Somebody the Dungeon (0, 0, D) a cursed +0 robe (1, 0, D) a spriggan corpse (skeletalised by now) (1, 7, D) the +12 scythe "Sitel" {slice, rPois rC- Int+9} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It makes you vulnerable to cold. It protects you from poison. (1, 8, D) a +1 ring mail of magic resistance (1, 10, D) a +2 broad axe of venom (unseen) (2, -12, D) the ring of Mipahezu {Fire Str+6 Int-3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+6). It affects your intelligence (-3). It protects you from fire. It makes you vulnerable to cold. (2, -10, D) an uncursed ring of sustain attributes (2, -6, D) a +0 robe (2, 7, D) the Almanac of Creative Enchantment Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Ice Beast Ice/Summoning 4 c - Summon Mana Viper Hexes/Summoning 5 d - Discord Hexes 8 (2, 8, D) the Almanac of Enhancements Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Ring of Flames Charms/Fire 7 (2, 9, D) a sack of spiders (3, -31, D) an uncursed staff of cold (3, -30, D) a +1 hand crossbow of evasion (3, -29, D) a +1 flail of protection (3, -12, D) a +4 hunting sling of flaming (3, -11, D) a book of Envenomations (3, -10, D) a book of Conjurations (3, -2, D) an uncursed staff of summoning (3, 4, D) a spriggan corpse (skeletalised by now) (3, 7, D) a +0 arbalest of evasion (3, 8, D) a +5 ring of evasion (4, -42, D) a +5 triple sword (unseen) (4, -41, D) a +5 lajatang (4, -40, D) 1000 sling bullets (unseen) (4, -31, D) a +0 robe (4, -29, D) a manual of Fighting (4, -27, D) a +0 large shield an apis corpse (skeletalised by now) (4, -12, D) a box of beasts (4, 2, D) a +0 robe (4, 7, D) the +3 leather armour of Shadows and Fog {rElec} It insulates you from electricity. (4, 8, D) a +2 ring mail of poison resistance (unseen) (5, -42, D) a +5 quick blade (unseen) (5, -41, D) a +5 giant spiked club (unseen) (5, -40, D) a +5 bardiche (unseen) (5, -39, D) a +5 executioner's axe a +5 battleaxe (5, -37, D) a +3 large shield a +3 buckler (5, -36, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, -31, D) a +2 plate armour of cold resistance (5, -30, D) a +9 gold dragon armour a +2 scimitar of flaming (5, -29, D) a cursed -3 hunting sling a +1 long sword of flaming 10 stones the cursed +1 robe of the Hidden Vale {Str+6} It affects your strength (+6). It has a curse placed upon it. a +0 buckler a scroll of brand weapon a +0 robe (5, -27, D) 22 arrows (unseen) (5, -26, D) a +2 flail of flaming a +0 longbow 22 arrows a +0 robe an uncursed ring of protection from cold a +3 scimitar of flaming (5, -1, D) a +0 robe (unseen) (5, 1, D) a titan corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (5, 4, D) a +3 mace of crushing (unseen) (5, 7, D) a +2 greatsling of freezing (5, 8, D) an uncursed staff of poison (5, 9, D) a +4 scimitar of flaming (still there?) a +0 leather armour of cold resistance (still there?) (6, -29, D) a cursed +0 robe a +1 shield of protection (6, -28, D) a +0 robe (6, -26, D) a +3 whip of holy wrath (unseen) (6, -25, D) a +0 large shield a +5 eudemon blade of holy wrath (6, -12, D) a wand of draining (5/15) (6, -11, D) a +0 dire flail of protection (6, -10, D) the +7 glaive of Tununt {drain, rPois Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It protects you from poison. (6, 4, D) a scroll of brand weapon (6, 7, D) a +7 great mace of holy wrath (7, -31, D) a +3 falchion of flaming (unseen) (7, -30, D) the +7 quarterstaff "Kolier" {crush, +Fly MP+9 Str-3 Dex-5} (still there?) It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (-5). It affects your magic capacity (+9). It lets you fly. an uncursed staff of air (still there?) (7, -29, D) a +1 whip of holy wrath (7, -3, D) an uncursed amulet of faith (7, -2, D) a cursed ring of fire a +0 robe (7, -1, D) a +0 robe (7, 1, D) a +0 robe (7, 2, D) a +0 robe (7, 3, D) an uncursed ring of sustain attributes (7, 4, D) the cursed ring "Eloumis" {MR+ EV-3 Str+3} [ring of