Somebody the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of dexterity (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) the +8 scimitar "Zanefiy" {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (60, 37, D) a book of the Earth (61, 0, D) the +6 arbalest of Izybaclama {velocity, rPois Int+5 Dex-4 SInv} Any bolt fired from it inflicts extra damage. It affects your intelligence (+5). It affects your dexterity (-4). It protects you from poison. It lets you see invisible. (61, 8, D) the +10 falchion of Pasoamuorr {slice, MR+ Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your resistance to hostile enchantments. (61, 13, D) a steam dragon corpse (skeletalised by now) (61, 16, D) a +3 ring mail of magic resistance (61, 26, D) a +2 scimitar of slicing (61, 37, D) the amulet of Hiunodos {Faith rN+ MR+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 0, D) a +5 rod of the swarm (14/14) (62, 8, D) a plain deck of defence (62, 9, D) a +0 robe (62, 16, D) a +4 falchion of holy wrath (62, 17, D) a +2 flail of protection (62, 26, D) a +1 broad axe of holy wrath (62, 27, D) an uncursed staff of conjuration (62, 37, D) the ring "Iqoofas" {*Drain +Fly rC+++ SInv Stlth+} [ring of flight] It renders you almost immune to cold. It lets you see invisible. It lets you fly. It causes draining when unequipped. It makes you more stealthy. (63, 0, D) the +6 spear of Isottuvy {drain, +Inv rElec rPois Str-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It insulates you from electricity. It protects you from poison. It lets you turn invisible. (63, 8, D) an uncursed staff of summoning (63, 16, D) a +6 ring of intelligence the ring "Amamu" {rF+ rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (63, 26, D) a +3 war axe of electrocution (63, 27, D) the +5 chain mail "Ohyb" {MP+9 Str+5} It affects your strength (+5). It affects your magic capacity (+9). (63, 37, D) a scroll of acquirement (64, 16, D) a +0 hand crossbow of freezing (64, 17, D) an uncursed staff of conjuration (64, 19, D) a necrophage corpse (skeletalised by now) (64, 26, D) a +3 scale mail of poison resistance (65, 26, D) a +1 leather armour of magic resistance (69, 36, D) a +1 demon trident of draining (70, 8, D) a +6 ring of dexterity (70, 9, D) an uncursed staff of conjuration (70, 37, D) an uncursed ring of protection from cold (70, 38, D) a jumping spider corpse (70, 41, D) a scorpion corpse (71, 8, D) the cursed +1 mace "Weomosho" {freeze, rPois rC- MP+9 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (71, 16, D) a +0 dagger (71, 17, D) a +0 flail (71, 19, D) a +0 buckler of positive energy (71, 26, D) a lamp of fire (71, 27, D) a +0 falchion of slicing (71, 36, D) an uncursed ring of protection from fire (72, 9, D) a +5 dagger of venom (72, 16, D) a +0 club (72, 19, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (72, 20, D) a +2 dagger of flaming a +0 robe a cursed -1 mace a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 26, D) a sack of spiders (72, 27, D) the +12 rapier "Nuer" {pain, Int+3 Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+7). (72, 37, D) an uncursed ring of see invisible (72, 40, D) a scorpion corpse a scorpion corpse a scorpion corpse (72, 42, D) a scorpion corpse (73, 1, D) a +4 whip of holy wrath (73, 16, D) a plain deck of changes (73, 17, D) a +0 vampiric dagger a +0 ring mail a +0 rapier of draining an orc corpse (skeletalised by now) (73, 18, D) the +5 great sword of Truncation {freeze, Str+3 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+5). a +0 leather armour an orc corpse (skeletalised by now) (73, 21, D) the +8 flail "Somebody's Bane" {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). a +0 robe of magic resistance an orc corpse (skeletalised by now) (73, 26, D) a plain deck of destruction (73, 27, D) an uncursed staff of conjuration (73, 29, D) a cursed +0 dire flail a +0 robe (73, 36, D) a +2 shortbow of flaming (73, 37, D) a lamp of fire (75, 1, D) a +0 trident a +1 vampiric falchion