Somebody the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) an uncursed amulet of regeneration (59, 37, D) an uncursed ring of see invisible (60, 36, D) a book of Callings (60, 37, D) the +8 broad axe of Eternal War {speed, Str-3 Dex+8 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your dexterity (+8). It makes you more stealthy. (61, 3, D) a +0 dagger a +0 robe (61, 16, D) a +0 flail of protection (61, 26, D) a +1 hand crossbow of evasion (61, 36, D) a box of beasts (61, 37, D) a +0 dagger of holy wrath (61, 42, D) an arrow (62, 0, D) a +0 dagger (62, 1, D) a cursed staff of conjuration (62, 3, D) a +0 hand axe a +0 dagger a +0 chain mail (62, 8, D) a book of Battle (62, 9, D) the +0 shield "Zugymirr" {rF+} It protects you from fire. (62, 17, D) an uncursed staff of death (62, 26, D) the +6 scimitar of Tenacity {slice, rPois rN+ MR+ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 27, D) a +1 ring mail of fire resistance (62, 36, D) a sack of spiders (62, 37, D) an uncursed staff of wizardry (62, 43, D) an arrow (63, 3, D) an uncursed staff of death a +0 robe (63, 16, D) an uncursed ring of poison resistance (63, 26, D) an uncursed staff of wizardry (63, 27, D) the +3 greatsling of Zin {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (63, 36, D) an uncursed staff of earth (63, 37, D) a crystal ball of energy (64, 16, D) the Incunabulum of the Arsonist and Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (64, 17, D) a +1 hand crossbow of velocity (64, 32, D) a +0 flail a +0 leather armour an anubis guard corpse (skeletalised by now) (64, 44, D) an arrow (65, 26, D) the +1 rapier of Triumph {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (68, 0, D) a +1 plate armour of fire resistance (69, 0, D) a +1 mace of protection (69, 3, D) a +0 great sword a +0 robe (69, 36, D) a +1 shortbow of velocity (70, 8, D) an uncursed staff of death (70, 9, D) an uncursed staff of summoning (70, 25, D) a book of Death (70, 26, D) a piece from Xom's chessboard (70, 37, D) the +5 dagger of Qaxkumit {venom, Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). (71, 8, D) a +2 dagger of venom (71, 12, D) a +0 dire flail a +0 giant spiked club a cursed -2 giant club (71, 16, D) the +0 chain mail of the Blind Marksman {Regen+} It increases your rate of regeneration. (71, 17, D) a scroll of brand weapon (71, 36, D) a +5 bardiche of venom (71, 37, D) a +1 chain mail of cold resistance (72, 0, D) a +0 arbalest 12 bolts of penetration (72, 12, D) a +0 giant club (72, 16, D) an uncursed ring of see invisible (72, 17, D) a plain deck of changes (72, 25, D) a +0 quarterstaff (72, 26, D) a +5 ring of strength a curare-tipped needle (72, 33, D) a curare-tipped needle {=f} (72, 36, D) an uncursed staff of wizardry (73, 16, D) an uncursed staff of summoning (73, 17, D) a +2 trident of pain (73, 27, D) a +3 spear of venom a +0 blowgun a curare-tipped needle {=f} (73, 36, D) an uncursed staff of summoning (73, 37, D) the +8 hunting sling of the Genius {venom, Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). (75, 1, D) a +0 shortbow (still there?) the +5 battleaxe of Watchfulness {chop, rPois rC+ rN++ SInv} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It lets you see invisible.