Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +3 spear of venom (21, 1, D) an uncursed staff of power (22, 1, D) a lantern of shadows (23, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (25, 1, D) a +0 flail (27, 1, D) a disc of storms (28, 1, D) a +3 dire flail of protection (29, 1, D) an uncursed staff of air (37, 1, D) a +0 mace (39, 1, D) a +1 spear of flaming (40, 1, D) a +0 dagger (42, 1, D) a +0 dagger (49, 1, D) the Reference Book on Earthen Arcane Weapons Spells Type Level a - Sandblast Earth 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Passwall Transmutation/Earth 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Fireball Conjuration/Fire 5 (50, 1, D) a book of Flames (51, 1, D) a +2 flail of protection (53, 1, D) 2 potions of haste (54, 1, D) a +1 rapier of holy wrath (55, 1, D) a book of Transfigurations (61, 1, D) a plain deck of changes (63, 1, D) a Grand Grimoire (67, 1, D) the +3 leather armour "Suifufit" {rC+ rN+ Int+4} It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. (68, 1, D) an uncursed staff of cold (69, 1, D) an uncursed staff of cold (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a lamp of fire (20, 2, D) a +3 leather armour of magic resistance (21, 2, D) an uncursed staff of summoning (22, 2, D) a plain deck of summoning (23, 2, D) an uncursed amulet of resist corrosion (24, 2, D) a +3 dagger of draining (25, 2, D) a disc of storms (27, 2, D) the ring "Xabaew" {rPois SInv} [ring of poison resistance] It protects you from poison. It enhances your eyesight. (28, 2, D) a plain deck of changes (36, 2, D) a +0 scale mail of poison resistance (37, 2, D) a +0 whip the +6 plate armour of the Wasteland {rF+ rN+} It protects you from fire. It protects you from negative energy. (38, 2, D) a +4 chain mail of cold resistance (40, 2, D) a +4 spear (41, 2, D) a book of the Earth (42, 2, D) a +0 great mace (50, 2, D) a +3 rod of destruction (11/11) (54, 2, D) a +0 quarterstaff of holy wrath (55, 2, D) the cursed +0 lajatang "Jocey" {slice, Int+5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It enhances your eyesight. It has a curse placed upon it. (73, 2, D) a +3 triple crossbow of flaming (75, 2, D) a +1 shadow dragon armour (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (25, 3, D) an uncursed staff of wizardry (36, 3, D) a +0 flail of draining (40, 3, D) a +0 dire flail (unseen) (74, 3, D) 3 potions of berserk rage 6 potions of haste (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (40, 4, D) the +2 rapier of Dissolution {pierce, +Rage rC- MP+9} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you go berserk. (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (35, 5, D) a +4 ring of evasion (36, 5, D) a +0 broad axe a +0 plate armour an uncursed staff of earth (39, 5, D) the +8 mace of Responsibility {vamp, rC+ rN+ MR-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (10, 6, D) an uncursed staff of energy (unseen) (36, 6, D) a +0 mace (4, 7, D) a +3 large shield a +3 buckler (36, 7, D) a +0 trident 4 silver tomahawks a +2 plate armour of fire resistance (51, 7, D) a +0 trident (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (36, 8, D) a +2 quarterstaff of draining a +0 chain mail (49, 8, D) a +2 scythe of venom a +1 scythe of freezing (51, 8, D) 2 potions of haste (50, 9, D) a +3 dagger a +0 robe (51, 9, D) a +0 trident (61, 9, D) a +2 dagger of venom (62, 9, D) the +5 ring mail of the Thirteen Stars {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. (63, 9, D) a cursed staff of wizardry (70, 9, D) a manual of Polearms (71, 9, D) a +2 falchion of slicing (72, 9, D) Iskenderun's Handbook of Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Ball Lightning Conjuration/Air 6 c - Iron Shot Conjuration/Earth 6 (21, 10, D) a +4 scythe of protection (22, 10, D) a +2 scythe of venom a +2 scythe of distortion (23, 10, D) a +0 morningstar of venom a +0 shortbow of flaming (62, 10, D) a +6 hunting sling of freezing (70, 10, D) a +3 hand crossbow of flaming (72, 10, D) a +2 chain mail of positive energy (22, 11, D) a +7 quarterstaff of crushing a +0 trident (22, 12, D) a +2 scythe of distortion (3, 13, D) a scroll of brand weapon (4, 13, D) a crystal ball of energy (5, 13, D) an uncursed staff of summoning (6, 13, D) a scroll of brand weapon (7, 13, D) a +1 morningstar of freezing (8, 13, D) a lantern of shadows (9, 13, D) a +0 spear (10, 13, D) an uncursed staff of fire (12, 13, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (49, 13, D) a +1 vampiric whip (51, 13, D) a +1 greatsling of freezing (52, 13, D) a +2 plate armour of magic resistance (53, 13, D) an Akashic Record (54, 13, D) a phial of floods (4, 14, D) a book of Air (9, 14, D) a plain deck of defence (10, 14, D) a +2 ring mail of fire resistance (11, 14, D) an uncursed staff of summoning (12, 14, D) the +5 chain mail of the Beginning {+Inv Str+3 Int-2} It affects your strength (+3). It affects your intelligence (-2). It lets you turn invisible. (52, 14, D) an uncursed staff of energy (54, 14, D) a +4 chain mail of fire resistance (55, 14, D) a +1 flail of holy wrath (2, 15, D) a +0 pair of gloves of dexterity (3, 15, D) a plain deck of changes (5, 15, D) a plain deck of defence (9, 15, D) the +9 hand crossbow of Twilight {elec, +Blink rF+ rC+ rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It protects you from cold. It protects you from negative energy. It lets you blink. (11, 15, D) an uncursed staff of earth (35, 15, D) a fan of gales (36, 15, D) an uncursed staff of power (37, 15, D) the Tome of the Compass Spells Type Level a - Teleport Other Translocation 3 b - Control Teleport Charms/Translocation 4 c - Force Lance Conjuration/Translocation 4 d - Warp Weapon Charms/Translocation 5 (38, 15, D) a +2 short sword of electrocution (39, 15, D) a book of Enchantments (40, 15, D) a Grand Grimoire (41, 15, D) Nacac Laex's Tome of Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Control Teleport Charms/Translocation 4 (43, 15, D) a +2 battleaxe of flaming (35, 16, D) a phantom mirror (36, 16, D) an uncursed staff of power (37, 16, D) a +4 arbalest of freezing (38, 16, D) a +2 war axe of electrocution (39, 16, D) a +1 chain mail of cold resistance (40, 16, D) a +1 great mace of draining (41, 16, D) a +0 longbow of freezing (43, 16, D) an uncursed ring of teleport control (0, 17, D) a +0 shortbow (unseen) (3, 17, D) a +0 longbow a +0 leather armour a +0 longbow 6 arrows (4, 17, D) a +0 falchion of freezing 8 javelins of penetration a +0 leather armour the +1 halberd "Embalmer" {flame, +Fly MP+9 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). It lets you fly. It makes you more stealthy. a +0 shortbow 21 arrows (5, 17, D) an arrow 2 large rocks (19, 17, D) a crystal ball of energy (21, 17, D) a +0 rapier of venom (22, 17, D) a book of Maledictions (23, 17, D) the cursed +1 scale mail of Pride {Contam rElec rN+ rCorr} It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. It protects you from acid and corrosion. It has a curse placed upon it. (24, 17, D) a +1 robe of the Archmagi (25, 17, D) a +1 great sword of flaming (26, 17, D) an uncursed ring of positive energy (27, 17, D) the +8 broad axe "Appypiyn" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (28, 17, D) a +2 trident of freezing (29, 17, D) a +1 dagger of speed (61, 17, D) a +1 ring of protection (62, 17, D) a +3 rod of shadows (9/9) (63, 17, D) an uncursed staff of summoning (64, 17, D) a +0 rapier (71, 17, D) an uncursed staff of death (72, 17, D) a +1 mace of holy wrath (73, 17, D) a +1 hand axe of chopping (4, 18, D) 4 large rocks 4 arrows (5, 18, D) an arrow 5 javelins a large rock (6, 18, D) a +4 trident of venom a +0 shortbow 9 poisoned arrows (19, 18, D) a cursed staff of cold (20, 18, D) an uncursed staff of energy (21, 18, D) a +0 great sword of venom (24, 18, D) a plain deck of changes (25, 18, D) a +8 blowgun (26, 18, D) the Disquisition on the Traveller Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Recall Summoning/Translocation 3 d - Control Teleport Charms/Translocation 4 e - Gell's Gravitas Hexes/Translocation 5 (27, 18, D) a +5 mace of protection (28, 18, D) an uncursed staff of summoning (29, 18, D) an uncursed ring of flight (62, 18, D) an uncursed staff of death (63, 18, D) a Young Poisoner's Handbook (64, 18, D) a +0 short sword (71, 18, D) a +0 halberd of chopping (72, 18, D) a wand of hasting (1) (73, 18, D) an uncursed staff of poison (2, 19, D) an arrow (4, 19, D) the +8 battleaxe of Propriety {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). a +0 shortbow 2 javelins of penetration 2 javelins 4 large rocks 19 arrows the cursed +2 trident "Diylezog" {freeze, Dex+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. a +0 arbalest 31 bolts (5, 19, D) a +0 shortbow an uncursed ring of wizardry a +0 longbow 33 arrows a cursed +0 leather armour an uncursed staff of poison a +0 arbalest 16 bolts (6, 19, D) 2 arrows a +0 spear 7 javelins a +0 leather armour (23, 19, D) a +2 hunting sling of velocity (24, 19, D) a +1 robe of magic resistance (25, 19, D) a +1 trident of venom (52, 19, D) a cursed -3 dagger a +0 robe (0, 20, D) a +0 shortbow 17 arrows (2, 20, D) a +0 arbalest a +2 scimitar of freezing 3 bolts (3, 20, D) an arrow an uncursed staff of death a +0 arbalest 11 bolts of penetration (6, 20, D) an arrow (7, 20, D) 2 arrows (35, 20, D) an uncursed staff of cold (unseen) (37, 20, D) a +0 robe (52, 20, D) the +6 mace of Maicazul {crush, -Tele rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It prevents most forms of teleportation. a +1 hand crossbow of freezing (53, 20, D) a +2 rod of destruction (8/12) a +0 robe (1, 21, D) a +4 spear of piercing (unseen) (2, 21, D) a +0 longbow 43 arrows a +0 leather armour (8, 21, D) 3 arrows (9, 21, D) 3 arrows (51, 21, D) a cursed staff of wizardry a +0 robe (52, 21, D) a +0 battleaxe a +0 robe (53, 21, D) a +2 rod of ignition (12/12) a +2 robe of positive energy (-1, 22, D) a +0 arbalest 19 bolts (0, 22, D) 5 large rocks a cursed staff of fire a +0 arbalest 27 bolts (1, 22, D) 4 large rocks a +0 arbalest 6 bolts of flame a +0 arbalest 25 bolts (2, 22, D) a +0 longbow 32 arrows of flame a cursed +0 leather armour a +0 longbow 14 arrows of frost (3, 22, D) a +0 shortbow (unseen) (4, 22, D) a +0 arbalest (unseen) (10, 22, D) a +0 longbow 25 arrows a +0 leather armour (64, 22, D) the cursed +1 spear of Sharkskin {freeze, rF++ Int-2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It greatly protects you from fire. It enhances your eyesight. It has a curse placed upon it. (0, 23, D) an arrow of flame 4 arrows 2 bolts 2 arrows of frost a bolt of flame (1, 23, D) an uncursed staff of earth a +0 arbalest an arrow of frost 4 large rocks 2 poisoned javelins 3 arrows of flame 25 bolts (63, 23, D) a +0 rapier (unseen) (64, 23, D) a +0 long sword of protection a +0 shortbow 19 arrows (-1, 24, D) 4 bolts of penetration (still there?) 2 bolts of penetration (still there?) (4, 25, D) 9 javelins of penetration (20, 25, D) 2 large rocks (49, 25, D) a +1 short sword (50, 25, D) a +0 mace (52, 25, D) a book of Envenomations (54, 25, D) a +3 dagger (55, 25, D) an uncursed staff of summoning (18, 26, D) a +2 glaive of flaming (50, 26, D) a fan of gales (51, 26, D) the +6 hand crossbow "Rataumee" {freeze, Str+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It makes you more stealthy. (52, 26, D) a cursed ring of protection from cold (53, 26, D) a +2 scythe of venom (18, 27, D) a large rock (61, 27, D) a cursed amulet of inaccuracy (62, 27, D) a Fen Folio (64, 27, D) a book of Battle (65, 27, D) a book of Debilitation (71, 27, D) a box of beasts (72, 27, D) the +3 leather armour of Rithreg {rPois rF++ rN+ Str+4} It affects your strength (+4). It greatly protects you from fire. It protects you from poison. It protects you from negative energy. (73, 27, D) a +3 leather armour of cold resistance (19, 28, D) a +1 battleaxe of freezing a +3 great sword of flaming 3 large rocks (21, 28, D) a +2 great sword of flaming (still there?) a +0 giant club (still there?) (52, 28, D) a +6 ring of dexterity the +9 ice dragon armour of the Thunderstorm {rF- rC++ MR+} It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. a +0 robe a +2 spear a +0 robe (61, 28, D) a +0 shortbow (unseen) (62, 28, D) the Papyrus of Freezing Battle Magic Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Metabolic Englaciation Hexes/Ice 5 e - Spellforged Servitor Conjuration/Summoning 7 (63, 28, D) a +0 shortbow 22 arrows (71, 28, D) a book of Envenomations (72, 28, D) a +3 ring of strength (73, 28, D) the +0 leather armour of Untold Secrets {rPois rC+ rN+ MR+} It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (1, 29, D) a bolt (19, 29, D) a large rock (still there?) a +0 battleaxe of freezing (still there?) (20, 29, D) 11 large rocks (21, 29, D) a +0 dire flail a +0 dire flail a +0 great sword of flaming a +3 ring of strength a +1 great sword of flaming a +0 great sword of flaming a +2 battleaxe of freezing (23, 29, D) a +0 dire flail (unseen) (34, 29, D) a +1 long sword of holy wrath (35, 29, D) the cursed +2 mace of the Morning {crush, MP+9 Int+5 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+4). It affects your magic capacity (+9). It has a curse placed upon it. (37, 29, D) a +1 spear of piercing (38, 29, D) a +2 broad axe of freezing (39, 29, D) a book of Alchemy (40, 29, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (41, 29, D) a book of Burglary (42, 29, D) a crystal ball of energy (43, 29, D) a lamp of fire (44, 29, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (62, 29, D) a +0 longbow (unseen) (64, 29, D) a +0 shortbow (unseen) (65, 29, D) a +0 arbalest (unseen) (20, 30, D) a +0 