Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of death (63, 1, D) the +3 leather armour of Mogugh {+Blink} It lets you blink. (67, 1, D) a book of Frost (68, 1, D) a +3 ring of intelligence (69, 1, D) a plain deck of defence (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +3 glaive of protection (75, 2, D) a +2 rapier of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (62, 5, D) a +0 flail (63, 5, D) a +1 mace of crushing (68, 5, D) a +0 long sword (10, 6, D) an uncursed staff of energy a crystal ball of energy (63, 6, D) a +0 hand axe (69, 6, D) a +0 short sword a +0 ring mail (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +2 leather armour (still there?) a +2 leather armour (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (61, 9, D) an uncursed staff of cold (62, 9, D) an uncursed ring of protection from magic (63, 9, D) a +0 dagger (70, 9, D) a book of Maledictions (71, 9, D) a +0 flail of protection (72, 9, D) an uncursed staff of fire (62, 10, D) a +1 robe of magic resistance (72, 10, D) a +2 longbow of evasion (61, 12, D) a +0 mace (62, 12, D) a +0 flail (63, 12, D) a +2 short sword of venom (63, 13, D) a +0 short sword (72, 17, D) a +4 flail of protection (73, 17, D) a +5 blowgun (72, 18, D) a book of Beasts (73, 18, D) an uncursed staff of earth (75, 23, D) 3 large rocks a +0 giant club (72, 24, D) 2 large rocks (73, 24, D) a +0 giant spiked club (still there?) a troll corpse (skeletalised by now) (still there?) (75, 24, D) a +0 giant club an ogre corpse (skeletalised by now) (71, 27, D) a +4 plate armour of fire resistance (72, 27, D) the amulet "Dovo" {rMut SInv} [amulet of resist mutation] It protects you from mutation. It enhances your eyesight. (73, 27, D) a book of Fire (71, 28, D) a +0 war axe (72, 28, D) a plain deck of wonders (73, 28, D) a +3 ring mail of fire resistance (71, 31, D) a +0 vampiric demon trident (71, 33, D) a +0 plate armour (unseen) (69, 34, D) a +0 spear (unseen)