Somebody the Dungeon (74, 0, D) 2 arrows (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (20, 1, D) a +2 ring of protection (21, 1, D) a Necronomicon (22, 1, D) a plain deck of defence (23, 1, D) the ring "Viluutib" {*Contam rElec Str+3 Dex+4} [ring of strength] It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. It causes magical contamination when unequipped. (24, 1, D) an uncursed staff of summoning (25, 1, D) a +4 scale mail of fire resistance (26, 1, D) an uncursed amulet of clarity (27, 1, D) the amulet of Nil Ciru {*Corrode rC+ Regen+ SInv} [amulet of regeneration] It protects you from cold. It lets you see invisible. It increases your rate of regeneration. It may corrode your equipment when you take damage. a +6 ring of strength (28, 1, D) the +10 spear of the Ten Dances {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (29, 1, D) the Tome of Ashen Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Sandblast Earth 1 c - Dazzling Spray Conjuration/Hexes 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Bolt of Cold Conjuration/Ice 6 (35, 1, D) a +4 scimitar of protection (36, 1, D) an uncursed staff of cold (40, 1, D) an uncursed ring of fire (41, 1, D) the ring "Valecib" {rC- rN+++ MP+9 Str+2 Stlth-} [ring of loudness] It affects your strength (+2). It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your magic capacity (+9). It makes you less stealthy. a book of Necromancy (42, 1, D) a +3 long sword of holy wrath (49, 1, D) a +0 dagger of draining (51, 1, D) a +0 rapier of draining (53, 1, D) an uncursed staff of summoning (55, 1, D) a +0 mace of crushing (61, 1, D) a +1 scimitar of holy wrath (62, 1, D) a +0 broad axe of distortion (67, 1, D) a +0 trident (68, 1, D) a +0 broad axe of electrocution (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +4 ring of protection (20, 2, D) a +1 short sword of electrocution (21, 2, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (22, 2, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (23, 2, D) an uncursed staff of poison (24, 2, D) an uncursed staff of cold (25, 2, D) the +2 hand crossbow "Mifes" {freeze, Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). (26, 2, D) an uncursed staff of earth (28, 2, D) a plain deck of war (29, 2, D) a +1 dagger of venom (36, 2, D) a phial of floods (37, 2, D) an uncursed staff of air (38, 2, D) a +1 long sword of electrocution (39, 2, D) a +3 dagger of freezing (40, 2, D) the +2 war axe of the Hawk {chop, *Corrode rC+++ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It renders you almost immune to cold. It may corrode your equipment when you take damage. (41, 2, D) an uncursed staff of conjuration (49, 2, D) a cursed ring of loudness (51, 2, D) the Disquisition on Destructive Flames Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Sticky Flame Conjuration/Fire 4 c - Delayed Fireball Conjuration/Fire 7 (52, 2, D) a phial of floods (53, 2, D) a crystal ball of energy (55, 2, D) a book of Annihilations (62, 2, D) 2 arrows a +6 giant club (73, 2, D) a plain deck of changes (75, 2, D) a fan of gales (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) an arrow (72, 3, D) an arrow (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (51, 4, D) a +0 glaive a +0 chain mail (61, 4, D) an arrow (unseen) (66, 4, D) a +0 trident (unseen) (67, 4, D) a +3 double sword of holy wrath (68, 4, D) 2 tomahawks (73, 4, D) a cursed +0 club a +0 chain mail (74, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (62, 5, D) 2 arrows (63, 5, D) an arrow (66, 5, D) a cursed -1 trident (10, 6, D) an uncursed staff of energy a crystal ball of energy (52, 6, D) a cursed -2 battleaxe (still there?) an arrow of frost (still there?) (68, 6, D) 2 tomahawks (still there?) a tomahawk (still there?) a throwing net (still there?) (4, 7, D) a +3 large shield (unseen) (54, 7, D) a +0 dire flail a cursed +0 