Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (68, 1, D) a +0 robe (69, 1, D) a +2 morningstar of protection (67, 3, D) a ball python corpse (3, 4, D) 944 sling bullets (unseen) (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength (70, 9, D) the ring of Qeppoash {rC+ rN+ MP+9 Int-2 Dex-4 Stlth+} [ring of positive energy] It affects your intelligence (-2). It affects your dexterity (-4). It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. (71, 9, D) a +2 leather armour of poison resistance (72, 9, D) a +1 trident of distortion (70, 10, D) an uncursed staff of fire (72, 10, D) a +2 long sword of protection (72, 13, D) a hell hound corpse (61, 17, D) a plain deck of wonders (62, 17, D) a cursed ring of loudness (63, 17, D) a +2 cloak of invisibility (64, 17, D) a plain deck of wonders (71, 17, D) the +6 dagger "Hakootz" {drain, -Tele rPois rF++ rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (62, 18, D) a cursed amulet of inaccuracy (63, 18, D) an uncursed staff of power (64, 18, D) the +3 shortbow of Omuabyid {freeze, +Blink rC+ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It lets you blink. (62, 21, D) a +0 long sword (unseen) (61, 22, D) a +0 dagger (unseen) (71, 27, D) the +0 leather armour "Keathremith" {rN+ Str-2 Stlth+} It affects your strength (-2). It protects you from negative energy. It makes you more stealthy. (72, 27, D) a plain deck of changes (73, 27, D) a +1 dagger of freezing (71, 28, D) a disc of storms (72, 28, D) a disc of storms (72, 31, D) a spiny frog corpse (72, 33, D) a basilisk corpse