evasion] It affects your evasion (-3). It affects your strength (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (7, 7, D) a plain deck of wonders (7, 9, D) the +1 scythe "Gablif" {slice, rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It makes you more stealthy. a +2 ring mail of cold resistance (8, -36, D) a +0 scale mail a +0 shield (8, -28, D) a +2 centaur barding of cold resistance (unseen) (8, -23, D) a stone 2 arrows (8, -12, D) a book of the Warp (8, -11, D) a scroll of brand weapon (8, -10, D) a phial of floods (8, -5, D) a +0 robe (unseen) (8, 7, D) the +7 flail "Patwoy Reoz" {elec, MP+9 Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your magic capacity (+9). (8, 8, D) an uncursed ring of protection from fire the Guide on Ice and Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Ozocubu's Armour Charms/Ice 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Cold Conjuration/Ice 6 (8, 16, D) a +0 plate armour a +2 shield a cursed -2 ring of dexterity (9, -31, D) a +0 falchion of flaming a +0 greatsling 17 stones a +2 robe of the Archmagi a +0 buckler a box of beasts (9, -30, D) a +1 spear of distortion (9, -29, D) a +1 whip of holy wrath a +0 robe an uncursed staff of poison (9, -28, D) a +0 large shield (9, -26, D) a pearl dragon corpse (skeletalised by now) (9, -22, D) an arrow (9, -12, D) a plain deck of defence (9, -11, D) a +3 ring mail of magic resistance (9, -10, D) a +2 hunting sling of velocity (9, -5, D) a wind drake corpse (skeletalised by now) (9, 8, D) the +1 mace of Wazad {flame, MR+ Str+4 Dex-4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you see invisible. (9, 9, D) an uncursed staff of air (10, -31, D) a +1 flail of holy wrath (10, -29, D) a phial of floods a pearl dragon corpse (skeletalised by now) (10, -12, D) a +1 broad axe of flaming (10, -9, D) 4 scrolls of amnesia {!r aim carefully} a manual of Short Blades 5 scrolls of identify 42 fruits a crystal ball of energy (10, 8, D) a +3 morningstar of draining a fan of gales a +2 hand crossbow of freezing (11, -43, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, -40, D) a disc of storms (11, -39, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, -38, D) an uncursed staff of energy a crystal ball of energy (11, -31, D) an uncursed ring of ice (11, -30, D) the Handbook of Doomed Protection Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (11, -29, D) a +0 flail of flaming (still there?) an uncursed staff of air (still there?) (11, -12, D) a book of Death (11, -11, D) the +2 triple crossbow of Cobwebs {elec, rC+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. (11, -10, D) the +6 shortbow "Konwetyc" {venom, rN+++ MR++ MP-9 SInv} It poisons the ammo it fires. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you see invisible. (12, -43, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (12, -31, D) a +6 ring of strength a book of the Warp (12, -30, D) a +0 greatsling (12, -27, D) a +0 greatsling (unseen) (12, -12, D) an uncursed amulet of harm (12, -11, D) a +2 mace of crushing (12, -10, D) a plain deck of wonders (12, 7, D) an uncursed ring of stealth (12, 8, D) a book of Unlife (unseen) (12, 9, D) a book of Beasts (13, -12, D) the Incunabulum of Harmful Heat Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (13, -11, D) an uncursed staff of cold (13, -10, D) an uncursed ring of fire (13, 7, D) a +2 glaive of venom (13, 8, D) a plain deck of wonders (13, 9, D) a +0 broad axe of venom (14, -31, D) a +2 mace of protection (unseen) (14, -27, D) a +0 buckler (unseen) (14, -12, D) a +1 scimitar of electrocution (14, -11, D) a +1 rapier of venom (14, -10, D) the +0 robe of Eternal Vigilance {+Blink MP+9 Str+5 Int+2} It affects your strength (+5). It affects your intelligence (+2). It affects your magic capacity (+9). It lets you blink. (14, 7, D) a scroll of brand weapon (14, 8, D) a +0 gold dragon armour (14, 9, D) the Handbook of