chain mail an uncursed staff of summoning a +0 arbalest 23 bolts (4, 8, D) a +0 spear (still there?) a +0 spear (still there?) a +0 leather armour (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (55, 8, D) a +0 bardiche a +0 plate armour a +0 war axe a +0 chain mail (57, 8, D) a +0 war axe a +0 arbalest 20 bolts (71, 8, D) 2 arrows (74, 8, D) 2 arrows (54, 9, D) a +0 arbalest (still there?) an arrow of frost (still there?) (56, 9, D) a cursed -2 dire flail a +0 plate armour a +0 long sword a +0 plate armour a +0 large shield a +0 long sword a +0 chain mail a +0 large shield (57, 9, D) an uncursed staff of death a +0 arbalest 19 bolts (61, 9, D) an arrow (still there?) an uncursed staff of power (still there?) (62, 9, D) an arrow a crystal ball of energy (63, 9, D) a +2 hand axe of freezing (70, 9, D) an arrow (still there?) an uncursed amulet of faith (still there?) (71, 9, D) an uncursed staff of summoning (72, 9, D) the +7 war axe of the Dungeon {drain, rC+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from cold. (56, 10, D) a +4 flail of draining a +0 chain mail a +0 shield (62, 10, D) an arrow a +4 scale mail of cold resistance (70, 10, D) a +1 falchion of protection (still there?) a +1 falchion of protection (still there?) (0, 12, D) an arrow (unseen) (62, 12, D) 2 arrows a +1 dire flail of freezing a cursed +0 robe (63, 12, D) an arrow (-1, 13, D) a hell hog corpse (2, 13, D) a +5 quick blade (3, 13, D) a wand of hasting (5) (4, 13, D) the +2 pair of gloves of the Swan {+Fly Str+4 Slay+3} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. (5, 13, D) a +3 ring of intelligence (6, 13, D) a +4 dagger of speed (7, 13, D) a cursed ring of loudness (8, 13, D) a +2 demon whip of freezing (9, 13, D) a legendary deck of changes (50, 13, D) an uncursed staff of conjuration (51, 13, D) a +2 plate armour of magic resistance (53, 13, D) a +2 war axe of electrocution (54, 13, D) a phial of floods (55, 13, D) a +1 blowgun of evasion (62, 13, D) a cursed +1 mace of freezing a +0 robe (4, 14, D) an arrow (still there?) a +1 short sword of holy wrath (still there?) (5, 14, D) 3 arrows (still there?) 2 arrows (still there?) (6, 14, D) a +2 ring mail of magic resistance (29, 14, D) a +2 halberd of venom (50, 14, D) a crystal ball of energy (51, 14, D) a +7 vampiric war axe (52, 14, D) the Reference Book on Attacks and Ignition Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Delayed Fireball Conjuration/Fire 7 (53, 14, D) an uncursed staff of conjuration (54, 14, D) an uncursed staff of death (55, 14, D) a +0 hat (1, 15, D) the +5 quarterstaff of Disaster {flame, +Blink rF+ rC+++ Str-3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It protects you from fire. It renders you almost immune to cold. It lets you blink. an arrow (still there?) (2, 15, D) a +3 hand axe of freezing (3, 15, D) a +1 demon whip of draining (4, 15, D) Ceiwn's Guide on Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Shadow Creatures Summoning 5 c - Summon Demon Summoning 5 d - Dragon's Call Summoning 9 (5, 15, D) a book of Maledictions (6, 15, D) the +8 hand axe "Ihaetzeaw" {freeze, +Blink Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It lets you blink. (8, 15, D) the +9 battleaxe of Undoing {venom, rElec rC+ SInv} It poisons the flesh of those it strikes. It protects you from cold. It insulates you from electricity. It lets you see invisible. (9, 15, D) a box of beasts (35, 15, D) an uncursed amulet of rage (37, 15, D) a book of Unlife (40, 15, D) the Catalogue of Ghastly Beguiling Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Gell's Gravitas Hexes/Translocation 3 e - Animate Dead Necromancy 4 f - Summon Mana Viper Hexes/Summoning 5 (41, 15, D) a +0 dagger (42, 15, D) a book of Ice (43, 15, D) a phial of floods (1, 16, D) 2 arrows (35, 16, D) the Handbook of Destructive Fire Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Delayed