Somebody the Dungeon (62, 0, D) 4 arrows (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (62, 1, D) a +4 triple crossbow of flaming (63, 1, D) an uncursed staff of cold (66, 1, D) a +0 whip a +0 war axe (67, 1, D) a +0 falchion an uncursed ring of sustain attributes (68, 1, D) a +3 spear of piercing (69, 1, D) an uncursed staff of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (10, 2, D) a +0 shortbow a +5 demon trident (48, 2, D) 2 arrows (49, 2, D) an uncursed staff of cold (50, 2, D) a +0 dire flail (51, 2, D) 2 arrows (still there?) an arrow (still there?) (52, 2, D) the cursed +0 war axe of Irhostui {freeze, MP+9 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It affects your magic capacity (+9). It has a curse placed upon it. (54, 2, D) the cursed +0 chain mail of Mirth {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (55, 2, D) a manual of Axes (62, 2, D) a +3 flail of crushing (75, 2, D) the Handbook of Toxins Spells Type Level a - Cure Poison Poison 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Venom Bolt Conjuration/Poison 5 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (48, 3, D) an arrow (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (10, 4, D) a disc of storms (63, 4, D) a +0 long sword (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 35 fruits (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (61, 5, D) a cursed -1 shortbow an uncursed staff of fire (62, 5, D) a +0 short sword (63, 5, D) a cursed +0 long sword a +0 chain mail (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (62, 8, D) an arrow (71, 8, D) an arrow (52, 9, D) 2 bolts (63, 9, D) a plain deck of summoning (72, 9, D) a +1 great mace of draining (52, 10, D) an arrow (62, 10, D) the +2 falchion "Esseimosm" {slice, rElec rPois Int+6 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (70, 10, D) a +0 dagger of draining (50, 13, D) a plain deck of summoning (52, 13, D) a +0 dagger (53, 13, D) an uncursed staff of fire (54, 13, D) the Collected Works on Transmutation Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Alistair's Intoxication Transmutation/Poison 4 (55, 13, D) a book of Hinderance (50, 14, D) an uncursed staff of earth (51, 14, D) the +9 halberd of Diaza {elec, rC+ Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It protects you from cold. (52, 14, D) a +0 trident a +0 leather armour a +0 flail an orc corpse (53, 14, D) a book of Necromancy (54, 14, D) a book of Hinderance (55, 14, D) a book of Hinderance (52, 15, D) a +1 vampiric dagger a +0 leather armour an orc corpse (52, 16, D) a +3 flail the +6 hunting sling "Orb Guardian's Peril" {venom, Str+5 Dex+3} It poisons the ammo it fires. It affects your strength (+5). It affects your dexterity (+3). a +0 chain mail (54, 16, D) a +0 dagger a +0 robe an orc corpse (60, 16, D) the +8 battleaxe "Raxust" {chop, +Fly rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It lets you fly. (52, 17, D) a +0 club a +0 dagger a +0 leather armour (60, 17, D) a +0 war axe a +0 short sword a +0 club (61, 17, D) a cursed +0 mace (62, 17, D) the +9 greatsling of Ybruw {flame, *Confuse rPois rC+ MR++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It may confuse you when you take damage. (71, 17, D) a +1 dagger of venom (72, 17, D) an uncursed amulet of regeneration (73, 17, D) the cursed ring of the Shining Light {rPois Int+3 Dex+2 Slay-3} [ring of slaying] It affects your intelligence (+3). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. It has a curse placed upon it. (52, 18, D) a +0 flail a +0 ring mail an orc corpse (59, 18, D) a cursed +0 whip (unseen) (63, 18, D) a +6 longbow of freezing (64, 18, D) a +0 dagger (71, 18, D) a +0 short sword (73, 18, D) an uncursed staff of poison (52, 19, D) a cursed -2 glaive a +0 chain mail (51, 20, D) a +0 dagger an orc corpse (52, 20, D) a +2 great sword of holy wrath a +0 ring mail a +0 short sword a +0 chain mail an orc corpse (53, 20, D) a +0 mace 4 tomahawks of dispersal a +0 leather armour an orc corpse (63, 21, D) a cursed -1 hand axe (72, 23, D) a +1 hand axe of venom a +0 robe (49, 25, D) a +1 hunting sling of velocity (50, 25, D) a +1 trident of venom (51, 25, D) a +1 glaive of chopping (55, 25, D) a +2 spear of freezing (50, 26, D) an uncursed staff of air (51, 26, D) Paennam's Grimoire of Changing and Calling Spells Type Level a - Recall Summoning/Translocation 3 b - Petrify Transmutation/Earth 4 c - Hydra Form Transmutation 6 d - Summon Hydra Summoning 7 (52, 26, D) the +6 whip "Jacuenon" {slash, *Corrode rC++ MR++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. (53, 26, D) a book of the Warp (54, 26, D) the Almanac of Vitriolic Moulding Spells Type Level a - Sting Conjuration/Poison 1 b - Sticks to Snakes Transmutation 2 c - Stoneskin Transmutation/Earth 2 d - Passwall Transmutation/Earth 3 e - Spider Form Transmutation/Poison 3 f - Poisonous Cloud Conjuration/Poison/Air 6 (61, 27, D) a +0 glaive of venom (62, 27, D) a book of Beasts (64, 27, D) an uncursed staff of poison (65, 27, D) a +3 plate armour of poison resistance (72, 27, D) a sack of spiders (73, 27, D) an uncursed staff of poison (63, 28, D) a disc of storms (64, 28, D) an uncursed staff of cold (71, 28, D) a +0 rapier of draining (73, 28, D) a +3 shortbow of velocity (47, 30, D) a crocodile corpse (62, 30, D) an uncursed staff of summoning {!a} (47, 31, D) a hydra corpse (71, 31, D) a +0 halberd (72, 32, D) a +0 spear (still there?) an arrow (still there?) (51, 33, D) a wolf corpse (52, 33, D) a spiny frog corpse a basilisk corpse (50, 34, D) a water moccasin corpse (55, 34, D) a death yak corpse a hippogriff corpse (49, 37, D) the cursed +3 scimitar of Division {elec, Int+4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It lets you see invisible. It has a curse placed upon it. (51, 37, D) a +7 greatsling of flaming (52, 37, D) a +3 ring of evasion (53, 37, D) a +3 whip of electrocution (54, 37, D) an uncursed staff of earth (59, 37, D) a +2 ring mail of cold resistance (60, 37, D) a +8 rod of the swarm (11/11) (61, 37, D) a +0 scimitar of slicing (62, 37, D) an uncursed ring of positive energy (63, 37, D) a +0 leather armour of fire resistance (69, 37, D) an uncursed staff of poison (70, 37, D) the +0 pair of boots of Feylatey {rC+ rN+ Int+3} It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. (71, 37, D) an uncursed staff of wizardry {!a} (72, 37, D) a book of Maledictions (49, 38, D) an ornate deck of changes (50, 38, D) a +3 chain mail of cold resistance (51, 38, D) the +9 flail "Vefoulou" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (52, 38, D) Sif Muna's Grimoire of Feathers Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Deflect Missiles Charms/Air 6 c - Tornado Air 9 (53, 38, D) an uncursed ring of wizardry (59, 38, D) a +4 quarterstaff of protection (60, 38, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (61, 38, D) an uncursed staff of poison (62, 38, D) an ornate deck of defence (63, 38, D) a fan of gales (72, 38, D) a +1 ring mail of cold resistance (73, 38, D) a +5 mace of crushing (63, 40, D) an arrow (51, 42, D) an arrow (62, 42, D) an arrow (51, 43, D) 2 arrows