Somebody the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 19, D) a +0 shortbow 6 arrows a centaur corpse (skeletalised by now) (61, 0, D) a +1 hand crossbow of flaming (61, 1, D) a +0 hand axe a +0 ring mail (61, 3, D) a +0 dagger a +0 robe (61, 16, D) an uncursed staff of power (61, 19, D) 2 arrows (61, 20, D) a +0 shortbow 9 arrows a centaur corpse (skeletalised by now) (61, 21, D) a hippogriff corpse (skeletalised by now) (61, 23, D) an arrow (62, 0, D) a +0 robe (62, 1, D) a +0 whip (still there?) the ring of Enleck {Str+4 Stlth+} (still there?) [ring of stealth] It affects your strength (+4). It makes you more stealthy. (62, 2, D) a cursed +0 club (62, 9, D) an uncursed staff of summoning (62, 16, D) a plain deck of defence (62, 17, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (62, 19, D) a hippogriff corpse (skeletalised by now) (62, 20, D) an arrow (62, 21, D) an arrow (62, 22, D) an arrow (62, 27, D) a +2 leather armour of cold resistance (62, 30, D) a blink frog corpse a giant frog corpse (63, 0, D) a +2 ring mail of fire resistance (63, 8, D) a +7 blowgun (63, 16, D) a lamp of fire (63, 17, D) a book of Spatial Translocations (63, 19, D) 2 arrows (63, 20, D) a +0 trident 3 tomahawks a merfolk corpse (skeletalised by now) (63, 23, D) 3 tomahawks 7 arrows (63, 26, D) a disc of storms (63, 27, D) a +0 plate armour of fire resistance (63, 31, D) a porcupine corpse (64, 16, D) a +0 quarterstaff of speed (64, 17, D) a +2 flail of protection (64, 19, D) a tomahawk a +0 shortbow 12 arrows (64, 27, D) a +0 chain mail of poison resistance (65, 26, D) a +1 scale mail of poison resistance (67, 0, D) a +4 long sword of draining (69, 36, D) an uncursed staff of power (70, 9, D) a +0 great mace of protection (70, 36, D) a book of Dreams (70, 37, D) the ring "Jozoag" {rF+ MP+9 Int+6} [ring of protection from fire] It affects your intelligence (+6). It protects you from fire. It affects your magic capacity (+9). (71, 8, D) a piece from Xom's chessboard (71, 26, D) an uncursed amulet of guardian spirit (71, 36, D) the +3 glaive of the Heavens {elec, *Rage Dex+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It may make you go berserk in combat. It makes you more stealthy. (71, 37, D) an uncursed staff of earth (71, 43, D) an arrow (72, 9, D) the +8 dagger of Xulagif {antimagic, *Corrode rC+ rN+ Str+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It protects you from cold. It protects you from negative energy. It may corrode your equipment when you take damage. (72, 16, D) a +0 hand axe of electrocution (72, 18, D) a +0 flail the +3 leather armour "Coamemae" {Dex+3} It affects your dexterity (+3). (72, 20, D) a +0 leather armour (unseen) (72, 21, D) a +0 flail of crushing a +0 chain mail (72, 27, D) a +1 hand axe of freezing (72, 31, D) a cursed -2 dagger (unseen) (72, 32, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 36, D) a +0 fire dragon armour (72, 37, D) a +2 broad axe of freezing (73, 1, D) a +2 hand axe of venom (73, 16, D) a +1 plate armour of magic resistance (73, 17, D) a +0 dagger of electrocution (73, 20, D) a +6 spear of piercing a +0 robe (73, 21, D) a +0 dagger a +0 robe (73, 26, D) a +3 leather armour of magic resistance (73, 32, D) a wolf corpse (skeletalised by now) (73, 36, D) an uncursed staff of earth (73, 37, D) a +2 robe of fire resistance