Somebody the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) the cursed +1 mace of the Crypt {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. (60, 37, D) an uncursed staff of fire (61, 8, D) a lantern of shadows (61, 12, D) a +0 dagger a +0 robe (61, 26, D) a scroll of brand weapon (61, 37, D) a +2 short sword of electrocution (62, 1, D) a +6 ring of intelligence (62, 8, D) a +3 executioner's axe of chopping (62, 10, D) a +0 rapier a +0 robe a scroll of brand weapon (62, 26, D) an uncursed ring of flight (62, 27, D) the +7 falchion of Hyotecy {slice, Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). (62, 31, D) a ball python corpse (62, 32, D) a water moccasin corpse (62, 37, D) a +3 scale mail of magic resistance (63, 8, D) an uncursed staff of cold (63, 16, D) an uncursed ring of sustain attributes (63, 26, D) a +1 arbalest of evasion (63, 27, D) a +1 quarterstaff of pain (63, 30, D) a water moccasin corpse (63, 37, D) a +2 plate armour of fire resistance (64, 16, D) a +2 ring mail of cold resistance (64, 17, D) a stone of tremors (64, 27, D) a +2 robe (64, 31, D) a +0 war axe (unseen) (65, 26, D) the +7 hunting sling of Qyewkuph {velocity, *Drain rF+++ MR- Int+5 SInv} Any stone fired from it inflicts extra damage. It affects your intelligence (+5). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. (66, 8, D) a +0 short sword (unseen) (67, 0, D) a +1 whip of distortion (69, 0, D) a +2 flail of crushing (69, 36, D) an uncursed staff of fire (69, 43, D) a hell hound corpse (71, 8, D) a +1 vampiric rapier (71, 17, D) a manual of Stealth (71, 26, D) a +2 long sword of flaming (71, 27, D) a crystal ball of energy (71, 36, D) a +2 long sword of flaming (71, 40, D) an uncursed staff of air a +4 blowgun of evasion an uncursed ring of fire a +5 scimitar of electrocution (72, 9, D) an uncursed staff of power (72, 16, D) a +0 shortbow of evasion (72, 21, D) a +0 short sword (72, 27, D) a +1 shortbow of flaming (72, 36, D) a +3 falchion of electrocution (72, 37, D) a +5 blowgun (73, 16, D) a +0 scale mail of fire resistance (73, 27, D) a +7 mace of protection (73, 29, D) an ugly thing corpse (skeletalised by now) (74, 18, D) a +0 battleaxe (74, 20, D) a +0 flail (75, 1, D) the +1 quarterstaff of Freehold {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (75, 20, D) a +0 mace