giant club (21, 30, D) a +0 giant club (22, 30, D) a large rock (35, 30, D) Pozonekoobb's Catalogue of Ashen Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Stone Arrow Conjuration/Earth 3 d - Sticky Flame Conjuration/Fire 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Iron Shot Conjuration/Earth 6 (36, 30, D) a box of beasts (37, 30, D) a +5 hunting sling of velocity (38, 30, D) a +3 leather armour of poison resistance (39, 30, D) a plain deck of summoning (40, 30, D) the Almanac of Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Call Canine Familiar Summoning 3 d - Summon Mana Viper Hexes/Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (41, 30, D) a +2 trident of distortion (43, 30, D) a +2 great sword of flaming (54, 30, D) a +1 trident of venom (63, 30, D) an uncursed staff of power a +0 arbalest 6 bolts of frost (65, 30, D) a +0 arbalest (unseen) (1, 32, D) a +0 rapier (2, 32, D) an uncursed staff of fire (3, 32, D) a disc of storms (7, 32, D) a book of Beasts (8, 32, D) a crystal ball of energy (9, 32, D) a plain deck of wonders (11, 32, D) a manual of Polearms (12, 32, D) a +4 trident of freezing (52, 32, D) a +0 halberd a +0 robe the ring "Faograhij" {rPois EV+3 Int+3 SInv} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+3). It protects you from poison. It enhances your eyesight. (63, 32, D) a bolt of frost a large rock (71, 32, D) a +0 hand axe a +0 battleaxe a +0 plate armour (72, 32, D) a cursed -3 dagger a +0 mace a +0 chain mail (73, 32, D) a +0 hand axe a +0 leather armour (1, 33, D) a Young Poisoner's Handbook (2, 33, D) the Guide on Beguiling Spells Type Level a - Confusing Touch Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 d - Enslavement Hexes 4 (4, 33, D) a scroll of brand weapon (6, 33, D) an uncursed staff of earth (7, 33, D) a +0 rapier of speed (9, 33, D) an uncursed staff of earth (11, 33, D) a +0 spear of flaming (19, 33, D) an ornate deck of defence (20, 33, D) a +0 trident (22, 33, D) a +0 short sword (23, 33, D) a +0 short sword (24, 33, D) a book of Burglary (27, 33, D) a +0 cloak of invisibility (28, 33, D) a +0 dagger (29, 33, D) a +0 club (39, 33, D) a large rock (63, 33, D) a bolt of frost a large rock (72, 33, D) 2 tomahawks (73, 33, D) a +0 mace a +0 plate armour (2, 34, D) a +1 rapier of venom (3, 34, D) a crystal ball of energy (5, 34, D) a plain deck of wonders (6, 34, D) a crystal ball of energy (7, 34, D) an uncursed staff of cold (8, 34, D) a +2 arbalest of flaming (9, 34, D) a +0 hand axe of flaming (10, 34, D) a +1 spear of flaming (11, 34, D) a scroll of brand weapon (12, 34, D) a fan of gales (13, 34, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (19, 34, D) a +0 dagger (20, 34, D) the cursed +1 hand axe of the Dwarven Hall {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It has a curse placed upon it. (23, 34, D) a +0 club (28, 34, D) an uncursed staff of conjuration (29, 34, D) a +0 dagger of venom (38, 34, D) a large rock (51, 34, D) a +0 quarterstaff of protection (unseen) (63, 34, D) 2 large rocks 3 bolts 2 arrows of flame 4 arrows (21, 35, D) a +1 plate armour of cold resistance (22, 35, D) a +2 hand crossbow of flaming (23, 35, D) a +1 ring mail of positive energy (25, 35, D) a +0 hand axe (26, 35, D) a +0 broad axe (33, 37, D) 5 large rocks (unseen) (35, 37, D) a +0 giant spiked club a +0 giant spiked club (50, 37, D) the Handbook of Feathery Evil Spells Type Level a - Repel Missiles Charms/Air 2 b - Sublimation of Blood Necromancy 2 c - Airstrike Air 4 d - Cigotuvi's Embrace Necromancy 5 e - Dispel Undead Necromancy 5 (51, 37, D) a +0 ring mail of poison resistance (53, 37, D) the Grimoire of Battle Magic and Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Static Discharge Conjuration/Air 3 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (59, 37, D) the +6 hand axe "Usimimp" {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (60, 37, D) the +8 greatsling of Tabiocud {flame, rPois rN+ MP-9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It protects you from negative energy. It affects your magic capacity (-9). (61, 37, D) the ring "Qidimior" {Ice +Inv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. (62, 37, D) a lantern of shadows (63, 37, D) an uncursed staff of power (69, 37, D) a +6 arbalest of flaming (70, 37, D) the cursed +0 scythe "Mugiplif" {elec, rF+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. (71, 37, D) the +6 scimitar of Hatred {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (72, 37, D) a disc of storms (73, 37, D) a +2 helmet of intelligence (10, 38, D) a +0 trident (unseen) (11, 38, D) a +0 spear 10 javelins a +0 leather armour (12, 38, D) a +4 vampiric spear (unseen) (13, 38, D) a javelin (34, 38, D) a +0 giant spiked club (still there?) 