Somebody Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 6, D:1) 13 stones (1, 0, D:1) a +0 dagger (2, -2, D:1) a +0 short sword (3, 8, D:1) a +0 club (19, 15, D:1) a +0 short sword (21, 17, D:1) a +0 dagger (22, 15, D:1) a +0 club (24, 9, D:1) 31 stones (24, 24, D:1) a +0 club (24, 29, D:1) 3 stones (28, -7, D:1) a +0 dagger (28, 28, D:1) a stone (29, 16, D:1) 19 stones (31, -9, D:1) a cursed -2 whip (33, -10, D:1) a stone (37, -9, D:1) a +0 ring mail (38, -5, D:1) 18 stones (38, 29, D:1) a +0 dagger (39, -15, D:1) a +0 dagger (40, 3, D:1) a +0 whip (44, -3, D:1) a +0 hunting sling (48, -8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a stone (4, -2, D:2) a +0 dagger (7, 3, D:2) 3 stones (14, 4, D:2) 20 sling bullets (23, -2, D:2) a +0 dagger (23, 6, D:2) a +0 leather armour (24, 6, D:2) a +0 short sword (29, -3, D:2) a +0 dagger (36, -18, D:2) a stone (37, -10, D:2) a +0 dagger (37, -2, D:2) 26 stones (39, -10, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) 13 poisoned needles (7, 18, D:3) 13 stones Level 4 of the Dungeon [Shop] Ymejo's Book Emporium a book of the Tempests (700 gold) a book of the Dragon (900 gold) a book of the Warp (900 gold) Waboec's Tome of Bewitchment and Arcane Weapons (687 gold) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Tukima's Dance Hexes 3 c - Bolt of Cold Conjuration/Ice 6 d - Discord Hexes 8 a book of Battle (400 gold) a book of Misfortune (200 gold) a book of Spatial Translocations (650 gold) the Disquisition on Supportive Conjuration (687 gold) Spells Type Level a - Call Imp Summoning 2 b - Freezing Cloud Conjuration/Ice/Air 6 c - Conjure Ball Lightning Conjuration/Air 6 d - Iron Shot Conjuration/Earth 6 (5, -10, D:4) a cursed -3 dagger (5, -2, D:4) a +0 shield (11, 9, D:4) 14 stones (14, -13, D:4) 15 sling bullets (17, 17, D:4) 14 poisoned needles (20, -19, D:4) a potion of degeneration (21, -25, D:4) a +0 giant club (21, 17, D:4) 21 stones (42, -9, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 spear (4, -7, D:5) a cursed -2 whip a +0 ring mail (5, -27, D:5) 16 poisoned needles (11, -17, D:5) a +0 shortbow (19, -7, D:5) a +0 giant spiked club (32, -45, D:5) 22 stones (38, -3, D:5) 13 stones (42, -25, D:5) an uncursed amulet of magic regeneration a +0 ring mail a +0 leather armour Level 6 of the Dungeon [Shop] Zutef's General Store a +5 ring of evasion (770 gold) a meat ration (70 gold) a book of Minor Magic (280 gold) a potion of brilliance (56 gold) a +0 rapier (56 gold) a +0 leather armour (28 gold) 24 stones (33 gold) a +0 club (14 gold) 26 stones (36 gold) a +0 chain mail (63 gold) 17 bolts (47 gold) (0, 0, D:6) a +0 robe a +0 dagger (2, 36, D:6) a cursed +0 giant club (4, -5, D:6) 18 poisoned needles (4, 7, D:6) a +0 hunting sling (9, 39, D:6) a potion of degeneration (11, 37, D:6) 30 stones (14, 15, D:6) 6 javelins (18, 0, D:6) a +0 robe (19, 0, D:6) a +0 dagger a +0 robe (21, -5, D:6) a +0 war axe (26, 25, D:6) a +0 quarterstaff (30, 36, D:6) a +0 shortbow (42, 23, D:6) 24 stones (42, 25, D:6) a +0 flail (44, 25, D:6) a +0 mace (44, 26, D:6) a cursed +0 robe a +0 dagger (44, 27, D:6) a +0 robe a +0 dagger Level 7 of the Dungeon (12, 8, D:7) an uncursed amulet of magic regeneration (17, -27, D:7) 18 poisoned needles (20, 12, D:7) a +0 spear (27, 9, D:7) a +0 hand axe a +0 leather armour (28, 9, D:7) a +0 trident a +0 leather armour (29, 8, D:7) a +0 hand axe a +0 chain mail (30, 4, D:7) a +0 ring mail (30, 7, D:7) a +0 ring mail (50, -13, D:7) a +0 whip (51, -15, D:7) a +0 spear a throwing net {=f =F} (51, -14, D:7) a cursed +0 spear (51, -13, D:7) a +0 club (52, -22, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 trident (1, 1, D:8) a +0 dire flail a +0 plate armour (2, 1, D:8) a +0 dagger a +0 robe (2, 2, D:8) a +0 whip (4, 2, D:8) a +0 dagger a cursed +0 scale mail (5, 25, D:8) 22 bolts (18, 19, D:8) a +0 animal skin (19, -3, D:8) a +0 leather armour (21, 15, D:8) a +0 giant spiked club a +0 giant club (35, 1, D:8) a +0 robe a +0 dagger (36, 0, D:8) a +0 animal skin a +0 robe a +0 whip of electrocution (39, -2, D:8) a +0 flail (39, -1, D:8) a +0 club (41, -2, D:8) a +0 plate armour a +0 flail (49, 19, D:8) a +1 vampiric dagger (51, 2, D:8) a +0 animal skin Level 9 of the Dungeon (0, 0, D:9) an uncursed ring of fire a +0 plate armour the +5 whip of the Dragonfly {slash, rPois} It inflicts extra damage upon your enemies. It protects you from poison. a +0 short sword (1, 1, D:9) an uncursed staff of poison (2, -21, D:9) a +0 chain mail (4, -2, D:9) a +0 trident a +0 hand axe (5, -1, D:9) a +0 scale mail a +0 mace a +0 club (8, -31, D:9) 13 bolts (14, -20, D:9) a +0 robe (15, -21, D:9) a +0 club a +0 leather armour (25, -37, D:9) a +0 shortbow (35, 3, D:9) a +0 robe (36, -28, D:9) a +0 giant club (37, -41, D:9) a +0 leather armour (50, -25, D:9) a +0 shortbow (53, -23, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a crystal ball of energy (16, 0, D:10) a +0 giant club (29, -27, D:10) 33 sling bullets a +0 hunting sling a +0 quarterstaff (34, -37, D:10) a +0 cloak (48, -34, D:10) a +2 pair of boots (53, -35, D:10) 21 stones (64, 2, D:10) a -2 spear a +0 animal skin (67, -9, D:10) 12 stones (69, -14, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a +0 whip (0, 1, D:11) a +0 short sword (4, 0, D:11) a +0 dagger a +0 robe (4, 8, D:11) a +0 ring mail (11, 9, D:11) a +0 short sword 2 stones a +0 club (12, 9, D:11) a +0 dagger (14, 10, D:11) 2 stones (15, -16, D:11) a mottled dragon hide (15, 10, D:11) 2 stones (18, 14, D:11) a +0 flail a +0 robe (19, 14, D:11) a +3 great sword a +0 robe a +0 short sword a +0 robe a cursed +3 battleaxe a +0 robe (20, 15, D:11) a cursed +0 halberd a +0 robe (21, -16, D:11) a +0 hand axe (23, -16, D:11) the +9 shortbow "Teikk" {flame, Str-4 Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your dexterity (+5). (24, -15, D:11) a cursed +2 mace of freezing a +0 robe a +0 giant club (24, 2, D:11) a cursed +0 long sword a +0 robe (25, -15, D:11) 3 large rocks (25, -14, D:11) a +3 morningstar a +0 robe (26, 3, D:11) a +2 flail a +0 robe (26, 22, D:11) a +0 dagger (27, -13, D:11) a large rock (27, 23, D:11) a +0 whip (27, 24, D:11) a +0 chain mail a +0 war axe (28, 23, D:11) a +0 flail (29, -12, D:11) a large rock (34, -9, D:11) 2 stones (35, -10, D:11) a +0 war axe 2 stones a cursed +0 club (35, -9, D:11) 5 stones (37, -10, D:11) a +0 trident a +0 dagger a +0 dagger a +0 robe (43, 15, D:11) a +0 morningstar of venom a +0 leather armour (44, 14, D:11) a +0 flail (44, 15, D:11) a +0 dagger a +0 robe (54, -13, D:11) a +0 ring mail Level 12 of the Dungeon (0, 0, D:12) a +0 