Fireball Conjuration/Fire 7 (36, 16, D) a +0 dagger (37, 16, D) the cursed +0 dagger "Daqe Fyho" {pierce, rPois MP-9 Str+7 SInv} It inflicts extra damage upon your enemies. It affects your strength (+7). It protects you from poison. It affects your magic capacity (-9). It lets you see invisible. It has a curse placed upon it. (38, 16, D) a +0 dagger a +0 robe a +0 dagger (39, 16, D) an uncursed staff of energy (40, 16, D) a +0 bardiche of protection a +0 robe (41, 16, D) a +1 quarterstaff of draining a +0 robe (42, 16, D) the +6 halberd of Action {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). (43, 16, D) a +0 mace of holy wrath (1, 17, D) 2 arrows (19, 17, D) a +1 troll leather armour (20, 17, D) a box of beasts (21, 17, D) a +0 hand axe (22, 17, D) a manual of Stealth (23, 17, D) a +0 halberd a +0 hand axe a yellow draconian corpse (skeletalised by now) (24, 17, D) a +2 short sword of venom a sack of spiders (25, 17, D) a +1 hand crossbow of flaming (26, 17, D) 3 steel javelins a +0 scimitar a crystal ball of energy a green draconian corpse (skeletalised by now) (28, 17, D) a +4 scale mail of cold resistance (29, 17, D) a +0 war axe (37, 17, D) the +1 broad axe of the Wasteland {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. (unseen) (61, 17, D) a plain deck of changes (62, 17, D) a +2 ring of strength (63, 17, D) the +9 short sword "Eruxodgh" {pierce, rF+ Str-5 SInv} It inflicts extra damage upon your enemies. It affects your strength (-5). It protects you from fire. It lets you see invisible. (64, 17, D) an uncursed staff of summoning (72, 17, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (73, 17, D) a cursed amulet of inaccuracy (2, 18, D) an arrow (3, 18, D) an arrow (still there?) the +9 rapier "Qaur Nun" {drain, SInv} (still there?) A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. (19, 18, D) a +0 long sword (20, 18, D) a +0 dagger (21, 18, D) the +2 shortbow of Rozicyda {flame, rPois Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from poison. (22, 18, D) a stone of tremors (24, 18, D) a disc of storms (25, 18, D) a +0 halberd a +0 mace of venom (26, 18, D) the +7 rapier of Strategic Superiority {pierce, rElec MR+++ Str-2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 short sword a yellow draconian corpse (skeletalised by now) (27, 18, D) a +0 dagger (28, 18, D) a sack of spiders (29, 18, D) a box of beasts (40, 18, D) an uncursed staff of fire (unseen) (62, 18, D) 4 large rocks (still there?) a crystal ball of energy (still there?) (63, 18, D) a +0 trident (64, 18, D) a +0 trident (71, 18, D) an uncursed staff of death (72, 18, D) a +0 short sword (73, 18, D) an uncursed staff of air (0, 19, D) an arrow (unseen) (1, 19, D) an arrow of flame (3, 19, D) 2 arrows (23, 19, D) a box of beasts (24, 19, D) a +4 shortbow of evasion (25, 19, D) a +3 flail of holy wrath (43, 19, D) 4 arrows of frost (44, 19, D) an arrow of frost (61, 19, D) a +0 shortbow (63, 19, D) a +1 short sword of holy wrath (unseen) (1, 20, D) an arrow (3, 20, D) an arrow (33, 20, D) an arrow of frost (45, 20, D) 3 arrows of frost (63, 20, D) a +2 vampiric short sword (72, 20, D) the +9 short sword of Iharak {speed, rC- SInv Stlth+} Attacks with this weapon are significantly faster. It makes you vulnerable to cold. It lets you see invisible. It makes you more stealthy. 2 arrows (6, 21, D) a +1 rod of the swarm (2/12) (still there?) 3 arrows (still there?) (19, 21, D) a +0 long sword (unseen) (40, 21, D) a +1 broad axe of flaming (unseen) (3, 22, D) 4 arrows of flame (4, 22, D) an arrow of flame (unseen) (5, 22, D) a fire drake corpse (7, 22, D) 2 arrows of flame (39, 22, D) a +0 dagger (unseen) (40, 22, D) a +0 dagger (52, 22, D) a +1 halberd of protection (33, 23, D) 2 arrows of frost (40, 23, D) a +3 chain mail of cold resistance (45, 23, D) an arrow of frost (72, 23, D) a +0 long sword a +0 leather armour 2 arrows (24, 24, D) a +2 war axe of chopping (still there?) 