6 large rocks (still there?) (36, 38, D) a +0 giant club a large rock a +2 antimagic lajatang (53, 38, D) a +0 war axe of flaming (59, 38, D) a +0 robe of positive energy (60, 38, D) an uncursed staff of conjuration (61, 38, D) a plain deck of wonders (62, 38, D) an uncursed staff of death (63, 38, D) a +2 scale mail of fire resistance (70, 38, D) the +8 hunting sling of Pinatev {venom, rC+++ Stlth-} It poisons the ammo it fires. It renders you almost immune to cold. It makes you less stealthy. (71, 38, D) the cursed +1 scale mail "Epothrap" {Regen+ MP-9 Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). It affects your magic capacity (-9). It increases your rate of regeneration. It has a curse placed upon it. (72, 38, D) a sack of spiders (73, 38, D) an uncursed staff of death (11, 39, D) a cursed -3 trident a throwing net (12, 39, D) 7 javelins a +4 antimagic quarterstaff a cursed +0 robe a +1 vampiric trident a +0 robe a +0 trident a throwing net (13, 39, D) a +6 trident of venom (unseen) (14, 39, D) a +5 trident of piercing (unseen) (15, 39, D) the cursed +1 halberd "Biab" {vamp, rElec rN+ Int-3 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-3). It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. (unseen) (35, 39, D) a +0 giant club a +0 giant club a +0 giant club 4 large rocks a +0 giant club (60, 39, D) a cursed +0 robe (11, 40, D) the cursed +0 broad axe "Loemnonk" {pain, +Fly rElec Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It insulates you from electricity. It lets you fly. It has a curse placed upon it. (unseen) (12, 40, D) a +1 demon trident of flaming (unseen) (13, 40, D) a javelin a +5 vampiric rapier a +0 robe (14, 40, D) a +3 hand axe of electrocution (unseen) (21, 40, D) an uncursed staff of wizardry an uncursed ring of protection from cold a +0 flail a +0 leather armour (23, 40, D) a +0 bardiche a +0 plate armour (35, 40, D) 5 large rocks (36, 40, D) 5 large rocks (unseen) (60, 40, D) a +0 robe (11, 41, D) a +0 spear (unseen) (13, 41, D) a +1 great sword of slicing (still there?) 2 javelins (still there?) (14, 41, D) 2 javelins a throwing net (19, 41, D) a +0 dire flail a +0 plate armour a +3 mace of holy wrath (20, 41, D) a +0 war axe (21, 41, D) a +2 halberd of flaming a +0 plate armour 3 large rocks (22, 41, D) a +1 vampiric dagger a +0 robe a +0 trident of protection a +2 robe of the Archmagi (61, 41, D) a +0 longbow a +0 spear 29 arrows (13, 42, D) a +0 rapier of venom (unseen) (17, 42, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. a +2 robe of the Archmagi (19, 42, D) a cursed -2 flail a +0 ring mail 5 tomahawks (62, 42, D) a +0 war axe a +0 animal skin (70, 42, D) 2 large rocks a +0 giant club (71, 42, D) a +0 giant club (72, 42, D) a +0 giant club a +0 giant spiked club (18, 43, D) a +0 dire flail a +0 troll leather armour the ring "Jitoodo" {rElec rC+++ Str-2 Int-5 Stlth-} [ring of loudness] It affects your strength (-2). It affects your intelligence (-5). It renders you almost immune to cold. It insulates you from electricity. It makes you less stealthy. a +4 great sword of freezing the cursed +0 great sword "Welask" {elec, rC+ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. a +0 chain mail a +0 dire flail a +0 chain mail a +0 club a +0 leather armour a +0 battleaxe a +0 chain mail an uncursed staff of power a +0 robe a +1 vampiric hand axe a +0 dagger a +0 robe a tomahawk (61, 43, D) a +0 spear (70, 43, D) a +0 giant spiked club (72, 43, D) a +0 giant club a +0 giant club a cursed +0 giant spiked club a +0 giant club (18, 44, D) 4 large rocks (unseen) (19, 44, D) a +0 war axe a cursed +0 plate armour 2 large rocks (61, 44, D) a +0 antimagic quarterstaff a +0 animal skin (70, 44, D) a +0 giant club (71, 44, D) a large rock (20, 45, D) a +0 dire flail a +2 shortbow of evasion a +3 chain mail a +0 whip a +5 ring of strength (61, 45, D) an arrow (14, 48, D) a javelin (60, 48, D) a plain deck of wonders (61, 48, D) a +0 long sword (64, 48, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. (67, 48, D) a plain deck of defence (68, 48, D) a disc of storms (69, 48, D) a book of Hinderance (70, 48, D) a +1 cloak of poison resistance (71, 48, D) a +0 buckler of positive energy (72, 48, D) a +0 short sword (73, 48, D) a lamp of fire (74, 48, D) an uncursed staff of power (75, 48, D) a +0 short sword (18, 49, D) the Incunabulum of Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Flame Conjuration/Fire 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Irradiate Conjuration/Transmutation 5 (19, 49, D) a +1 robe of cold resistance (20, 49, D) an uncursed staff of fire (21, 49, D) a +5 broad axe of freezing (22, 49, D) a plain deck of changes (24, 49, D) a crystal ball of energy (25, 49, D) a cursed +6 ring of strength the +0 war axe of Inflation {flame, rPois rC+++ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It renders you almost immune to cold. It protects you from poison. (26, 49, D) the Volume of Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Summon Hydra Summoning 7 (27, 49, D) a Fen Folio (28, 49, D) an ornate deck of wonders (29, 49, D) a +1 hunting sling of flaming (30, 49, D) the Handbook of Unholy Talismans Spells Type Level a - Regeneration Charms/Necromancy 3 b - Spectral Weapon Hexes/Charms 3 c - Control Teleport Charms/Translocation 4 d - Excruciating Wounds Charms/Necromancy 5 (31, 49, D) the cursed +0 robe of Inevitability {rC+ Str-3 Stlth+} It affects your strength (-3). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (32, 49, D) a book of Changes (34, 49, D) the amulet "Eqex" {Spirit +Fly rC+ Int+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+2). It protects you from cold. It lets you fly. (38, 49, D) a scroll of brand weapon (39, 49, D) an uncursed staff of death (40, 49, D) a disc of storms (42, 49, D) an uncursed ring of positive energy (43, 49, D) a +4 battleaxe of venom (45, 49, D) the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. an uncursed amulet of clarity (46, 49, D) a +2 scale mail of poison resistance (47, 49, D) an uncursed staff of wizardry (48, 49, D) a sack of spiders (49, 49, D) a +3 plate armour of magic resistance (50, 49, D) a +1 short sword of draining (51, 49, D) a phial of floods (52, 49, D) a lamp of fire (54, 49, D) a book of Callings (58, 49, D) the +7 chain mail "Ogaclue" {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (59, 49, D) a +1 giant spiked club (60, 49, D) a +3 ring mail of magic resistance (61, 49, D) a +2 shortbow of flaming (64, 49, D) a book of the Tempests (65, 49, D) a +1 shortbow of freezing (66, 49, D) a plain deck of wonders (69, 49, D) a sack of spiders (70, 49, D) a +0 short sword (72, 49, D) an uncursed staff of summoning (73, 49, D) an uncursed staff of poison (74, 49, D) a manual of Bows (75, 49, D) a crystal ball of energy (18, 50, D) the Catalogue of Cold Spells Type Level a - Freeze Ice 1 b - Summon Ice Beast Ice/Summoning 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Ozocubu's Refrigeration Ice 6 (19, 50, D) the +7 hand crossbow of Valiance {penet, +Fly Str+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It lets you fly. (20, 50, D) the ring "Xadomoi" {rPois Str+4 Int+4} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+4). It protects you from poison. (21, 50, D) a scroll of brand weapon (23, 50, D) a +1 plate armour of fire resistance (24, 50, D) a phial of floods (26, 50, D) a stone of tremors (27, 50, D) a lamp of fire (28, 50, D) an uncursed staff of summoning (29, 50, D) an uncursed staff of summoning (30, 50, D) a +2 great mace of distortion (31, 50, D) a book of Control (32, 50, D) the ring "Intuhu" {+Fly Dex+4} [ring of flight] It affects your dexterity (+4). It lets you fly. (33, 50, D) a plain deck of defence (34, 50, D) an uncursed staff of summoning (38, 50, D) the ring "Miofinguily" {Wiz +Inv rF- rN++ Stlth+} [ring of wizardry] It improves your spell success rate. It makes you vulnerable to fire. It greatly protects you from negative energy. It lets you turn invisible. It makes you more stealthy. a +4 rod of clouds (9/9) (39, 50, D) a box of beasts (40, 50, D) the +5 longbow "Ihix" {velocity, +Blink rPois Dex-3} Any arrow fired from it inflicts extra damage. It affects your dexterity (-3). It protects you from poison. It lets you blink. (41, 50, D) a book of Party Tricks (42, 50, D) a sack of spiders (43, 50, D) an ornate deck of changes (44, 50, D) the Papyrus of Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Irradiate Conjuration/Transmutation 5 d - Statue Form Transmutation/Earth 6 (45, 50, D) a +0 hand axe of chopping (46, 50, D) a +5 dire flail of venom (47, 50, D) a sack of spiders (48, 50, D) the ring "Anew" {rF+ rC+++ rN+ Int-5 Stlth-} [ring of positive energy] It affects your intelligence (-5). It protects you from fire. It renders you almost immune to cold. It protects you from negative energy. It makes you less stealthy. (49, 50, D) a +8 lightning rod (14/14) (50, 