Somebody the Dungeon (7, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +6 spear (62, 1, D) the +10 great mace "Bav Crof" {crush, Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). (63, 1, D) a +2 chain mail of cold resistance (67, 1, D) a +3 leather armour of cold resistance (68, 1, D) a +3 spear of piercing (62, 2, D) a manual of Throwing (73, 2, D) an uncursed staff of power (75, 2, D) a +0 robe (3, 4, D) 926 sling bullets (unseen)