 ring mail a +0 long sword (55, 14, D) a +2 robe of cold resistance a book of Ice (4, 15, D) a +2 dagger of draining (9, 15, D) a cursed -2 short sword (still there?) a +0 rapier (still there?) (10, 15, D) an uncursed staff of power (11, 15, D) Jaom's Catalogue of Frigorific Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Passwall Transmutation/Earth 3 e - Ice Form Ice/Transmutation 4 f - Hydra Form Transmutation 6 (12, 15, D) the +11 shortbow "Syori" {venom, Contam rElec rPois+ MP+9 Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It causes magical contamination when unequipped. (35, 15, D) an uncursed staff of wizardry (36, 15, D) a +2 morningstar of holy wrath (38, 15, D) a book of Beasts (40, 15, D) the +2 scimitar "Patousae" {speed, Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). a +0 leather armour a book of Ice (41, 15, D) a cursed staff of fire (42, 15, D) a +0 rapier (43, 15, D) a +0 whip of pain (51, 15, D) a cursed -1 short sword a +0 longbow 66 arrows a cursed ring of loudness (53, 15, D) a +0 rapier (unseen) (54, 15, D) a phantom mirror a +6 morningstar of protection (4, 16, D) a +0 ring mail 25 arrows a +0 shortbow a +0 leather armour an uncursed amulet of clarity the +3 broad axe of Fragile Peace {venom, -Tele rN+ Str+3 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. It prevents most forms of teleportation. (9, 16, D) a +0 chain mail a +0 rapier a +0 short sword a +0 long sword 8 arrows a +0 short sword (27, 16, D) a cursed staff of conjuration (unseen) (35, 16, D) a +5 ring of strength (36, 16, D) an uncursed staff of cold (37, 16, D) a +2 whip of flaming a +0 robe (38, 16, D) a +1 antimagic glaive (still there?) Sif Muna's Tome of Summoning (still there?) Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 4 c - Shadow Creatures Summoning 5 d - Summon Hydra Summoning 7 (40, 16, D) a book of Death (41, 16, D) a +0 war axe (42, 16, D) a +0 blowgun of evasion (51, 16, D) a cursed +0 short sword (53, 16, D) a +2 vampiric war axe (unseen) (3, 17, D) an uncursed amulet of faith (19, 17, D) an uncursed staff of wizardry (20, 17, D) the -2 helmet of Lidyimy {rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. (22, 17, D) a +0 hat (23, 17, D) an uncursed staff of cold (24, 17, D) an uncursed ring of flight (25, 17, D) an uncursed amulet of warding (28, 17, D) an uncursed staff of cold (unseen) (29, 17, D) an uncursed ring of flight (36, 17, D) a +1 hunting sling of freezing a +3 quarterstaff of distortion 20 sling bullets a +0 leather armour (40, 17, D) a +1 broad axe of electrocution (unseen) (51, 17, D) the ring "Yri Pse" {Fire Stlth+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. a +0 longbow 20 arrows a +0 leather armour (61, 17, D) an uncursed ring of fire (62, 17, D) a +4 giant spiked club (64, 17, D) a plain deck of wonders (65, 17, D) a +2 shortbow of flaming (71, 17, D) a book of Fire (72, 17, D) a +2 hand axe of electrocution (73, 17, D) the Papyrus of Flight Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Tornado Air 9 (9, 18, D) a +0 leather armour (unseen) (11, 18, D) a +0 dagger (19, 18, D) a +0 shield (unseen) (20, 18, D) an uncursed staff of summoning (21, 18, D) a book of Hinderance (22, 18, D) a +6 longbow of evasion (23, 18, D) a +1 scale mail of fire resistance (24, 18, D) a phantom mirror (25, 18, D) a manual of Fighting (28, 18, D) the +4 dire flail "Lorem Ipsum" {flame, Str-4 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your dexterity (+5). (39, 18, D) a +0 lajatang of pain a +0 robe (41, 18, D) a +4 giant spiked club (unseen) (62, 18, D) a +4 arbalest of evasion a +4 antimagic morningstar (72, 18, D) an uncursed staff of earth (73, 