Earth Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 (14, 10, D) a +0 long sword (14, 11, D) a +0 plate armour (15, -31, D) a +0 robe (15, -30, D) a +0 buckler (15, -28, D) a +3 flail of flaming (15, 7, D) an uncursed staff of air (15, 8, D) an uncursed amulet of harm (15, 9, D) a book of Envenomations (15, 13, D) an infernal demonspawn corpse (skeletalised by now) (19, 5, D) a +2 robe (19, 6, D) the +7 spear of the Viper {holy, MR++} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. (19, 7, D) a cursed ring of see invisible (20, -43, D) a +2 hand crossbow of flaming (20, -42, D) the +3 buckler of the Assorted Runes {-Cast +Inv rN+ Int+5} It affects your intelligence (+5). It protects you from negative energy. It lets you turn invisible. It prevents spellcasting. (20, -27, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (20, -26, D) a +3 battleaxe of venom (20, -11, D) a +0 flail (20, -10, D) a +0 halberd (20, -7, D) a +0 morningstar of holy wrath (unseen) (20, 5, D) a phial of floods a manual of Crossbows (21, -43, D) a +1 falchion of holy wrath (21, -27, D) a +1 ring mail of fire resistance (21, -26, D) a +6 long sword of protection (21, -11, D) a +0 spear (21, -10, D) the +10 dagger "Lugyg" {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (21, -5, D) a water moccasin corpse (skeletalised by now) (21, 5, D) a phial of floods a book of Fire (21, 7, D) a +2 trident of protection a +0 robe Sif Muna's Disquisition on Destructive Dark Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Vampiric Draining Necromancy 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Bolt of Fire Conjuration/Fire 6 (22, -43, D) a cursed amulet of inaccuracy (22, -42, D) a +2 battleaxe of chopping (22, -26, D) a +4 broad axe of chopping (22, -10, D) a +2 battleaxe of draining (22, -9, D) a +0 halberd (22, -8, D) the +7 long sword of Charity {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (unseen) (22, -7, D) a cursed +0 spear (unseen) (22, -6, D) a +1 great sword of holy wrath (unseen) (22, 7, D) a +2 vampiric demon blade a cursed staff of fire (22, 9, D) a +0 falchion (23, -43, D) an uncursed staff of summoning (23, -42, D) an uncursed staff of poison (23, -27, D) a +4 mace of crushing (23, -26, D) 4 large rocks a +0 flail a +1 short sword of flaming (23, -11, D) a sack of spiders (still there?) a +2 whip of venom (still there?) (23, -8, D) a +0 scimitar (unseen) (23, -6, D) the +10 demon whip of the Candle {elec, rN+ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It lets you see invisible. (unseen) (23, 5, D) a +0 long sword (23, 6, D) a +2 hand axe of electrocution (23, 7, D) a manual of Stealth a +2 robe of positive energy (24, -36, D) a +0 long sword (24, -27, D) a stone of tremors (24, -26, D) a +4 hand crossbow of flaming (still there?) a +2 scale mail of poison resistance (still there?) (24, -20, D) 4 large rocks (24, -11, D) a +3 ring mail of poison resistance (unseen) (24, -9, D) a +0 glaive (still there?) a manual of Bows (still there?) (24, -8, D) a +0 plate armour of cold resistance (unseen) (24, -7, D) the cursed +1 great sword "Legigaax" {speed, *Corrode rElec SInv Stlth-} Attacks with this weapon are significantly faster. It insulates you from electricity. It lets you see invisible. It may corrode your equipment when you take damage. It makes you less stealthy. It has a curse placed upon it. (unseen) (24, -6, D) a guardian serpent corpse (skeletalised by now) (24, -5, D) a guardian serpent corpse (skeletalised by now) (24, 5, D) a plain deck of defence (24, 6, D) the +2 robe of Mehasam {rPois rC+ Int-5} It affects your intelligence (-5). It protects you from cold. It protects you from poison. (24, 7, D) the +10 chain mail of Yhiorrush {+Inv rCorr Int+4} (still there?) It affects your intelligence (+4). It lets you turn invisible. It protects you from acid and corrosion. a box of beasts (still there?) (25, -43, D) a +3 shield (25, -42, D) a +0 flail an uncursed staff of summoning {!a} (25, -40, D) a +0 short sword (25, -27, D) the +2 plate armour "Ingogg" {rF- Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to fire. (25, -25, D) 3 large rocks (still there?) a book of Necromancy (still there?) (25, -19, D) 4 large rocks (25, -10, D) an uncursed staff of poison (still there?) a +0 club (still there?) (25, -9, D) a +0 broad axe (still there?) Gowkulev's Collected Works on the Glacier (still there?) Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Ice Form Ice/Transmutation 4 f - Condensation Shield Ice 4 (25, -7, D) a +0 halberd a +0 robe (25, -6, D) a +0 halberd (unseen) (25, 5, D) a book of Dreams (25, 6, D) an uncursed staff of conjuration an uncursed staff of summoning (25, 7, D) a +0 long sword (still there?) a +1 plate armour of fire resistance (still there?) (25, 11, D) a +5 vampiric scythe (26, -43, D) a +2 shortbow of flaming (26, -42, D) a +2 scale mail of cold resistance (26, -35, D) (unseen) (26, -34, D) a +0 war axe a +0 robe a +2 scimitar of protection (26, -27, D) Syegiq's Guide on Black Magic Spells Type Level a - Sublimation of Blood Necromancy 2 b - Animate Dead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 (26, -26, D) the +4 large shield of Ovvuneti {*Drain Dex+5} It affects your dexterity (+5). It causes draining when unequipped. a +1 glaive of venom (26, -11, D) a +4 quarterstaff of protection (26, -10, D) a +1 scale mail of positive energy (26, -9, D) an uncursed staff of wizardry (26, 5, D) a +3 scale mail of cold resistance a +0 greatsling of evasion (26, 9, D) a +0 short sword (27, -43, D) a plain deck of summoning (27, -42, D) a plain deck of summoning (27, -39, D) a +0 battleaxe (unseen) (27, -37, D) a +0 war axe (27, -34, D) a +0 spear (unseen) (27, -33, D) a +0 long sword (27, -27, D) the +8 halberd of Bloodstone {flame, +Inv Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It lets you turn invisible. (27, -20, D) a large rock (27, -11, D) a +0 chain mail of poison resistance (27, -10, D) a +4 giant club (27, -9, D) a book of Hinderance (27, -8, D) a +4 hand axe of venom a naga corpse (skeletalised by now) (27, 5, D) a +4 scythe of venom (27, 11, D) a +2 scythe of slicing (28, -43, D) a +0 cloak of invisibility (28, -42, D) the Grimoire of Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Petrify Transmutation/Earth 4 c - Irradiate Conjuration/Transmutation 5 d - Hydra Form Transmutation 6 (28, -27, D) an uncursed staff of air (28, -26, D) a +0 vampiric broad axe (28, -25, D) 3 large rocks (28, -11, D) an uncursed ring of fire (28, -10, D) a +1 arbalest of freezing (28, -9, D) an uncursed staff of poison (28, 5, D) a +1 vampiric hand axe a book of Callings a piece from Xom's chessboard (29, -43, D) an uncursed staff of summoning (29, -42, D) a cursed staff of death (29, -27, D) a +2 war axe of freezing a +2 robe of the Archmagi (29, -26, D) an uncursed staff of power (29, -11, D) a +0 trident of venom (29, -10, D) a +2 robe of cold resistance (29, 5, D) a book of Changes (30, -43, D) a +2 glaive of venom (30, -27, D) a +1 battleaxe of electrocution (30, -11, D) a +0 flail (30, -10, D) the ring "Qafub" {Wiz +Inv rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. It lets you turn invisible. (30, 4, D) an uncursed staff of summoning (unseen) (30, 5, D) the ring "Taewk" {Str+3 Stlth-} [ring of loudness] It affects your strength (+3). It makes you less stealthy. the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (30, 8, D) a +3 antimagic scythe (30, 9, D) the Handbook of Execration Spells Type Level a - Confusing Touch Hexes 2 b - Spectral Weapon Hexes/Charms 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Discord Hexes 8 (32, 4, D) an uncursed amulet of rage the +1 leather armour "Law Niupn" {rElec rPois} It insulates you from electricity. It protects you from poison. (32, 5, D) a stone of tremors an uncursed ring of sustain attributes the +5 plate armour of Egutupuq {rElec rF+ rC- rN+} It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. the +7 Kryia's mail coat {DeviceHeal*2 rC+} It protects you from cold. (32, 7, D) a +0 short sword a +3 arbalest of freezing the +8 plate armour "Ipioxagarch" {rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (32, 10, D) the ring "Uper" {SustAt rElec rPois rC- Dex+5 Slay+3} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (33, 7, D) a +3 rod of the swarm (14/14) a +3 chain mail of cold resistance a +0 flail an uncursed staff of cold (34, -34, D) the +7 spear "Sem Zoih" {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (34, 6, D) a plain deck of changes (35, -34, D) a cursed +0 robe (35, -15, D) a +4 plate armour of magic resistance (35, 4, D) a +0 robe of cold resistance (35, 5, D) a +0 scimitar of holy wrath (36, -43, D) a book of Enchantments (36, -29, D) a book of Dreams a +0 spear a +0 quarterstaff a cursed staff of power (36, -25, D) a +0 pair of gloves of archery (36, -15, D) an uncursed staff of cold (36, -14, D) the +8 glaive "Ofuifio" {chop, rPois rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It protects you from poison. (37, -43, D) a +3 leather armour of fire resistance (37, -29, D) a book of Unlife (37, -25, D) 16 arrows (37, -15, D) a +1 mace of holy wrath (37, -14, D) a +0 rapier of venom (38, -43, D) a +5 ring of strength (38, -42, D) a +2 chain mail of cold resistance (38, -25, D) an uncursed staff of poison a +0 hunting sling (38, -23, D) a +1 hand axe of chopping (38, -15, D) a +3 greatsling of flaming (38, -14, D) an uncursed staff of fire the ring "Baofoe" {Fire rPois} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (39, -43, D) an uncursed staff of earth (39, -42, D) the +1 demon whip of Jeratoe {flame, +Fly rElec rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It lets you fly. (39, -37, D) the cursed +0 falchion "Bick" {drain, -Tele *Rage MR+++ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It may make you go berserk in combat. It has a curse placed upon it. (39, -36, D) a +0 dagger a +0 robe a scroll of brand weapon (39, -29, D) a +1 short sword of venom (39, -24, D) a +0 animal skin a +0 robe (39, 5, D) the cursed +0 leather armour of the Castellan {rPois rCorr MP-9 Int+5} It affects your intelligence (+5). It protects you from poison. It affects your magic capacity (-9). It protects you from acid and corrosion. It has a curse placed upon it. (39, 6, D) an uncursed ring of fire (39, 7, D) a book of Dreams (40, -43, D) an uncursed staff of death (40, -37, D) a +0 morningstar a +0 robe (40, -29, D) a +0 longbow an uncursed staff of power (40, -23, D) a +0 war axe a +0 animal skin 13 sling bullets (40, -22, D) a +1 robe of cold resistance (40, -15, D) the cursed -5 pair of boots of Negation {Dex+4 Stlth+} It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (40, -14, D) a +1 morningstar of protection (40, 5, D) a +0 short sword of freezing (40, 6, D) a cursed amulet of inaccuracy (40, 7, D) a book of the Dragon (41, -37, D) a cursed +2 war axe a +0 robe an uncursed ring of flight (41, -33, D) a +0 halberd a +0 plate armour (41, -29, D) a Necronomicon (41, -28, D) a +0 rapier (still there?) a +0 scimitar of holy wrath (still there?) (41, -15, D) a +2 morningstar of protection (41, -14, D) a +1 shield of cold resistance (41, 5, D) a +0 battleaxe of freezing (41, 6, D) a book of Debilitation (41, 7, D) a +4 great sword of holy wrath (42, -42, D) the Papyrus of Dusty Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Hydra Form Transmutation 6 e - Statue Form Transmutation/Earth 6 (42, -28, D) a +4 chain mail of poison resistance (42, -27, D) a +0 robe (unseen) (42, -15, D) the +9 flail "Unkuretz" {vamp, +Fly rF++ MR- Str+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (42, -14, D) a +0 trident (still there?) a cursed -6 ring of evasion (still there?) (42, 5, D) a +1 ring mail of fire resistance (42, 6, D) a book of Spatial Translocations (42, 7, D) a +2 greatsling of freezing (43, -43, D) a +0 glaive (43, -28, D) a +2 pair of gloves of strength (43, -27, D) a +2 mace of crushing (43, -26, D) a +0 antimagic flail (unseen) (43, -25, D) a +0 animal skin (unseen) (43, -15, D) a book of the Tempests (43, -14, D) an uncursed staff of death (43, 5, D) a fan of gales (43, 6, D) an ornate deck of war (43, 7, D) a book of Changes (44, -29, D) a book of Conjurations (44, -28, D) a +1 spear of flaming (44, -15, D) a Fen Folio (44, -14, D) an uncursed staff of power (44, 5, D) a phial of floods (44, 6, D) a +3 ring mail of cold resistance (44, 7, D) a +1 battleaxe of freezing (44, 13, D) the +6 flail "Niefok" {elec, +Fly rF+ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from fire. It lets you fly. (45, -15, D) a +3 battleaxe of holy wrath (45, 5, D) a +0 troll leather armour (45, 6, D) a +2 morningstar of protection (45, 8, D) a lamp of fire (45, 9, D) a +2 great sword of holy wrath (unseen) (46, 5, D) an uncursed ring of protection from fire (46, 6, D) the amulet "Isetz" {Inacc +Fly Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+2). It lets you fly. (46, 7, D) a manual of Translocations (46, 8, D) a +2 flail of venom (47, 5, D) a Fen Folio (47, 6, D) the +8 whip of Zear {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (47, 7, D) a +1 vampiric lajatang (47, 8, D) an uncursed amulet of rage (48, 5, D) a +6 glaive of distortion (48, 6, D) an Akashic Record (48, 7, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (48, 8, D) an uncursed ring of stealth (unseen) (48, 10, D) a polar bear corpse (49, -43, D) a +4 ring of strength (49, -42, D) a Young Poisoner's Handbook (49, 5, D) a manual of Summonings (49, 6, D) a plain deck of war (50, -41, D) a +0 war axe of electrocution (50, -40, D) a +0 robe (50, -31, D) an uncursed staff of cold the ring of Curiosity {Fire rN+ Int-5 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (-5). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. (50, -15, D) a +2 ring of protection (50, -7, D) the ring "Afiwodo" {rElec rPois rF+} [ring of poison resistance] It protects you from fire. It insulates you from electricity. It protects you from poison. (50, -6, D) an uncursed amulet of guardian spirit (50, 5, D) a potion of agility (50, 6, D) the +8 hand axe "Rummage" {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (50, 7, D) an uncursed staff of cold (51, -39, D) a +0 quarterstaff (51, -30, D) a cursed -5 ring of strength (51, -19, D) the ring "Zehoonu" {Wiz rElec rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. It insulates you from electricity. (51, -15, D) a +0 flail (51, -7, D) a +1 plate armour of cold resistance (51, -6, D) an uncursed amulet of the gourmand (51, 5, D) an uncursed ring of positive energy (51, 7, D) an ornate deck of defence (52, -43, D) a +2 vampiric war axe a +2 dagger of freezing (52, -37, D) an uncursed staff of wizardry {!a} (52, -31, D) an uncursed staff of summoning {!a} (52, -30, D) an uncursed staff of wizardry (52, -19, D) a Necronomicon (52, -18, D) a +1 arbalest of flaming (still there?) a +1 arbalest of flaming (still there?) (52, -7, D) an uncursed staff of conjuration (52, -6, D) a +0 demon whip of venom (52, 5, D) a +4 long sword of holy wrath (52, 6, D) the +0 scale mail of the Blacksmith {rN+++ Int-3} It affects your intelligence (-3). It renders you almost immune to negative energy. (52, 7, D) a book of Unlife (52, 9, D) a polar bear corpse (53, -31, D) a +1 leather armour of fire resistance the +13 ice dragon armour of Hairiness {rF- rC++ Str-2 Int+3 Dex+4} It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. (53, -30, D) a book of Minor Magic (53, -19, D) a Necronomicon (53, -18, D) a +0 flail (53, -16, D) a +0 short sword (unseen) (53, -7, D) a +5 dagger of pain (53, -6, D) a +0 chain mail of magic resistance (53, -2, D) a +0 long sword a +0 leather