Somebody the Dungeon (10, 1, D) a +3 large shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of fire (62, 1, D) the +7 shortbow of the Original Sin {freeze, rF++ rN+ Str-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It greatly protects you from fire. It protects you from negative energy. (67, 1, D) a +1 dagger of freezing (68, 1, D) a +1 short sword of electrocution (69, 1, D) a cursed staff of wizardry (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a plain deck of changes (73, 2, D) a +4 chain mail of fire resistance (75, 2, D) an uncursed staff of conjuration (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 robe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) a +4 plate armour of ponderousness (70, 9, D) a +2 dagger of draining (71, 9, D) a +8 rod of the swarm (9/9) (72, 9, D) a +2 shortbow of flaming (70, 10, D) a +1 dagger of venom (72, 10, D) a book of Conjurations (62, 17, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (63, 17, D) an uncursed staff of wizardry (64, 17, D) a +1 long sword of holy wrath (71, 17, D) a sack of spiders (72, 17, D) a +0 long sword (73, 17, D) a +5 blowgun (62, 18, D) the ring of Mael {rPois MP+9} [ring of poison resistance] It protects you from poison. It affects your magic capacity (+9). (63, 18, D) an uncursed ring of poison resistance (64, 18, D) a +4 quarterstaff of crushing (71, 18, D) a box of beasts (72, 18, D) a disc of storms (73, 18, D) a +1 shadow dragon armour (74, 20, D) the +4 glaive of Taxation {speed, rC+ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from cold. Cheibriados disapproves of the use of such an item. (72, 21, D) a +0 long sword (unseen) (73, 21, D) a +0 dagger (73, 22, D) a +0 long sword (61, 27, D) a Fen Folio (62, 27, D) a +0 fire dragon armour (63, 27, D) a plain deck of summoning (64, 27, D) the +3 leather armour of Qiwkagis {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (65, 27, D) a plain deck of defence (72, 27, D) a +6 ring of strength (73, 27, D) an uncursed staff of cold (63, 28, D) a lamp of fire (64, 28, D) the Volume of Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Freezing Cloud Conjuration/Ice/Air 6 (71, 28, D) a +3 rapier of speed (72, 28, D) a +2 hand axe of freezing (73, 28, D) a +0 falchion (63, 31, D) a +0 glaive a +0 chain mail (62, 32, D) a +0 club (unseen) (63, 32, D) a +0 mace a +0 ring mail (64, 32, D) a +0 dagger (unseen) (73, 32, D) the +5 war axe of Zin's Outrage {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). a +0 robe (62, 33, D) a +0 dagger (unseen) (50, 37, D) a +6 war axe of electrocution (51, 37, D) a +2 falchion of freezing (52, 37, D) an uncursed staff of earth (54, 37, D) a +3 rapier of freezing (59, 37, D) a book of Necromancy (60, 37, D) an uncursed staff of fire (61, 37, D) a plain deck of summoning (62, 37, D) a phantom mirror (69, 37, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (70, 37, D) a book of Control (71, 37, D) a sack of spiders (72, 37, D) the +7 rapier of Kismet {flame, -Tele +Inv rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you turn invisible. It prevents most forms of teleportation. It makes you more stealthy. (73, 37, D) a +3 glaive of freezing (49, 38, D) the Guide on Dislocation and Air Spells Type Level a - Static Discharge Conjuration/Air 3 b - Teleport Other Translocation 3 c - Summon Forest Summoning/Translocation 5 d - Tornado Air 9 (50, 38, D) an uncursed ring of stealth (51, 38, D) the cursed +1 robe "Venai" {rF+ rCorr Dex-5} It affects your dexterity (-5). It protects you from fire. It protects you from acid and corrosion. It has a curse placed upon it. (52, 38, D) the ring "Omuy" {rElec rF+ EV+1 Dex+2} [ring of evasion] It affects your evasion (+1). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. (53, 38, D) a +0 war axe (59, 38, D) an uncursed staff of poison (60, 38, D) the cursed +1 plate armour of Jol Citz {rCorr Str+2} It affects your strength (+2). It protects you from acid and corrosion. It has a curse placed upon it. (61, 38, D) a +6 ring of strength (63, 38, D) a phial of floods (71, 38, D) a +5 dagger of speed (72, 38, D) a +0 hand axe (73, 38, D) the Incunabulum of Malediction and Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Metabolic Englaciation Hexes/Ice 5 d - Summon Mana Viper Hexes/Summoning 5 e - Mass Confusion Hexes 6 (60, 41, D) a +0 trident (61, 41, D) a +0 trident (unseen) (62, 41, D) a cursed -1 trident a +0 robe (70, 41, D) a +0 glaive (unseen) (72, 41, D) a +0 trident (50, 42, D) a +0 dire flail (unseen) (60, 42, D) a +3 trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (61, 42, D) a +4 trident of piercing a +0 leather armour (62, 42, D) a +1 spear of piercing (unseen) (63, 42, D) a +5 spear of flaming 17 javelins of penetration a +0 leather armour an uncursed ring of poison resistance a merfolk corpse (skeletalised by now) (64, 42, D) a manticore skeleton (72, 42, D) a +0 dire flail (unseen) (51, 43, D) 2 bolts a large rock (52, 43, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (unseen) (61, 43, D) a sea snake skeleton (62, 43, D) 3 javelins (72, 43, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (51, 44, D) a large rock (51, 45, D) 2 bolts (60, 45, D) 6 javelins of penetration (61, 45, D) a javelin (62, 45, D) a javelin