18, D) the cursed -2 ring mail of the Salamander {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (2, 19, D) a +0 short sword (4, 19, D) a +0 scimitar a +0 dagger a +0 leather armour a +3 plate armour of positive energy a +0 ring mail 52 arrows a +0 leather armour a +0 rapier a +0 rapier of freezing a +0 leather armour a cursed -2 long sword a +0 scimitar (9, 19, D) 21 arrows (unseen) (11, 19, D) a +0 short sword (22, 19, D) a +0 glaive (unseen) (23, 19, D) an uncursed staff of air (still there?) an uncursed ring of stealth (still there?) (26, 19, D) a cursed ring of loudness (28, 19, D) a lamp of fire (39, 19, D) a +3 rapier of electrocution a +0 cloak a +0 pair of gloves an uncursed amulet of clarity a +0 short sword a +0 plate armour a +0 large shield (51, 19, D) an arrow (63, 19, D) a +0 robe (65, 19, D) a +0 hand axe (unseen) (7, 20, D) a +0 longbow (unseen) (10, 20, D) a +0 long sword (unseen) (20, 20, D) the cursed -1 bardiche of Death {chop, rN+ MR+ Str-3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 ring mail (51, 20, D) an arrow (5, 21, D) a +2 vampiric rapier (unseen) (6, 21, D) a +0 long sword a +0 leather armour (7, 21, D) a +0 dagger an arrow (9, 21, D) a +0 leather armour (unseen) (7, 22, D) a +0 short sword (unseen) (8, 22, D) a +0 scale mail (unseen) (10, 22, D) 4 arrows (51, 22, D) 2 arrows (39, 23, D) a sling bullet (-1, 24, D) a +0 short sword (unseen) (56, 24, D) a stone of tremors (unseen) (50, 25, D) a fan of gales (51, 25, D) a phantom mirror (52, 25, D) the +1 ring mail of the Armadillo {Int+7 Dex+3} It affects your intelligence (+7). It affects your dexterity (+3). (56, 25, D) a +0 halberd (51, 26, D) a +1 blowgun of evasion (54, 27, D) a +2 scimitar (61, 27, D) a +3 short sword of venom (64, 27, D) a plain deck of war (65, 27, D) a sack of spiders (71, 27, D) a +0 trident (72, 27, D) a +0 shortbow (still there?) a crystal ball of energy (still there?) (37, 28, D) a +2 falchion of freezing (42, 28, D) an uncursed staff of energy (54, 28, D) a +0 robe (61, 28, D) a +0 rapier (unseen) (62, 28, D) a +0 buckler (unseen) (63, 28, D) a +7 war axe of freezing (64, 28, D) a disc of storms (70, 28, D) an uncursed staff of conjuration (72, 28, D) a book of the Dragon (34, 29, D) a +0 glaive (35, 29, D) an uncursed staff of power (36, 29, D) a plain deck of wonders a stone of tremors a phantom mirror (38, 29, D) a disc of storms (42, 29, D) an uncursed staff of poison Vethriahi's Tome of Intoxication and Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 a +2 chain mail of poison resistance (43, 29, D) a plain deck of summoning a Necronomicon (53, 29, D) a +0 dagger the +7 quarterstaff "Impslayer" {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (63, 29, D) a +1 demon trident of draining (64, 29, D) a +0 spear (unseen) (72, 29, D) a +0 trident (74, 29, D) the cursed -2 morningstar of Defilement {crush, rElec rF+ MR- Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (35, 30, D) an uncursed staff of energy (39, 30, D) a +0 hand axe (still there?) a +0 flail (still there?) (42, 30, D) a +0 flail (still there?) an uncursed staff of energy (still there?) (53, 30, D) a cursed -1 halberd (35, 31, D) a +0 battleaxe (unseen) (38, 31, D) a +0 battleaxe (unseen) (53, 31, D) a +0 robe (unseen) (1, 32, D) a +0 spear of flaming (2, 32, D) the Guide on Malediction and the Snowflakes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Fulminant Prism Conjuration/Hexes 4 c - Leda's Liquefaction Hexes/Earth 4 d - Ice Form Ice/Transmutation 4 e - Gell's Gravitas Hexes/Translocation 6 (3, 32, D) a +2 demon trident of draining (7, 32, D) 2 scrolls of fear 4 scrolls of amnesia 3 potions of brilliance