50, D) an uncursed staff of energy (51, 50, D) the +3 great sword "Uvoipp" {freeze, rF+ Str-2 Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+5). It protects you from fire. (52, 50, D) the +8 rapier "Death Rattle" {freeze, rN+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It enhances your eyesight. (53, 50, D) an uncursed staff of death (54, 50, D) an uncursed ring of wizardry (58, 50, D) a +0 dagger (59, 50, D) a +0 long sword (60, 50, D) a +0 rapier (61, 50, D) a +0 leather armour (62, 50, D) a sack of spiders (63, 50, D) a +2 rapier of speed (65, 50, D) an uncursed staff of poison (67, 50, D) a Necronomicon (69, 50, D) a +0 short sword (70, 50, D) a +3 vampiric morningstar (71, 50, D) a book of Enchantments (74, 50, D) a +0 long sword (75, 50, D) a +0 short sword (0, 51, D) an uncursed ring of fire (2, 51, D) a book of Clouds (3, 51, D) a +0 antimagic executioner's axe (4, 51, D) a +2 ring mail of poison resistance (5, 51, D) a book of Ice (6, 51, D) an uncursed staff of earth (7, 51, D) an uncursed ring of ice (8, 51, D) a +2 hunting sling of flaming (9, 51, D) a cursed staff of conjuration (10, 51, D) a +4 chain mail of cold resistance (11, 51, D) a +1 quarterstaff of crushing (12, 51, D) a +2 robe of magic resistance (13, 51, D) the Guide on Talismans Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Deflect Missiles Charms/Air 6 (14, 51, D) an uncursed ring of sustain abilities (18, 51, D) Lehudib's Disquisition on Combat Magic Spells Type Level a - Static Discharge Conjuration/Air 3 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Orb of Destruction Conjuration 7 (19, 51, D) a +3 rapier of holy wrath (20, 51, D) an uncursed staff of energy (21, 51, D) a plain deck of wonders (23, 51, D) a book of Party Tricks (24, 51, D) an uncursed staff of fire (25, 51, D) a +1 pair of gloves of strength (26, 51, D) an uncursed staff of death (27, 51, D) a +0 whip of venom (28, 51, D) the ring of Jyusapt {+Fly rN+ MP+9 Str-2} [ring of flight] It affects your strength (-2). It protects you from negative energy. It affects your magic capacity (+9). It lets you fly. (29, 51, D) a book of Party Tricks (30, 51, D) a +0 halberd an uncursed amulet of rage (31, 51, D) a scroll of brand weapon (32, 51, D) a +2 leather armour of positive energy (33, 51, D) Borgnjor's Compendium of Unholy Arts Spells Type Level a - Pain Necromancy 1 b - Agony Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 d - Simulacrum Ice/Necromancy 6 (34, 51, D) a fan of gales (38, 51, D) an uncursed staff of conjuration (39, 51, D) a scroll of brand weapon (40, 51, D) a fan of gales (41, 51, D) Sif Muna's Catalogue of Boosts and Clay Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Regeneration Charms/Necromancy 3 e - Lee's Rapid Deconstruction Earth 5 f - Iron Shot Conjuration/Earth 6 (42, 51, D) a +2 leather armour of cold resistance (43, 51, D) Buol's Guide on the Mountains Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Iron Shot Conjuration/Earth 6 c - Shatter Earth 9 (44, 51, D) a +2 helmet of see invisible (45, 51, D) a cursed -3 ring of strength (46, 51, D) an uncursed staff of poison (47, 51, D) the +0 chain mail of the Cockatrice {Str+5} It affects your strength (+5). (48, 51, D) a lantern of shadows (49, 51, D) a +1 large shield of positive energy (50, 51, D) an uncursed staff of wizardry (51, 51, D) a +1 steam dragon armour (52, 51, D) a book of the Sky (53, 51, D) a crystal ball of energy (63, 51, D) a +1 ring mail of cold resistance (64, 51, D) the +1 chain mail of Objectivity {MR+ Dex+5} It affects your dexterity (+5). It affects your resistance to hostile enchantments. (65, 51, D) an uncursed staff of cold (66, 51, D) a +0 rapier (68, 51, D) a scroll of brand weapon (69, 51, D) the Disquisition on Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Bolt of Draining Conjuration/Necromancy 5 d - Fireball Conjuration/Fire 5 e - Iron Shot Conjuration/Earth 6 (0, 52, D) a sack of spiders (1, 52, D) a sack of spiders (2, 52, D) a lantern of shadows (3, 52, D) a +2 chain mail of cold resistance (4, 52, D) the cursed +0 pair of boots of Xom's Regard {rPois Dex+2} It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (5, 52, D) 2 potions of haste (6, 52, D) a book of Geomancy (8, 52, D) an uncursed ring of magical power (9, 52, D) a lantern of shadows (10, 52, D) a box of beasts (12, 52, D) the ring "Meunwiec" {+Fly rC+ Str+4 Int+5 Dex-5} [ring of strength] It affects your strength (+4). It affects your intelligence (+5). It affects your dexterity (-5). It protects you from cold. It lets you fly. (14, 