armour (53, 5, D) a lantern of shadows (53, 6, D) a +0 short sword of electrocution (53, 7, D) a +1 pair of gloves of strength (54, -42, D) a +2 quarterstaff of protection (54, -31, D) a +1 hunting sling of evasion (54, -19, D) a book of Annihilations (54, -18, D) a +0 glaive a +0 robe (54, -15, D) a +0 robe (54, -7, D) a +1 spear of venom (54, -6, D) a +2 plate armour of positive energy (54, 5, D) the +0 helmet of Patience {rPois Dex+3 Slay-4 Stlth+} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It makes you more stealthy. (54, 6, D) a +4 ring of protection (54, 7, D) an uncursed staff of power (55, -43, D) an uncursed staff of poison a +2 plate armour of magic resistance (55, -42, D) a book of Ice (55, -31, D) a +3 ring mail of fire resistance (55, -30, D) a +2 leather armour of magic resistance (55, -7, D) an uncursed staff of power (55, 5, D) a +2 troll leather armour (55, 6, D) a +2 long sword of holy wrath (55, 7, D) an uncursed staff of air (56, -43, D) a book of Alchemy (56, -31, D) a +1 robe of cold resistance (56, -30, D) a +2 dagger of holy wrath (56, -19, D) the cursed +1 battleaxe of Bejuwnao {drain, *Rage rC+++ Str+9 Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+9). It affects your dexterity (-3). It renders you almost immune to cold. It may make you go berserk in combat. It has a curse placed upon it. (57, -41, D) the +8 long sword "Zulon" {elec, -Tele rElec Int+6 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. an uncursed staff of cold (59, -6, D) a +4 hunting sling of flaming (59, 4, D) a +2 arbalest of freezing (59, 5, D) a +0 long sword of flaming (60, -8, D) the +1 robe of Vehumet's Condemnation {rCorr Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It protects you from acid and corrosion. (60, 4, D) a plain deck of changes (60, 5, D) a +2 hand axe of chopping (61, -35, D) a +3 hand crossbow of evasion (61, -33, D) a +0 giant club (61, 4, D) a +3 leather armour of fire resistance (62, -43, D) a +0 arbalest (still there?) a +2 hunting sling of flaming (still there?) (62, -40, D) a bolt (62, -27, D) a +0 short sword of venom (62, -18, D) a +0 rapier of speed (62, -5, D) 5 large rocks (62, -2, D) a +0 flail (63, -43, D) a +0 arbalest the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. 10 bolts (63, -42, D) a +3 leather armour of poison resistance (63, -40, D) a +0 shortbow 15 arrows (63, -39, D) 4 bolts (63, -38, D) 6 bolts (63, -34, D) a cursed +0 giant spiked club a +0 giant club a +0 chain mail of positive energy (63, -26, D) an uncursed staff of death (63, -17, D) an uncursed ring of stealth (63, -16, D) a +0 arbalest 5 bolts of flame (63, -15, D) a +0 mace (unseen) (63, -12, D) a +5 scimitar of holy wrath a cursed +0 large shield (63, -7, D) a +0 buckler of positive energy (63, -6, D) a book of Minor Magic (63, -5, D) 5 large rocks a crystal ball of energy a lantern of shadows (63, 4, D) the amulet "Ecerch" {Faith Str+6 Int-5} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+6). It affects your intelligence (-5). (63, 7, D) the +10 broad axe "Sumpium" {elec, +Inv rElec Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. (64, -43, D) a +0 arbalest (unseen) (64, -42, D) 2 bolts (64, -38, D) 2 bolts (64, -35, D) a book of Hinderance (64, -27, D) the Papyrus of Feathery Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Lightning Bolt Conjuration/Air 5 d - Delayed Fireball Conjuration/Fire 7 (64, -26, D) a book of Cantrips (64, -25, D) a +4 scimitar of flaming (64, -16, D) a +0 battleaxe a +0 chain mail a +0 arbalest 18 bolts a book of Maledictions (64, -14, D) a +0 long sword a +0 plate armour (64, -7, D) a +0 spear of venom (64, -6, D) a +3 quarterstaff of protection (64, 7, D) a +0 falchion of protection (65, -27, D) a stone of tremors (65, -26, D) an uncursed ring of protection from magic (65, -16, D) the +4 scale mail of the Hunter {*Corrode MP+9 Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). It