Somebody the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +3 lightning rod (13/13) (36, 0, D) a legendary deck of changes (36, 1, D) a +0 vampiric battleaxe (37, 0, D) a +2 ring of strength (37, 1, D) the Tome of Moulding and Displacement Spells Type Level a - Apportation Translocation 1 b - Beastly Appendage Transmutation 1 c - Shroud of Golubria Charms/Translocation 2 d - Irradiate Conjuration/Transmutation 5 e - Phase Shift Translocation 5 f - Hydra Form Transmutation 6 (38, 0, D) a scroll of brand weapon (38, 1, D) a +1 long sword of electrocution (39, 0, D) a cursed staff of summoning (39, 1, D) a book of Party Tricks (40, 0, D) an uncursed staff of power (40, 1, D) a +1 ring mail of cold resistance (41, 0, D) the +9 hunting sling "Atatu" {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. (41, 1, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (42, 0, D) an uncursed staff of earth (42, 1, D) the amulet "Dar Qoak" {+Rage MP+9 Slay+3} [amulet of rage] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). It lets you go berserk. (49, 0, D) a +2 demon blade of venom (49, 1, D) an uncursed ring of wizardry (49, 12, D) the +2 ring mail of Imperfection {rF+ rC- MR+ Str+6} It affects your strength (+6). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (49, 24, D) an uncursed staff of earth (49, 36, D) a +1 mace (still there?) an uncursed staff of energy (still there?) (49, 37, D) a +0 dagger a +0 robe a +1 vampiric dagger (50, 0, D) a +3 spear of venom (50, 13, D) a +1 ring mail of fire resistance (50, 24, D) the cursed ring of the Scavenger {rN+ MP+9 Int-2 Dex+3} [ring of intelligence] It affects your intelligence (-2). It affects your dexterity (+3). It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (50, 25, D) an uncursed staff of air (50, 36, D) a lamp of fire (50, 37, D) a cursed +0 battleaxe a +0 robe (51, 1, D) a +1 ring of protection (51, 6, D) a +1 scythe of venom (51, 7, D) a +4 scythe of protection a +0 ring mail a gelid demonspawn corpse (51, 8, D) a +0 trident (51, 9, D) a cursed -2 trident the amulet "Tunapset" {Reflect rPois SH+4} [amulet of reflection] It shields you and reflects attacks. It protects you from poison. It affects your SH (+4). (51, 12, D) a plain deck of war (51, 13, D) a crystal ball of energy (51, 24, D) a plain deck of wonders (51, 25, D) a +2 flail of holy wrath (51, 31, D) a mutagenic chunk of flesh (51, 36, D) a +3 ring of dexterity (51, 37, D) a +3 great sword of freezing (52, 0, D) a +2 chain mail of cold resistance (52, 6, D) a +0 demon whip of flaming (52, 12, D) a +2 buckler of protection (52, 13, D) an uncursed ring of sustain attributes (52, 24, D) a cursed staff of fire an ugly thing corpse (52, 25, D) a plain deck of changes (52, 36, D) a +0 dagger (still there?) a +2 leather armour of fire resistance (still there?) (52, 37, D) an uncursed staff of power (53, 0, D) an uncursed staff of conjuration (53, 12, D) a +2 scale mail of magic resistance (53, 24, D) a +3 hunting sling of flaming (53, 25, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (53, 36, D) a +6 hunting sling of flaming (53, 37, D) a sack of spiders (53, 43, D) a cursed -1 dagger (unseen) (54, 0, D) an uncursed amulet of rage (54, 1, D) a book of Envenomations (54, 12, D) an uncursed staff of fire (54, 23, D) a shapeshifter corpse (54, 24, D) a scroll of brand weapon (54, 25, D) a stone of tremors (54, 39, D) a +0 dagger of venom a +0 robe a human corpse (skeletalised by now) (55, 0, D) an uncursed staff of wizardry (55, 1, D) a lantern of shadows (55, 12, D) the cursed +0 battleaxe of Wyrd {vamp, MR+ Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (55, 13, D) a +5 mace of holy wrath (55, 24, D) a +4 chain mail of fire resistance (55, 31, D) a glowing shapeshifter corpse (56, 32, D) an ugly thing corpse (57, 32, D) a mutagenic chunk of flesh (58, 44, D) a +0 dire flail a +0 chain mail a +0 giant club a +0 dagger a +0 robe (59, 37, D) a +0 dagger (60, 36, D) a +3 ring mail of magic resistance (60, 37, D) an uncursed ring of fire (60, 40, D) a +1 quarterstaff of protection a +0 robe (61, 16, D) an uncursed staff of power (61, 26, D) a manual of Crossbows (61, 36, D) an uncursed staff of earth (61, 37, D) a +0 long sword a +4 longbow of freezing a +0 plate armour a disc of storms (61, 44, D) a +0 battleaxe a +0 chain mail (62, 1, D) a +3 plate armour of cold resistance (62, 8, D) a crystal ball of energy (62, 9, D) a +2 quarterstaff of crushing (62, 16, D) a +0 short sword a +0 leather armour (62, 17, D) the cursed +3 mace of Disintegration {crush, *Rage rF+ rN+ MP+9 Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). It may make you go berserk in combat. It has a curse placed upon it. (62, 23, D) an arrow (62, 27, D) the +1 leather armour of the Ward {+Fly rC++ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It greatly protects you from cold. It lets you fly. (62, 29, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (62, 37, D) a +0 hand axe of chopping a +0 plate armour a +0 scimitar of slicing (62, 44, D) a +0 scimitar a +0 plate armour 4 scrolls of enchant weapon (63, 16, D) a +1 helmet of see invisible (63, 17, D) a +1 centaur barding of flying (63, 20, D) a +2 glaive of freezing (63, 26, D) a disc of storms (63, 27, D) a +2 quarterstaff of crushing (63, 36, D) an uncursed staff of poison (63, 37, D) the cursed +0 scale mail of Shadows and Fog {rN+ Int+4 Slay+3} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It has a curse placed upon it. (63, 43, D) a +0 hand axe (unseen) (64, 16, D) a +0 quarterstaff of draining (64, 17, D) a +0 longbow a +0 dagger 9 arrows a +0 leather armour a phial of floods (64, 44, D) a +0 giant club (65, 17, D) a +0 short sword (65, 26, D) a phantom mirror (67, 0, D) a +1 dagger of venom a +0 leather armour an uncursed staff of death (67, 1, D) a +0 dagger a +0 leather armour (68, 0, D) an uncursed ring of protection from cold (68, 1, D) a +0 hand axe (69, 0, D) a +5 great sword of draining (69, 36, D) a manual of Crossbows (70, 8, D) a disc of storms (70, 9, D) an uncursed staff of poison (70, 36, D) a book of Geomancy (70, 37, D) a crystal ball of energy (71, 16, D) a +3 hunting sling of flaming (71, 17, D) a sack of spiders (71, 26, D) a +1 vampiric glaive (71, 27, D) the +7 short sword of Cotz {freeze, *Contam rElec rPois SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. (71, 36, D) a plain deck of summoning (71, 37, D) a cursed staff of wizardry (72, 8, D) a +3 quarterstaff of speed (72, 9, D) a scroll of brand weapon (72, 16, D) a book of Geomancy (72, 17, D) a plain deck of wonders (72, 20, D) a bolt an arrow (72, 23, D) 4 arrows a large rock a bolt (72, 27, D) a +1 great sword of holy wrath (72, 36, D) a +6 whip of holy wrath (72, 37, D) a +1 short sword of holy wrath (73, 1, D) a +1 glaive of flaming (73, 19, D) a +0 arbalest 15 bolts (73, 20, D) a +0 arbalest 4 large rocks 15 bolts (73, 22, D) an arrow 3 bolts 3 large rocks (73, 23, D) 4 arrows 4 bolts a large rock (73, 36, D) a +1 short sword of electrocution (73, 37, D) a phial of floods (74, 20, D) a +0 longbow 2 arrows a large rock (75, 1, D) a +3 great mace of draining (75, 20, D) a +0 shortbow an uncursed staff of fire 14 arrows