Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (68, 1, D) a book of Debilitation (69, 1, D) a +0 robe a +0 hand axe (3, 4, D) 807 sling bullets (unseen) (68, 4, D) a +1 short sword of draining a +0 short sword an orc corpse (69, 4, D) a +0 dagger a cursed +0 robe an orc corpse (61, 9, D) a potion of brilliance (still there?) a potion of brilliance (still there?) (72, 9, D) an uncursed amulet of warding (70, 10, D) an uncursed staff of earth (72, 10, D) an uncursed ring of flight (62, 11, D) a +0 scythe a +0 robe the human corpse of Sigmund (62, 12, D) a +0 halberd a +3 quarterstaff of chaos a wand of slowing (32) the gnoll corpse of Crazy Yiuf (71, 13, D) a necrophage corpse (71, 17, D) a +5 ring of protection (72, 17, D) an uncursed amulet of rage (73, 17, D) a cursed amulet of faith (71, 18, D) a +2 hunting sling of flaming (72, 18, D) a potion of might (73, 18, D) a phantom mirror