may corrode your equipment when you take damage. a +0 long sword (65, -15, D) the +1 glaive of Objectivity {freeze, rF+ rC++ Str+3 Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-3). It protects you from fire. It greatly protects you from cold. a +0 plate armour (65, 5, D) the ring of Urchaaho {rF++ rC+ MR- MP+9} [ring of magical power] It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (65, 6, D) the Disquisition on Dark Rites Spells Type Level a - Pain Necromancy 1 b - Animate Dead Necromancy 4 c - Simulacrum Ice/Necromancy 6 (65, 8, D) the +4 flail of Watchfulness {freeze, Int+7 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your dexterity (-2). (66, -17, D) an uncursed staff of poison (66, -16, D) the cursed +0 cloak "Ruck" {-Tele rElec rC- Stlth+} It makes you vulnerable to cold. It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (66, -10, D) a +0 battleaxe a +0 plate armour (66, 5, D) Faublon's Compendium of Cankerous Talismans Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Spectral Weapon Hexes/Charms 3 d - Olgreb's Toxic Radiance Poison 4 e - Warp Weapon Charms/Translocation 5 f - Venom Bolt Conjuration/Poison 5 (67, -11, D) a +0 flail a +0 robe (68, -43, D) a +0 crystal plate armour (68, -40, D) a +2 long sword of freezing (unseen) (68, 7, D) the +8 plate armour of Faskeono {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. (69, 4, D) an uncursed staff of cold (70, -43, D) a +1 dagger of venom (70, -30, D) a cursed +0 dagger a +0 leather armour (70, -7, D) a book of Cantrips (70, 4, D) an uncursed ring of stealth (71, -35, D) a +3 trident of protection (71, -34, D) a +0 dagger a +0 scale mail the +3 ring mail "Jutt" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (71, -6, D) a fan of gales (72, -35, D) an uncursed staff of wizardry (72, -34, D) a +0 short sword a +0 leather armour (72, -33, D) a +4 scimitar of holy wrath (72, -27, D) a +1 chain mail of positive energy (72, -26, D) a +4 hand axe of venom (72, -17, D) a cursed +0 long sword a book of Unlife (72, -16, D) a +0 scimitar a +0 chain mail a +2 buckler (72, -7, D) a +0 troll leather armour (72, -6, D) a +4 spear of venom (72, -3, D) a +0 short sword a +0 robe (72, 4, D) the +7 morningstar of Intuition {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (73, -35, D) a +6 ring of strength (73, -34, D) a +2 rapier of protection a +0 long sword (73, -26, D) a +2 falchion of protection (73, -17, D) the +2 robe of Leaves {rF+ rN+ MR+} It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (73, -16, D) a +1 halberd of venom (73, -12, D) a +0 short sword a +4 flail of protection (73, -7, D) a +4 flail of protection (73, -6, D) a book of Callings (73, 5, D) the ring of Potaag {rN+ MP+9} [ring of magical power] It protects you from negative energy. It affects your magic capacity (+9). (73, 6, D) the Reference Book on Feathers Spells Type Level a - Silence Hexes/Air 5 b - Poisonous Cloud Conjuration/Poison/Air 6 (74, -42, D) a +1 hunting sling of evasion (74, -27, D) a +2 robe of magic resistance (74, -26, D) a sack of spiders an uncursed staff of earth (74, -17, D) a book of Cantrips (74, -16, D) a book of Dreams (74, -12, D) a +0 long sword (74, -7, D) a +3 mace of crushing (74, -6, D) a +2 flail of protection (74, 5, D) the ring of Joy {*Corrode rElec Dex+5 Stlth-} [ring of loudness] It affects your dexterity (+5). It insulates you from electricity. It may corrode your equipment when you take damage. It makes you less stealthy. (75, 4, D) the Almanac of Hexes and Augmentations Spells Type Level a - Song of Slaying Charms 2 b - Dazzling Spray Conjuration/Hexes 3 c - Tukima's Dance Hexes 3 d - Excruciating Wounds Charms/Necromancy 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (76, -42, D) a +0 rapier of freezing (76, 6, D) the +9 rapier of the Onslaught {pierce, rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It affects your magic capacity (+9).