Somebody the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) Zammeugu's Collected Works on Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 5 (61, 8, D) a +2 leather armour of fire resistance (62, 0, D) the +7 scimitar of a treasure trove {slice, rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. (62, 1, D) an uncursed amulet of guardian spirit (62, 8, D) an Akashic Record (62, 9, D) a sack of spiders (62, 13, D) an arrow (63, 0, D) a +1 battleaxe of chopping (63, 8, D) a disc of storms (67, 0, D) a scorpion corpse (67, 1, D) a +3 buckler a +0 robe (68, 0, D) an uncursed ring of protection from cold a scorpion corpse (69, 0, D) the +3 chain mail "Rumnalib" {rF+ Regen+ Str-2 SInv} It affects your strength (-2). It protects you from fire. It lets you see invisible. It increases your rate of regeneration. a scorpion corpse (72, 1, D) a +0 dire flail (unseen) (73, 1, D) the +7 war axe "Saow" {chop, rF+ Str+3 Int-5 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-5). It protects you from fire. It lets you see invisible. (75, 1, D) a +0 giant club (still there?) a +4 ring of dexterity (still there?)