52, D) a +3 great sword of pain (44, 52, D) an uncursed staff of cold (46, 52, D) a +0 spear of venom (47, 52, D) the ring "Tehaisuv" {rElec rF+ rN+ Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (48, 52, D) the +2 cloak of Menint {MR- Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. (66, 52, D) an uncursed staff of energy (0, 53, D) 2 potions of haste (1, 53, D) a book of Dreams (2, 53, D) the Almanac of Boosts and the Birds Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Flight Charms/Air 3 (3, 53, D) a +5 quarterstaff of protection (4, 53, D) an uncursed ring of protection from magic (5, 53, D) an uncursed staff of poison (6, 53, D) the +10 trident of Oveynwy {vamp, +Rage Int+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It lets you go berserk. (7, 53, D) a +1 great mace of draining (9, 53, D) a plain deck of summoning (10, 53, D) a cursed staff of air (11, 53, D) a +3 shortbow of flaming (12, 53, D) an uncursed staff of earth (13, 53, D) an uncursed staff of power (14, 53, D) a +2 arbalest of flaming (65, 53, D) a +0 short sword a +0 short sword an uncursed ring of stealth (25, 54, D) a +2 scythe of slicing (64, 54, D) a +0 long sword (66, 54, D) a +0 long sword (unseen) (22, 55, D) a +6 scythe of venom (23, 55, D) a +3 scythe of slicing (57, 55, D) an arrow (62, 55, D) a +0 long sword (63, 55, D) a +0 long sword (64, 55, D) a +0 short sword (65, 55, D) a +0 longbow (unseen) (23, 56, D) a +0 halberd a +4 hand crossbow of flaming (62, 56, D) a cursed -1 long sword a +0 leather armour a +0 rapier a cursed -2 rapier a +0 leather armour a cursed -1 short sword an elf corpse an elf corpse (skeletalised by now) (63, 56, D) the cursed +1 morningstar of Dim Light {drain, -Tele +Fly rN+ MP-9} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It affects your magic capacity (-9). It lets you fly. It prevents most forms of teleportation. It has a curse placed upon it. a +0 leather armour an elf corpse (64, 56, D) a +0 short sword a +0 longbow 50 arrows a +0 leather armour the ring "Qajeloitt" {rN+ Str+3 Dex+3} [ring of dexterity] It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. an elf corpse an elf corpse (skeletalised by now) (2, 57, D) (unseen) (59, 57, D) an arrow (unseen) (63, 57, D) an arrow of flame a +2 dagger of protection a +0 scale mail a +0 short sword a cursed -3 short sword a +0 leather armour (64, 57, D) a +0 short sword a +0 short sword a +0 leather armour the ring "Maclop" {+Blink rF+ MR+} [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. (66, 57, D) a +0 long sword a +3 chain mail of poison resistance (1, 58, D) (unseen) (60, 58, D) a +0 long sword (still there?) a +0 short sword (still there?) (62, 58, D) a +0 scimitar a +0 chain mail a +0 long sword a +3 hand axe of freezing a +0 short sword a +0 leather armour a +0 dagger a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (64, 58, D) a +2 battleaxe of electrocution a +0 long sword a +0 leather armour a +4 ring of strength an elf corpse (skeletalised by now) (46, 59, D) a +2 vampiric lajatang (unseen) (60, 59, D) a +0 long sword (still there?) a +0 short sword (still there?) (61, 59, D) the +8 halberd "Jarag" {chop, MP+9 Str-4 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your magic capacity (+9). It enhances your eyesight. a +0 leather armour an arrow of frost 5 arrows of flame 8 arrows an elf corpse (62, 59, D) a cursed staff of summoning a +0 longbow a +4 rod of the swarm (5/10) a +0 leather armour a +0 longbow 15 arrows of frost a +3 scale mail of fire resistance a +0 short sword a +0 buckler a +0 short sword a +0 buckler a +4 ring of evasion a +0 short sword a cursed -3 rapier 21 arrows of flame a +0 long sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour the ring of the Invisible Hand {Wiz rC- Dex+7} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+7). It makes you vulnerable to cold. a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 short sword a +1 scale mail of fire resistance an elf corpse an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (63, 59, D) a +0 rapier a cursed -2 rapier a +0 leather armour (64, 59, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (60, 60, D) a +0 longbow (unseen) (61, 60, D) a +0 long sword (62, 60, D) a +0 short sword (unseen) (63, 60, D) a +0 short sword a +0 short sword a +0 leather armour an uncursed ring of positive energy a +0 long sword (61, 61, D) the cursed +0 long sword of Dalim {speed, Contam rElec rPois Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (unseen) (65, 61, D) a +1 great mace of protection