dagger a +0 robe (0, 2, D:12) a +0 dagger a +0 robe (1, 1, D:12) a +0 dagger a +0 leather armour (3, 24, D:12) a +0 falchion (4, -3, D:12) a +0 dagger a +0 robe (4, 11, D:12) a +0 hand axe (5, -3, D:12) a +0 dagger a +0 robe (14, 21, D:12) 16 stones (16, -10, D:12) a +0 robe (18, 1, D:12) a +0 giant club (19, 33, D:12) a +0 robe (30, 4, D:12) a +0 ring mail (30, 8, D:12) a +0 blowgun a +0 dagger of distortion (32, 30, D:12) a +0 quarterstaff (33, 11, D:12) 4 curare-tipped needles {=f} (34, 11, D:12) 4 curare-tipped needles (38, 40, D:12) a +0 spear a +0 robe (41, 35, D:12) a +1 dagger of freezing a +0 robe (41, 38, D:12) a +0 flail (41, 39, D:12) a +0 hand axe of electrocution a +0 dagger a +0 robe a +0 flail a +0 robe (42, 35, D:12) a +0 trident a +0 long sword a +0 chain mail (42, 39, D:12) a +0 war axe a +0 chain mail (43, 33, D:12) a +0 leather armour (43, 34, D:12) a +0 trident a +0 ring mail (43, 38, D:12) a +0 dagger a +0 robe (43, 39, D:12) a +0 dagger of venom a +0 robe (44, 31, D:12) a +0 leather armour (48, 29, D:12) a +0 falchion a +0 leather armour a +0 falchion a +0 chain mail a +0 dagger a +0 ring mail a +0 leather armour a +0 hand axe a +0 war axe a +0 short sword a +0 plate armour a +0 club a +0 short sword (50, 28, D:12) a +0 trident (52, 13, D:12) a +0 leather armour a +0 flail (53, 24, D:12) a +0 hand axe (57, 14, D:12) 22 sling bullets Level 13 of the Dungeon (0, 0, D:13) a large rock (1, 1, D:13) a large rock (2, -1, D:13) 4 large rocks (8, 5, D:13) a +0 hand axe a +0 leather armour (8, 6, D:13) a +2 hand axe of electrocution a +0 robe (9, 5, D:13) a +0 war axe a +0 robe (13, -3, D:13) a +0 giant club (25, 31, D:13) a +0 ring mail (26, 28, D:13) a +0 club (26, 29, D:13) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (28, -1, D:13) a +0 plate armour (31, -3, D:13) a +0 flail (33, 16, D:13) 31 bolts (34, 35, D:13) a +0 whip (42, 8, D:13) a +0 chain mail (42, 29, D:13) a book of Transfigurations a +5 ring of strength a +0 leather armour a +1 ring mail of poison resistance a +0 short sword a +4 shortbow a +2 shortbow a +2 dagger of venom a +1 long sword an uncursed ring of loudness (46, 18, D:13) a +0 longbow (53, 27, D:13) 24 stones (55, 22, D:13) a +0 giant club (57, 43, D:13) 26 stones (61, 27, D:13) a +0 giant club a +0 dire flail (62, 5, D:13) a +0 dagger a +0 robe (62, 8, D:13) a cursed +3 spear a +0 robe (63, 7, D:13) a +0 flail a +0 robe Level 14 of the Dungeon (0, 0, D:14) the +2 quarterstaff of the Depths {flame, +Inv rC++ MR+ Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (6, 3, D:14) a +0 club (6, 6, D:14) a scroll of identify the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +2 chain mail of fire resistance (8, 4, Lair:1) a scroll of noise (22, 53, Lair:1) 14 stones (30, 23, Lair:1) a +0 morningstar (31, 26, Lair:1) 18 stones (40, 22, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) 3 scrolls of noise (5, -35, Lair:2) a scroll of random uselessness (17, 4, Lair:2) 10 stones (18, -31, Lair:2) a +2 vampiric trident (18, -6, Lair:2) a scroll of random uselessness (25, -34, Lair:2) 25 bolts (26, -5, Lair:2) 7 tomahawks of returning (48, -1, Lair:2) 4 arrows (49, -12, Lair:2) 26 stones (49, -3, Lair:2) a swamp worm corpse (49, -2, Lair:2) an arrow Level 1 of the Swamp (0, 0, Swamp:1) 14 gold pieces