a box of beasts (9, 32, D) a disc of storms (11, 32, D) 5 scrolls of brand weapon (12, 32, D) a plain deck of defence (27, 32, D) a +0 centaur barding of cold resistance (52, 32, D) a +3 scimitar of electrocution (53, 32, D) a +0 robe (71, 32, D) a +0 war axe of freezing (1, 33, D) a stone of tremors (2, 33, D) an uncursed staff of cold (3, 33, D) a +0 leather armour (4, 33, D) a +2 antimagic long sword (6, 33, D) a +0 trident (7, 33, D) a +0 spear of piercing (9, 33, D) an uncursed staff of energy (10, 33, D) Clirhooj's Spellweaving Continued Spells Type Level a - Flight Charms/Air 3 b - Confuse Hexes 3 c - Vampiric Draining Necromancy 3 d - Passwall Transmutation/Earth 3 e - Spider Form Transmutation/Poison 3 (11, 33, D) the Catalogue of Dusty Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 3 c - Irradiate Conjuration/Transmutation 5 d - Ignite Poison Fire/Transmutation 5 e - Statue Form Transmutation/Earth 6 (12, 33, D) a plain deck of changes (13, 33, D) a book of Power (19, 33, D) the Guide on Harmful Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (20, 33, D) a +0 broad axe of venom (21, 33, D) a +0 mace of crushing (22, 33, D) a manual of Maces & Flails (23, 33, D) a lantern of shadows (24, 33, D) Phamiy's Handbook of Fanaticism Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Summon Demon Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (26, 33, D) an uncursed amulet of resist mutation (28, 33, D) an uncursed staff of conjuration an uncursed staff of summoning (36, 33, D) a +5 great mace of draining (37, 33, D) a +0 glaive (39, 33, D) a +0 hand axe (unseen) (42, 33, D) a +0 hand axe (51, 33, D) a +1 plate armour of fire resistance (still there?) a +0 war axe (still there?) (53, 33, D) a +0 plate armour a +0 dire flail (1, 34, D) a +2 ring mail of poison resistance (2, 34, D) an uncursed staff of fire (3, 34, D) a +0 spear (still there?) an uncursed ring of flight (still there?) (4, 34, D) a lantern of shadows (7, 34, D) a fan of gales (8, 34, D) the amulet of Cekugob {Ward -Tele rElec rPois+ rN++ AC+1 EV+1} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (9, 34, D) an uncursed staff of poison (19, 34, D) the +6 lajatang "Titym" {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (20, 34, D) a +0 robe (21, 34, D) a +0 robe (22, 34, D) a +0 flail of draining (24, 34, D) a +2 great sword of slicing (25, 34, D) a plain deck of summoning (still there?) a +2 trident of freezing (still there?) (26, 34, D) a book of Hinderance (28, 34, D) the Almanac of Aerial Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Silence Hexes/Air 5 d - Summon Forest Summoning/Translocation 5 e - Deflect Missiles Charms/Air 6 a +0 scimitar of protection (29, 34, D) a +2 quarterstaff of speed (36, 34, D) a +0 mace of draining (unseen) (38, 34, D) a +2 morningstar of holy wrath (39, 34, D) a +0 halberd (40, 34, D) an uncursed ring of fire the ring of Biozaine {+Inv +Fly Str-3 Dex+4 SInv Stlth+} [ring of flight] It affects your strength (-3). It affects your dexterity (+4). It enhances your eyesight. It lets you turn invisible. It lets you fly. It makes you more stealthy. a +0 battleaxe (41, 34, D) a +0 halberd (4, 35, D) a +0 trident of venom (unseen) (5, 35, D) a +0 leather armour (unseen) (9, 35, D) a +2 spear of flaming an uncursed amulet of stasis (10, 35, D) a +0 trident 8 tomahawks (23, 35, D) an uncursed staff of death (unseen) (24, 35, D) a +2 robe of the Archmagi (still there?) an uncursed staff of poison (still there?) (26, 35, D) a +7 hand axe of flaming (2, 36, D) a +0 trident (4, 36, D) a +0 trident (unseen) (7, 36, D) a cursed -3 trident (unseen) (22, 36, D) an uncursed staff of wizardry (27, 