Somebody the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 32, D) a blink frog corpse (59, 36, D) a +1 dagger of electrocution (59, 37, D) a lamp of fire (60, 36, D) a scroll of brand weapon (60, 37, D) a +2 ice dragon armour (61, 0, D) a +2 whip of freezing a +0 leather armour a plain deck of war (61, 16, D) an uncursed staff of wizardry {!a} (61, 26, D) a +1 falchion of pain (61, 33, D) a giant frog corpse (61, 36, D) an uncursed ring of sustain attributes (61, 37, D) a +2 spear of venom (62, 0, D) a +0 dagger a +0 robe (62, 1, D) a +0 hand axe a fan of gales (62, 9, D) a disc of storms (62, 16, D) a +2 cloak of poison resistance (62, 26, D) a +3 ring mail of magic resistance (62, 27, D) a +1 mace of protection (62, 36, D) a +3 scale mail of poison resistance (62, 37, D) the Tome of Mutagenic Battle Magic Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Petrify Transmutation/Earth 4 c - Bolt of Fire Conjuration/Fire 6 d - Statue Form Transmutation/Earth 6 (63, 0, D) a +0 dagger a manual of Slings (63, 16, D) an uncursed staff of cold (63, 17, D) a phantom mirror (63, 26, D) an uncursed staff of fire (63, 27, D) an uncursed ring of stealth (63, 36, D) a +3 leather armour of positive energy (63, 37, D) a scroll of fog (64, 16, D) a +2 scimitar of holy wrath (64, 26, D) the +7 longbow of Honour {velocity, MR+} Any arrow fired from it inflicts extra damage. It affects your resistance to hostile enchantments. (64, 27, D) a +1 fire dragon armour (66, 5, D) 4 bolts (67, 0, D) a +0 arbalest 20 bolts a phantom mirror (67, 2, D) a +0 shortbow (unseen) (68, 3, D) a bolt (69, 36, D) an uncursed staff of summoning (70, 1, D) a +0 arbalest 20 bolts (70, 3, D) 4 arrows (70, 13, D) a +2 crystal plate armour (70, 36, D) a +3 leather armour of poison resistance (70, 37, D) the +1 scale mail "Agymum" {-Cast MR+++ Str+6 Int-2} It affects your strength (+6). It affects your intelligence (-2). It affects your resistance to hostile enchantments. It prevents spellcasting. (71, 8, D) a book of Flames (71, 17, D) a piece from Xom's chessboard (71, 26, D) a +2 robe (71, 27, D) a +0 shortbow 15 arrows the cursed +0 scale mail of the Hills {rElec Dex+6} It affects your dexterity (+6). It insulates you from electricity. It has a curse placed upon it. (71, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 36, D) a +3 falchion of holy wrath (71, 37, D) a +0 dagger of venom (72, 8, D) a +3 short sword of electrocution (72, 16, D) an uncursed staff of energy {!a} (72, 17, D) a plain deck of changes (72, 19, D) a +2 demon whip of freezing (72, 26, D) an uncursed staff of conjuration (72, 27, D) a lantern of shadows (72, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 32, D) a throwing net {=f =F} an arrow (72, 36, D) an uncursed staff of summoning (73, 1, D) a stone of tremors (73, 16, D) a +3 quarterstaff of pain (73, 17, D) the Guide on Noxious Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Dazzling Spray Conjuration/Hexes 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (73, 26, D) the Handbook of Cloudy Evil Spells Type Level a - Shock Conjuration/Air 1 b - Animate Skeleton Necromancy 1 c - Swiftness Charms/Air 2 d - Cigotuvi's Embrace Necromancy 5 e - Dispel Undead Necromancy 5 f - Conjure Ball Lightning Conjuration/Air 6 (73, 27, D) an uncursed staff of death (73, 30, D) a +0 trident (73, 36, D) a phantom mirror (73, 37, D) a +0 scythe of protection (74, 2, D) a +0 long sword (75, 1, D) a +0 mottled dragon armour