Somebody the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a plain deck of summoning (61, 8, D) an uncursed staff of poison (61, 16, D) an uncursed ring of stealth (62, 3, D) a +0 hand axe a draconian corpse (skeletalised by now) (62, 9, D) a +0 rapier (62, 12, D) a +0 rapier a +0 robe (62, 16, D) a plain deck of changes (62, 17, D) a lantern of shadows (63, 0, D) an uncursed staff of earth (63, 4, D) a +0 flail (63, 5, D) a +0 short sword (63, 8, D) a lamp of fire (63, 12, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe a spriggan corpse (skeletalised by now) (63, 16, D) a +7 great mace of holy wrath (63, 17, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (64, 16, D) a book of Beasts (64, 17, D) a +0 hand axe of flaming (64, 20, D) an arrow (65, 10, D) a black bear corpse (skeletalised by now) (66, 10, D) a +0 dagger a +0 robe a scroll of brand weapon a spriggan corpse (skeletalised by now) (67, 0, D) the +6 war axe "Rus Iqipp" {venom, rF- rN+ MR++ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (70, 8, D) a +2 flail of crushing (70, 9, D) a +0 halberd (still there?) a +2 halberd of venom (still there?) (71, 11, D) a +0 dire flail a water moccasin corpse (71, 16, D) an uncursed staff of poison (71, 17, D) the +1 leather armour of Trumpets {rN+ Str+8 Int-3 Stlth+} It affects your strength (+8). It affects your intelligence (-3). It protects you from negative energy. It makes you more stealthy. (71, 26, D) the +1 scale mail of the Snake Pit {rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. (71, 27, D) a +1 flail of protection (71, 30, D) a necrophage corpse (72, 9, D) a +0 great sword of freezing (72, 11, D) an adder corpse (72, 16, D) a crystal ball of energy (72, 17, D) a plain deck of changes (72, 26, D) an uncursed staff of conjuration (73, 2, D) a +0 great sword a +0 robe (73, 16, D) a phial of floods (73, 17, D) the Almanac of Enchantment Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Leda's Liquefaction Hexes/Earth 4 c - Discord Hexes 8 (73, 26, D) an uncursed amulet of harm (75, 1, D) 2 potions of heal wounds