36, D) an uncursed amulet of the gourmand (49, 36, D) a +6 long sword of protection (63, 36, D) a +4 rapier (2, 37, D) 7 tomahawks a +5 eveningstar of protection the +5 scale mail of the Demon Prince {Str-3 Int+10 Stlth+} It affects your strength (-3). It affects your intelligence (+10). It makes you more stealthy. (3, 37, D) a +1 hand axe of electrocution a +0 robe the ring "Braomuc" {MR+ Str+2 Int+5} [ring of strength] It affects your strength (+2). It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 leather armour a +0 spear a +0 spear 14 javelins a +4 ring mail of cold resistance (49, 37, D) a +2 vampiric demon trident an uncursed staff of summoning (51, 37, D) a +1 robe of cold resistance Sif Muna's Papyrus of Creation and Orientation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 d - Portal Projectile Translocation 3 e - Control Teleport Charms/Translocation 4 f - Phase Shift Translocation 5 (53, 37, D) an uncursed staff of fire a +6 ring of strength (54, 37, D) a book of Ice a phantom mirror (60, 37, D) a +6 falchion of freezing a +0 short sword (61, 37, D) a cursed -3 long sword a +1 swamp dragon armour (64, 37, D) a +0 leather armour (69, 37, D) a +3 flail of crushing (70, 37, D) an uncursed staff of cold (72, 37, D) a +0 buckler a +0 short sword (73, 37, D) a +2 robe (74, 37, D) a +1 falchion of slicing (1, 38, D) a +0 trident (unseen) (4, 38, D) a +1 trident of pain 18 poisoned javelins a +0 leather armour an uncursed ring of poison resistance a +5 rapier of freezing (5, 38, D) the +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. a +0 leather armour (59, 38, D) the +1 robe of Demons {rN++ MR- Str+4} It affects your strength (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (60, 38, D) a book of Hinderance (62, 38, D) a box of beasts a +0 shortbow a +0 long sword 16 arrows a manual of Armour (63, 38, D) a phantom mirror (64, 38, D) an uncursed staff of air (70, 38, D) a box of beasts (71, 38, D) a +3 falchion of slicing (72, 38, D) a +2 hand axe of electrocution (2, 39, D) a +0 eveningstar of crushing 13 javelins a +0 leather armour (3, 39, D) a +0 trident (still there?) a +0 spear of venom (still there?) (4, 39, D) 10 javelins of returning (58, 39, D) a +0 dagger a +0 leather armour an uncursed ring of poison resistance (60, 39, D) a +0 shortbow (still there?) a +0 falchion of protection (still there?) (62, 39, D) a +0 dagger (63, 39, D) a +0 long sword of slicing (3, 40, D) a +0 robe a +0 rapier of speed (5, 40, D) a +1 demon trident of flaming (unseen) (23, 40, D) a +2 troll leather armour a +1 short sword of holy wrath (51, 40, D) a +0 club a +0 hunting sling 26 sling bullets an uncursed staff of air (54, 40, D) a cursed -2 rapier (59, 40, D) a +0 long sword (4, 41, D) a throwing net (53, 41, D) a +0 animal skin (70, 41, D) the +3 trident of Slime {pierce, rC- rN++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you vulnerable to cold. It greatly protects you from negative energy. a +0 robe (5, 42, D) a poisoned javelin (51, 42, D) a +7 vampiric short sword a +0 robe (71, 42, D) a +0 quarterstaff a +0 robe (7, 44, D) 2 javelins (61, 45, D) 2 arrows (29, 48, D) a +2 flail of pain (58, 48, D) a +0 scale mail (60, 48, D) a +0 club (61, 48, D) a +0 long sword (63, 48, D) a +0 short sword (64, 48, D) a lantern of shadows (unseen) (65, 48, D) a scroll of brand weapon (66, 48, D) a +4 giant spiked club (68, 48, D) a plain deck of defence (unseen) (69, 48, D) a +0 helmet of intelligence (unseen) (71, 48, D) a +0 dagger (unseen) (72, 48, D) a +0 dagger (unseen) (75, 48, D) a +1 scale mail of positive energy (18, 49, D) a +2 vampiric lajatang (19, 49, D) a book of Cantrips (21, 49, D) a +5 ring of dexterity a plain deck of war (23, 49, D) a plain deck of changes (25, 49, D) Epuic's Incunabulum of Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Vampiric Draining Necromancy 3 d - Cigotuvi's Embrace Necromancy 5 e - Simulacrum Ice/Necromancy 6 (26, 49, D) a +3 hand axe of electrocution (27, 49, D) a +1 antimagic hand axe (unseen) (29, 49, D) the +4 lajatang of Success {slice, rPois+ MP-9 Str+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (-9). (30, 49, D) the +5 scale mail of Leferaz {rElec Str+2} It affects your strength (+2). It insulates you from electricity. (31, 49, D) an uncursed staff of summoning (32, 49, D) the +7 scimitar of the Imperium {slice, -Tele rElec Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It prevents most forms of teleportation. (33, 49, D) an uncursed staff of summoning (34, 49, D) a cursed -6 ring of dexterity (38, 49, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (39, 49, D) a lamp of fire (40, 49, D) a +1 hunting sling of freezing (41, 49, D) a +3 ring of protection (42, 49, D) a +2 ring mail of positive energy (43, 49, D) the +9 great sword "Gaopoef" {slice, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (44, 49, D) a plain deck of defence (45, 49, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may recurse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (47, 49, D) an uncursed staff of fire (48, 49, D) the +6 scimitar "Klao" {speed, Noisy Str+11} Attacks with this weapon are significantly faster. It affects your strength (+11). It may make noises in combat. (49, 49, D) a plain deck of wonders (50, 49, D) a book of Spatial Translocations (51, 49, D) the +7 whip of Chemucue {freeze, *Rage rF+ Str+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It protects you from fire. It may make you go berserk in combat. (52, 49, D) an uncursed ring of protection from cold (53, 49, D) a phantom mirror (54, 49, D) a +4 ring of protection (58, 49, D) a +0 dagger (59, 49, D) a +0 leather armour (63, 49, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (unseen) (67, 49, D) a +2 mace of protection an orc corpse (68, 49, D) an uncursed staff of air a cursed +0 scale mail (72, 49, D) a lamp of fire (73, 49, D) a sack of spiders (10, 50, D) the ring "Eptem" {Ice +Fly rElec rPois+ MR+ MP-9} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you fly. (18, 50, D) a book of the Earth (19, 50, D) a box of beasts (20, 50, D) an uncursed staff of energy (21, 50, D) a +2 pair of gloves of strength (22, 50, D) a +2 ring mail of fire resistance (25, 50, D) a phantom mirror (26, 50, D) a +4 hand crossbow of flaming (28, 50, D) a +2 hand axe of chopping a +2 glaive of protection (30, 50, D) a +4 scale mail of cold resistance (31, 50, D) a +1 shortbow of flaming (32, 50, D) a disc of storms (33, 50, D) a +6 ring of strength (34, 50, D) a +1 chain mail of poison resistance (39, 50, D) an uncursed amulet of resist corrosion (41, 50, D) an uncursed staff of power (42, 50, D) the +3 chain mail of the Komodo Dragon {Str+3 Int+4 Dex-5} It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (-5). (43, 50, D) a +2 morningstar of holy wrath (44, 50, D) a cursed -2 giant club (45, 50, D) a +4 hunting sling of freezing (46, 50, D) a manual of Bows (47, 50, D) a +1 demon blade of venom (unseen) (48, 50, D) a lantern of shadows (49, 50, D) the cursed +3 hand axe "Kegus" {flame, rC++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It has a curse placed upon it. (50, 50, D) a plain deck of changes (51, 50, D) a +5 ring of evasion (53, 50, D) a book of Burglary (54, 50, D) an ornate deck of summoning (58, 50, D) a phial of floods (61, 50, D) a +5 scythe of distortion (unseen) (66, 50, D) a cursed staff of summoning (still there?) a +0 scale mail (still there?) (67, 50, D) a +0 robe a +0 dagger a +0 dagger of protection a +0 robe the +5 morningstar "Blob" {flame, rF+ rN+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. a +0 leather armour a +0 ring mail a +0 dagger a +0 dagger a +0 mace the Reference Book on Aerial Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Repel Missiles Charms/Air 2 c - Sticks to Snakes Transmutation 2 d - Static Discharge Conjuration/Air 3 e - Spider Form Transmutation/Poison 3 f - Summon Lightning Spire Summoning/Air 4 an orc corpse an orc corpse an orc corpse an orc corpse an orc corpse (73, 50, D) 41 fruits (74, 50, D) Sixyzuph's Collected Works on the Freezing Traveller Spells Type Level a - Freeze Ice 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Control Teleport Charms/Translocation 4 e - Passage of Golubria Translocation 4 f - Ozocubu's Refrigeration Ice 6 (0, 51, D) a book of Annihilations (1, 51, D) a phantom mirror (2, 51, D) a box of beasts (3, 51, D) the amulet "Xaricohu" {Inacc rN+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from negative energy. (6, 51, D) the +9 dire flail "Dwarf's Foe" {crush, rC+ MP+9 Int+2 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+5). It protects you from cold. It affects your magic capacity (+9). (7, 51, D) an uncursed staff of air (8, 51, D) a +2 broad axe of electrocution (10, 51, D) an uncursed amulet of resist mutation (11, 51, D) a +2 robe of fire resistance (12, 51, D) a +0 great mace of holy wrath (13, 51, D) an uncursed staff of death (14, 51, D) a phantom mirror (19, 51, D) Sif Muna's Collected Works on Boosts Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Control Teleport Charms/Translocation 4 d - Haste Charms 6 (20, 51, D) Esuumauv's Collected Works on Envenoming Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 (22, 51, D) an uncursed ring of positive energy (23, 51, D) a cursed staff of conjuration (24, 51, D) the +10 hand crossbow "Erchof" {venom, +Fly Int-4 Stlth+} It poisons the ammo it fires. It affects your intelligence (-4). It lets you fly. It makes you more stealthy. (28, 51, D) a +0 short sword of holy wrath (30, 51, D) a lamp of fire (33, 51, D) the +9 dagger of Chilly Death {freeze, rPois+ rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (34, 51, D) the +8 halberd of Rubbish {freeze, Int+5 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your dexterity (+4). (38, 51, D) a Necronomicon (39, 51, D) a +0 dagger of freezing (40, 51, D) a box of beasts (41, 51, D) a +0 short sword of draining (42, 51, D) a +2 vampiric lajatang (43, 51, D) a +2 rod of inaccuracy (13/13) (45, 51, D) an uncursed amulet of the gourmand (47, 51, D) a crystal ball of energy (49, 51, D) a phial of floods (50, 51, D) a +2 robe of positive energy (51, 51, D) an uncursed staff of conjuration (52, 51, D) an uncursed staff of conjuration (53, 51, D) the +2 helmet of Fortitude {+Fly} It lets you fly. (54, 51, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. a +2 antimagic glaive (68, 51, D) Thriunan's Compendium of Curses (still there?) Spells Type Level a - Confusing Touch Hexes 2 b - Slow Hexes 2 c - Summon Mana Viper Hexes/Summoning 5 d - Discord Hexes 8 a +0 morningstar (still there?) (69, 51, D) a +0 hand axe (still there?) a +0 long sword (still there?) (2, 52, D) a +5 blowgun (3, 52, D) an ornate deck of destruction (4, 52, D) a +2 ring mail of fire resistance (still there?) an uncursed staff of poison (still there?) (8, 52, D) a +3 blowgun (9, 52, D) the Disquisition on Toxic Displacement Spells Type Level a - Cure Poison Poison 2 b - Spider Form Transmutation/Poison 