Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +1 flail of protection (62, 1, D) a +2 hand crossbow of flaming (63, 1, D) a +1 scale mail of poison resistance (67, 1, D) an uncursed staff of cold (73, 2, D) the +8 trident "Ahifeah" {pierce, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (3, 4, D) 952 sling bullets (unseen) (63, 9, D) the +0 helmet of Hoexem {-Cast +Inv rCorr} It lets you turn invisible. It prevents spellcasting. It protects you from acid and corrosion. (71, 9, D) a book of Party Tricks (62, 10, D) the +7 halberd "Wuach" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (72, 10, D) a +0 leather armour (65, 12, D) a +0 robe a spriggan corpse (70, 12, D) a +0 hand axe (unseen) (71, 12, D) a +0 trident a +0 leather armour an orc corpse (71, 17, D) the +1 cloak of the Heavens {rCorr Dex+3} It affects your dexterity (+3). It protects you from acid and corrosion. (72, 17, D) a +3 ring of intelligence (73, 17, D) a box of beasts (71, 18, D) an uncursed ring of see invisible (72, 18, D) a sack of spiders (73, 18, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (72, 21, D) a bolt