Somebody the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of strength an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 pearl dragon armour (61, 8, D) a book of Hinderance (61, 11, D) a +0 dagger a cursed +0 leather armour an orc corpse (62, 0, D) a book of Changes (62, 1, D) an uncursed ring of see invisible an adder corpse a ball python corpse (62, 3, D) a ball python corpse (62, 8, D) a +0 dagger (62, 11, D) a +0 vampiric war axe a +0 dagger a +0 robe (63, 0, D) an uncursed staff of cold (63, 11, D) a +0 dagger a +0 robe (66, 0, D) a wolf corpse (67, 0, D) a +0 short sword a +0 robe the cursed +3 short sword of Bookoonu {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It has a curse placed upon it. (68, 0, D) the +7 falchion of Proximity {slice, rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. (70, 8, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (70, 9, D) an uncursed staff of earth (70, 13, D) a +0 long sword (unseen) (71, 8, D) an ornate deck of wonders (71, 13, D) a +0 dagger (unseen) (72, 8, D) a +1 long sword of flaming (72, 9, D) the amulet "Coskan" {Dismiss rPois rN+ Slay+2} [amulet of dismissal] It may teleport away creatures that harm you. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It protects you from negative energy. (73, 1, D) a fan of gales (75, 1, D) the +4 dagger "Demonbane" {pierce, rC- Int+4 Dex+7} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+7). It makes you vulnerable to cold.