3 c - Force Lance Conjuration/Translocation 4 d - Phase Shift Translocation 5 e - Gell's Gravitas Hexes/Translocation 6 a +1 scythe of protection a book of the Tempests (11, 52, D) a book of Party Tricks (12, 52, D) a manual of Long Blades the +12 broad axe of the Firefly {flame, rPois+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (14, 52, D) a +4 battleaxe of venom (21, 52, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (29, 52, D) an uncursed ring of wizardry (43, 52, D) a book of Annihilations (unseen) (44, 52, D) a manual of Transmutations (46, 52, D) an uncursed ring of protection from cold (still there?) a +2 ring mail of fire resistance (still there?) (48, 52, D) a +6 flail of protection (unseen) (60, 52, D) an uncursed staff of death (61, 52, D) a +4 scale mail of magic resistance (62, 52, D) a +0 chain mail (unseen) (63, 52, D) a scroll of brand weapon the +4 broad axe of the Puffball {holy, Str-3 Int+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It affects your intelligence (+6). a cursed -3 short sword a +2 ring mail of fire resistance a +2 rod of destruction (12/12) a +0 plate armour an orc corpse an orc corpse a hobgoblin corpse (65, 52, D) the +10 short sword "Smakletu" {flame, rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. a +2 chain mail of cold resistance (68, 52, D) a +0 dagger (unseen) (69, 52, D) a +0 long sword (unseen) (71, 52, D) a +0 falchion (unseen) (72, 52, D) a +0 battleaxe (unseen) (0, 53, D) a book of Callings (1, 53, D) a +0 trident (unseen) (2, 53, D) an uncursed staff of cold (unseen) (3, 53, D) a +0 scythe of distortion (6, 53, D) an uncursed staff of poison (still there?) a cursed staff of wizardry (still there?) (7, 53, D) a +0 trident (still there?) a disc of storms (still there?) (12, 53, D) a crystal ball of energy (14, 53, D) a +1 spear of venom (67, 53, D) an uncursed staff of fire a cursed -3 ring of intelligence the -9 plate armour of the Pit {Str+7} It affects your strength (+7). a sack of spiders an orc corpse (69, 53, D) a +4 glaive of venom (unseen) (70, 53, D) a +1 short sword of venom (unseen) (5, 54, D) a +3 plate armour of magic resistance (61, 54, D) 5 tomahawks (63, 54, D) a +0 hand axe (64, 54, D) a +5 ring of dexterity (65, 54, D) a +0 giant club (unseen) (66, 54, D) a +3 glaive of protection (unseen) (67, 54, D) a +0 trident (unseen) (69, 54, D) 3 large rocks (unseen) (70, 54, D) an uncursed staff of conjuration (7, 55, D) a +4 scythe of slicing (13, 55, D) the ring of Trog's Righteous Anger {rPois+ MR+} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. (24, 55, D) a +3 ring of intelligence (64, 55, D) a large rock (65, 55, D) 2 large rocks (unseen) (66, 55, D) a +2 great sword of freezing a +1 plate armour of fire resistance an uncursed ring of stealth (67, 55, D) a large rock a cursed -2 mace (68, 55, D) a +0 trident (unseen) (26, 56, D) a +4 great sword of draining (64, 56, D) a +0 trident (unseen) (65, 56, D) a +4 scimitar of slicing a cursed -1 chain mail an orc corpse (66, 56, D) a +2 scimitar of holy wrath (unseen) (68, 56, D) a +0 whip (unseen) (5, 57, D) a +4 rapier of venom (7, 57, D) the ring of the Good {rC+ Int+4 Dex+3} [ring of protection from cold] It affects your intelligence (+4). It affects your dexterity (+3). It protects you from cold. (65, 57, D) a +4 dagger of electrocution (67, 57, D) a +0 giant club (still there?) a +1 flail of protection (still there?) (68, 57, D) a +0 club (unseen) (5, 58, D) a +2 scythe of protection (8, 58, D) a +0 quarterstaff of draining (66, 58, D) a large rock (67, 58, D) a +0 club (46, 59, D) (unseen) (48, 59, D) (unseen) (47, 60, D) (unseen) (69, 62, D) 2 large rocks