Somebody the Dungeon (60, 0, D) an arrow (62, 0, D) 4 arrows (68, 0, D) 7 arrows (74, 0, D) 2 arrows (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (61, 1, D) a +3 chain mail of fire resistance (62, 1, D) an uncursed staff of poison (63, 1, D) a plain deck of wonders (67, 1, D) a +1 battleaxe of draining (68, 1, D) a box of beasts (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (10, 2, D) a +5 longbow (61, 2, D) a +0 dire flail a +0 giant spiked club (62, 2, D) a +0 giant club a book of Clouds (73, 2, D) the +5 great sword "Oficvat" {speed, rPois MR++ Int+4 Dex-5} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (-5). It protects you from poison. It affects your resistance to hostile enchantments. (75, 2, D) a lantern of shadows (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (10, 4, D) a disc of storms (62, 4, D) a +0 giant club (68, 4, D) a +0 scimitar a +0 buckler (3, 5, D) a +0 spear (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (62, 5, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (67, 5, D) a +0 long sword of distortion an elf corpse (skeletalised by now) (68, 5, D) a +2 long sword of slicing an elf corpse (skeletalised by now) (73, 5, D) a +0 rapier (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) 9 arrows of dispersal (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (60, 8, D) an arrow (62, 8, D) 3 arrows (71, 8, D) an arrow (73, 8, D) 3 arrows (74, 8, D) 4 arrows (61, 9, D) an uncursed staff of conjuration (62, 9, D) an uncursed ring of fire (63, 9, D) an uncursed staff of wizardry (70, 9, D) a +0 longbow of flaming (71, 9, D) an uncursed ring of ice (72, 9, D) a +0 leather armour (62, 10, D) an uncursed staff of conjuration (70, 10, D) a book of the Sky (72, 10, D) an uncursed staff of power (61, 11, D) a black bear corpse (69, 17, D) an arrow (71, 17, D) the +10 hunting sling of the Omega Point {speed, rPois rF+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from poison. (72, 17, D) a +0 spear (73, 17, D) an uncursed staff of power (71, 18, D) a +2 rod of inaccuracy (13/13) (72, 18, D) a book of Air (73, 18, D) a book of Necromancy (72, 22, D) a cursed +0 spear (unseen) (69, 23, D) a black bear corpse (71, 23, D) a black bear corpse (69, 24, D) 10 arrows of flame (70, 24, D) a +6 hand axe of flaming a wasp corpse (71, 24, D) a +0 dagger a +0 robe (71, 27, D) a sack of spiders (72, 27, D) 2 arrows (still there?) an arrow (still there?) (73, 27, D) 3 arrows (74, 27, D) 2 arrows (71, 28, D) a +2 falchion of flaming (72, 28, D) a +0 flail (73, 28, D) a manual of Shields (73, 30, D) a +3 long sword of holy wrath (unseen) (72, 34, D) 16 arrows of flame