Somebody the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 22, D) a +0 scimitar (61, 12, D) a +1 mottled dragon armour (61, 16, D) a +2 robe of fire resistance (62, 0, D) a +0 robe (62, 16, D) the cursed +1 leather armour of Elyvilon {+Fly rC- MR+} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (62, 17, D) an uncursed ring of sustain attributes (62, 22, D) a +1 whip of electrocution (63, 0, D) the +4 battleaxe of the Final Decision {chop, rF++ SInv} It inflicts extra damage upon your enemies. It greatly protects you from fire. It lets you see invisible. (63, 13, D) a hell hound corpse (skeletalised by now) (63, 16, D) the cursed +0 plate armour of Summertime {rElec rPois Int+3} It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (63, 17, D) a manual of Charms (63, 23, D) a +0 flail (unseen) (64, 16, D) a plain deck of escape (64, 17, D) an uncursed ring of resist corrosion (65, 17, D) a +0 dagger (67, 0, D) a cursed +0 scale mail (68, 0, D) a +3 antimagic dagger a +0 robe an uncursed ring of ice (69, 0, D) a +0 leather armour a +5 hand crossbow of flaming (70, 9, D) an uncursed staff of air (70, 27, D) a +0 dagger a +2 robe of magic resistance (71, 8, D) a cursed -3 dagger the +9 greatsling of Objectivity {speed, MP+9 Stlth+} Attacks with this weapon are significantly faster. It affects your magic capacity (+9). It makes you more stealthy. a +0 robe (71, 9, D) a +0 short sword a +0 robe of fire resistance a scroll of brand weapon a black bear corpse (skeletalised by now) (71, 12, D) a cursed -2 short sword a +0 robe a spriggan corpse (skeletalised by now) (71, 16, D) a +2 great sword of slicing (71, 26, D) the cursed +1 morningstar of the Forsaken Realms {drain, rC+ Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It protects you from cold. It has a curse placed upon it. (71, 27, D) a +2 glaive of chopping a +0 chain mail a cursed staff of energy (72, 8, D) a lantern of shadows (72, 16, D) an uncursed amulet of the gourmand (72, 17, D) a plain deck of changes (72, 26, D) a +0 hand axe an uncursed staff of air (72, 27, D) a +2 vampiric trident the ring of Light {-Tele rElec Str+5 Dex-3 SInv} [ring of strength] It affects your strength (+5). It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. an orc corpse (72, 30, D) a +0 hand axe a cursed +0 ring mail an orc corpse (73, 16, D) a +5 rod of clouds (9/9) (73, 17, D) a Grand Grimoire (73, 26, D) an uncursed ring of stealth (73, 27, D) a +0 dagger a +0 robe a disc of storms (75, 1, D) a +1 plate armour of cold resistance