2 arrows of frost (still there?) (40, 24, D) the ring of Akaf {Wiz -Tele rElec Str+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It insulates you from electricity. It prevents most forms of teleportation. a +3 ring of intelligence the +2 falchion of Stickiness {flame, MR+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your resistance to hostile enchantments. a +0 robe (63, 24, D) 2 tomahawks a large rock (17, 25, D) a +0 halberd (37, 25, D) a +0 glaive (unseen) (41, 25, D) a +0 trident a +0 robe (49, 25, D) a +0 dagger (50, 25, D) a +1 glaive of pain (52, 25, D) a +0 rapier (53, 25, D) a book of the Tempests (54, 25, D) a plain deck of summoning (55, 25, D) a manual of Shields (3, 26, D) an arrow of flame (17, 26, D) a +2 flail of protection a +0 war axe a +0 battleaxe (18, 26, D) a +0 scimitar (unseen) (22, 26, D) a +1 rapier of draining (still there?) an arrow (still there?) (51, 26, D) a +0 rapier a phial of floods (52, 26, D) a +0 long sword a +0 chain mail a book of Cantrips (53, 26, D) an uncursed staff of fire (54, 26, D) a book of Death (2, 27, D) 12 arrows (still there?) 11 arrows (still there?) (17, 27, D) a +1 shortbow of flaming 13 arrows of frost (18, 27, D) a +0 long sword of holy wrath a +0 cloak a +0 dire flail (22, 27, D) a +0 long sword a +0 cloak (51, 27, D) a +0 scimitar a +0 buckler (52, 27, D) a +0 scimitar a cursed +0 ring mail (53, 27, D) a +0 shortbow a +0 scimitar a +0 ring mail (61, 27, D) an uncursed staff of death (62, 27, D) a +0 hand axe of venom (63, 27, D) the ring "Ranuavat" {MR- MP+9 Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you less stealthy. (64, 27, D) an uncursed staff of wizardry (65, 27, D) a +1 ring mail of magic resistance (72, 27, D) a box of beasts (7, 28, D) a hell hound corpse (17, 28, D) a +0 flail of protection a +0 battleaxe (18, 28, D) a +0 flail a +0 cloak a +2 vampiric war axe a +0 long sword (63, 28, D) an uncursed staff of power (64, 28, D) a +0 dagger (71, 28, D) the Volume of Necromancy Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Control Undead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 (72, 28, D) a +6 ring of strength (73, 28, D) a box of beasts (19, 29, D) a +0 great sword of holy wrath (20, 29, D) a cursed -2 long sword a +0 cloak a +0 battleaxe (34, 29, D) a plain deck of escape (35, 29, D) a plain deck of summoning (36, 29, D) the cursed +0 quarterstaff of the Feather {freeze, rElec rC+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (38, 29, D) a sack of spiders (39, 29, D) a +0 robe (40, 29, D) a lamp of fire (41, 29, D) a fan of gales (43, 29, D) a book of Air (44, 29, D) a +0 dagger (62, 29, D) a cursed +0 long sword a +0 short sword (35, 30, D) a box of beasts (36, 30, D) a book of Minor Magic (38, 30, D) a phial of floods (43, 30, D) a +0 robe (52, 30, D) a cursed -3 longbow a cursed +0 leather armour a +3 falchion of holy wrath a +0 leather armour (62, 30, D) a +0 shortbow a +0 long sword a +0 dagger (51, 31, D) a +0 dagger (still there?) an arrow of frost (still there?) (52, 31, D) a +0 scimitar a +0 buckler (63, 31, D) a +0 scimitar (52, 32, D) a cursed staff of cold (63, 32, D) a +1 morningstar of crushing a +0 ring mail (20, 33, D) a book of Burglary (21, 33, D) the Incunabulum of Evil and the Traveller Spells Type Level a - Regeneration Charms/Necromancy 3 b - Vampiric Draining Necromancy 3 c - Recall Summoning/Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Control Undead Necromancy 4 (24, 33, D) a crystal ball of energy (25, 33, D) a fan of gales (27, 33, D) a book of the Dragon (39, 33, D) a +0 dagger a +0 robe (42, 33, D) an uncursed staff of fire the +0 robe "Disun" {rElec} It insulates you from electricity. (43, 33, D) an uncursed staff of earth a +0 robe (19, 