Somebody the Dungeon (62, 0, D) 6 arrows (66, 0, D) an arrow (68, 0, D) an arrow (70, 0, D) an arrow (74, 0, D) 3 arrows (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (61, 1, D) an uncursed staff of wizardry (62, 1, D) an uncursed staff of earth (63, 1, D) an uncursed staff of earth (67, 1, D) an uncursed staff of earth (68, 1, D) an uncursed ring of fire (69, 1, D) a cursed -2 ring of intelligence (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (6, 2, D) a +0 spear (11, 2, D) a +5 demon trident (49, 2, D) a +0 flail (50, 2, D) a +0 hand axe (51, 2, D) a +0 mace (52, 2, D) Asmodeus's Papyrus of the Arsonist and Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Delayed Fireball Conjuration/Fire 7 (53, 2, D) the ring "Puvus" {rF- rN+ Str+2 Dex+4 Stlth+} [ring of positive energy] It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. (54, 2, D) a +0 long sword (55, 2, D) a +0 halberd (62, 2, D) an ornate deck of summoning (73, 2, D) a +0 shortbow of flaming (75, 2, D) a +3 ring mail of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (51, 3, D) an arrow (52, 3, D) 3 arrows (62, 3, D) a +0 trident (63, 3, D) a +0 trident (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (10, 4, D) a disc of storms (62, 4, D) a +0 trident 6 tomahawks a cursed -2 trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (62, 6, D) 7 tomahawks (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 8, D) 2 arrows (65, 8, D) 6 arrows (68, 8, D) 3 arrows (69, 8, D) an arrow (71, 8, D) an arrow (73, 8, D) an arrow (62, 9, D) a plain deck of summoning (63, 9, D) a +0 flail (70, 9, D) a manual of Slings (71, 9, D) the +9 flail "Cimo" {drain, rF+ Int+3 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. (72, 9, D) a stone of tremors (62, 10, D) a +0 club (unseen) (66, 10, D) 3 arrows (70, 10, D) a book of Power (72, 10, D) a sack of spiders (75, 10, D) an arrow (63, 11, D) a +0 broad axe of chopping (68, 11, D) an arrow (62, 12, D) a +0 trident (50, 13, D) an uncursed staff of fire (51, 13, D) an uncursed amulet of rage (54, 13, D) a plain deck of destruction (55, 13, D) an uncursed staff of conjuration (50, 14, D) a +1 hand axe of venom (51, 14, D) a +2 leather armour of poison resistance (52, 14, D) an uncursed amulet of rage (53, 14, D) an uncursed staff of fire (54, 14, D) a book of Summonings (55, 14, D) a +0 long sword a book of Beasts a naga corpse (62, 14, D) 15 arrows of frost (65, 14, D) an arrow (71, 14, D) 22 arrows of frost (49, 15, D) a +0 glaive (unseen) (52, 15, D) a +0 short sword (unseen) (50, 17, D) a +0 robe (unseen) (61, 17, D) 5 arrows a +0 flail (62, 17, D) a +0 glaive (63, 17, D) 2 arrows an uncursed staff of fire a +0 leather armour a +0 club (64, 17, D) a +0 battleaxe (65, 17, D) 2 arrows (66, 17, D) 4 arrows (71, 17, D) the +7 falchion of Zac Coum {slice, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. (72, 17, D) 4 arrows a +5 ring of intelligence (73, 17, D) 2 arrows a +1 eveningstar of holy wrath (53, 18, D) a +0 halberd a +0 robe a naga corpse (62, 18, D) a +6 quarterstaff of speed (63, 18, D) the cursed +0 scale mail "Hubinepn" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (64, 18, D) a scroll of brand weapon (71, 18, D) a +0 morningstar of protection (73, 18, D) a +0 trident (still there?) a +2 chain mail of poison resistance (still there?) (63, 19, D) a +0 mace (unseen) (53, 20, D) a guardian serpent corpse (59, 20, D) 3 arrows (54, 21, D) a +0 robe of the Archmagi (64, 21, D) a +1 battleaxe of chopping (unseen) (72, 21, D) a +0 battleaxe a +0 robe (61, 22, D) the +4 trident "Gahol" {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. a +0 plate armour (63, 22, D) a +0 chain mail (63, 23, D) a +2 scimitar of slicing a cursed -1 chain mail a +0 scimitar a +0 plate armour (63, 24, D) 16 arrows of frost (49, 25, D) an uncursed staff of fire (50, 25, D) a +3 scimitar of holy wrath (52, 25, D) a +1 leather armour of fire resistance (53, 25, D) a crystal ball of energy (54, 25, D) a +2 chain mail of fire resistance (50, 26, D) the Reference Book on Creative Sinister Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Summon Ice Beast Ice/Summoning 4 d - Death Channel Necromancy 6 e - Summon Hydra Summoning 7 (51, 26, D) a disc of storms (53, 26, D) a phantom mirror (54, 26, D) a +0 dagger of venom (55, 26, D) a +6 ring of intelligence (50, 27, D) 5 tomahawks of dispersal (52, 27, D) a +0 leather armour (61, 27, D) a crystal ball of energy (62, 27, D) an uncursed staff of conjuration (63, 27, D) a book of Geomancy (65, 27, D) an uncursed ring of invisibility (69, 27, D) an arrow (70, 27, D) an arrow (71, 27, D) the +4 blowgun of Broken Luck {evade, Int+3 Dex+4} It affects your evasion (+5 to EV). It affects your intelligence (+3). It affects your dexterity (+4). (73, 27, D) a +2 broad axe of freezing (63, 28, D) an uncursed ring of flight (71, 28, D) a Necronomicon (72, 28, D) a book of Maledictions (62, 30, D) a +0 scimitar (unseen) (72, 30, D) a +1 battleaxe a cursed +0 robe (51, 32, D) a +0 halberd (52, 32, D) a +0 trident 14 arrows of flame (69, 32, D) an arrow (69, 34, D) an arrow (67, 36, D) 5 arrows a tomahawk a large rock (71, 36, D) an arrow (49, 37, D) a +0 morningstar of draining (50, 37, D) an uncursed staff of power (51, 37, D) a plain deck of wonders (52, 37, D) an uncursed staff of air (53, 37, D) a +3 ring of strength (54, 37, D) Sif Muna's Tome of Destructive Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Swiftness Charms/Air 2 d - Conjure Ball Lightning Conjuration/Air 6 e - Tornado Air 9 (59, 37, D) the +9 trident of Tithrifob {speed, *Corrode rF+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from fire. It may corrode your equipment when you take damage. (60, 37, D) the +6 scale mail of Agoraphobia {*Corrode rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. It may corrode your equipment when you take damage. (62, 37, D) the +9 greatsling of the Spinneret {flame, rElec rPois rC+++ Str-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. (67, 37, D) a large rock (69, 37, D) a +1 falchion of slicing (70, 37, D) a +2 chain mail of cold resistance (71, 37, D) a manual of Unarmed Combat (73, 37, D) the +4 spear "Sarcophage" {pierce, MR++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. (49, 38, D) the cursed +1 scimitar "Ychiffal" {slice, +Fly MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (50, 38, D) a sack of spiders (52, 38, D) an uncursed ring of protection from magic (53, 38, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (59, 38, D) an uncursed staff of air (61, 38, D) an uncursed staff of wizardry (62, 38, D) a +2 pair of gloves of dexterity (63, 38, D) the +5 quarterstaff of the Spinneret {flame, +Rage rElec rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It lets you go berserk. (70, 38, D) a plain deck of defence (71, 38, D) an uncursed staff of conjuration (72, 38, D) an uncursed amulet of the gourmand (73, 38, D) an uncursed ring of flight (51, 39, D) a book of the Sky (69, 39, D) a +0 trident (unseen) (51, 41, D) (unseen) (68, 41, D) a cursed +0 trident (still there?) 3 arrows (still there?) (69, 41, D) a +0 shortbow a +0 trident (70, 41, D) 2 tomahawks (69, 43, D) 23 arrows of flame (60, 44, D) a +0 flail (unseen) (62, 44, D) a cursed -1 flail (73, 44, D) a large rock a throwing net (61, 45, D) 19 poisoned arrows