34, D) the amulet of Zeluts {rMut Str+2 Int+4} [amulet of resist mutation] It protects you from mutation. It affects your strength (+2). It affects your intelligence (+4). (20, 34, D) the cursed +0 ring mail of Fashionability {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (21, 34, D) a cursed ring of loudness (23, 34, D) a stone of tremors (24, 34, D) a plain deck of wonders (25, 34, D) the +1 robe "Joirorgh" {rCorr} It protects you from acid and corrosion. (26, 34, D) a +9 giant club (27, 34, D) a scroll of brand weapon (28, 34, D) an ornate deck of defence (29, 34, D) a crystal ball of energy (39, 34, D) a +0 morningstar (unseen) (21, 35, D) a +4 plate armour of fire resistance (22, 35, D) a +1 cloak of poison resistance (23, 35, D) an uncursed staff of earth (24, 35, D) a manual of Maces & Flails (25, 35, D) an uncursed staff of death (27, 35, D) a +2 shortbow of freezing (38, 35, D) a +0 great sword (unseen) (39, 35, D) a cursed +0 scimitar (unseen) (49, 37, D) the +1 scale mail of a Thousand Ships {MP-9 Dex+5} It affects your dexterity (+5). It affects your magic capacity (-9). (50, 37, D) a +1 whip of pain (52, 37, D) the ring "Byunan" {MR+ Str+6 Int+4} [ring of protection from magic] It affects your strength (+6). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (53, 37, D) a book of Burglary (54, 37, D) an uncursed staff of power (60, 37, D) a +0 war axe (61, 37, D) a +2 triple sword of draining (62, 37, D) a book of the Tempests (70, 37, D) the +2 plate armour of the Blue Skies {rCorr} It protects you from acid and corrosion. (71, 37, D) a +3 morningstar of holy wrath (72, 37, D) the Catalogue of Enchantment and Contamination Spells Type Level a - Confusing Touch Hexes 2 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Confuse Hexes 3 e - Mass Confusion Hexes 6 (73, 37, D) a Fen Folio (49, 38, D) a sack of spiders (50, 38, D) an uncursed staff of death (51, 38, D) a book of Spatial Translocations (52, 38, D) a +1 ring of protection (53, 38, D) the +6 battleaxe of Instant Death {chop, rPois Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from poison. (59, 38, D) an uncursed staff of cold (60, 38, D) a +3 antimagic quarterstaff a +0 plate armour a +0 ring mail of fire resistance (61, 38, D) an uncursed staff of summoning (63, 38, D) a +2 spear of venom (71, 38, D) a book of Envenomations (72, 38, D) a +0 leather armour of magic resistance (73, 38, D) a book of Necromancy (37, 39, D) a +0 spear of venom a +0 robe a potion of blood (39, 39, D) a +0 battleaxe a +0 broad axe a +0 battleaxe a +0 plate armour an uncursed ring of invisibility a +0 war axe a +0 plate armour a cursed -2 ring of intelligence a cursed +0 long sword a +0 robe (69, 39, D) a +0 quarterstaff (unseen) (17, 40, D) a +0 quarterstaff (37, 40, D) a cursed +2 halberd a +2 ring mail of cold resistance (38, 40, D) an uncursed ring of wizardry (40, 40, D) a potion of blood (45, 40, D) an arrow of frost (62, 40, D) a +5 rod of destruction (14/14) a +0 arbalest 12 bolts (69, 40, D) a +0 dagger (unseen) (70, 40, D) a +0 dagger (unseen) (71, 40, D) a +0 spear (unseen) (18, 41, D) an uncursed ring of stealth (18, 43, D) the +9 scythe of Honour {vamp, rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. (unseen) (60, 43, D) a +0 dire flail a +0 plate armour (61, 43, D) a +0 long sword (unseen) (71, 43, D) a +0 rapier (unseen) (17, 44, D) a +0 quarterstaff a +0 robe an anubis guard corpse (18, 44, D) a +2 quarterstaff of pain (unseen) (21, 44, D) a +2 glaive of venom (55, 44, D) (unseen) (60, 44, D) a +0 great mace a +0 plate armour (61, 44, D) a +0 battleaxe a +0 chain mail (62, 44, D) a large rock (55, 45, D) a +0 cloak of magic resistance (61, 45, D) the +4 plate armour "Banlicol" {rPois rN++} It protects you from poison. It greatly protects you from negative energy. 2 large rocks (20, 46, D) a +0 vampiric executioner's axe